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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Aug. 27, 2014
Back to the main COTD
Flip Effect – bounce card to opponent's hand
Graveyard Effect – destroy spell/trap card
It's decent. It
returns a card to the opponent's hand.
You would usually only do this against an XYZ
or Synchro monster.
It can be good in a mirror match against
Winda or Construct as returning it to the Extra Deck
doesn't let them add a Shaddoll card from their
graveyard to their hand.
It can also be used as a desperate defense
against a swarm.
This effect isn't amazingly good, but it can
help a lot of the time.
This is where this card shines.
You can clear out Spell/Trap nests early on
before you make your big plays and start attacking.
Face-up Spells/Traps like Field Spells are
Decks like Madolches are dead.
You can also blindly destroy face-downs to
clear the way for attacks.
It's a good dump for Mathematician if you go
second, and it's a good dump for Shaddoll Fusion to
preclude the thought of your fusions getting hit by
With 1900 ATK, its the strongest beater of the bunch, which can
run over a lot of things and push for some damage.
If all else fails, it is a good beater.
It's also a LV4 for Rank-4 XYZ's.
Power – 4/5 ; Perhaps the return to hand effect isn't as good as
Squamata's straight-up removal effect, but the
spell/trap removal effect makes this card really
As Spells/Trap are rarely floaters.
Versatility – 4/5 ; Your
opponent may not have a monster that needs to be
bounced to the hand, but they're most likely going
to have a spell/trap that needs to be removed.
Atop of that, it can also be a strong 1900
4/5 ; Self-sufficient overall, but you'd need a card
to send to the graveyard as you wouldn't be setting
him in Defense Position most of the time.
Card Advantage –
3/5 ; As an isolated case, its a 1-for-1 but cards
like Shaddoll Fusion make it plus.
The plus side is that spells/traps are rarely
floaters, so you won't minus.
Speed – 4/5 ; Effect instantly activates in grave.
Fast enough for me.
Traditional – 1/5 ;
Spell/Trap nests and Synchros/XYZ's aren't a problem
Advanced – 3.75/5 ; I think of all kinds of
removal, Spell/Trap removal is my favorite, since as
I said, it hits live cards – not floaters.
Mechanic Design – 4/5 ; I like how diverse
both effects are, but at the same time they both can
– 3/5 ; Just looks very typical to me for some
Looks more like a tiger than a dragon.
A spell/trap removing monster-bouncing LV4 beater.
Shaddoll Dragon is one of the main Shaddoll monsters
deserving play for the archetype. With 1900 attack
in a level 4, it has plenty of strength to help put
pressure on the opponent. Since it destroys a spell
or trap of your opponents when it is sent to the
grave by card effect, it's a safe bet to send Dragon
out to the forefront of battle. Even if its attack
isn't successful, you can still end up +1 in card
advantage if it's destroyed.
Dragon also has a flip effect which allows it to
return a card your opponent controls to the hand, so
setting it in face down defense position can be an
excellent option for getting over problematic
monsters, especially ones which were summoned from
the extra deck. Or you can flip Dragon face up to
return a backrow before attacking for additional
peace of mind, or rid the field of a floodgate so
you can make your normal plays for the turn even if
sided against in certain scenarios. It also combo's
well with several of the Shaddoll's staple cards
such as Foolish Burial, Sinister Shadow Games, and
Shaddoll Squamata. Whenever you feel the need to rid
the backrow before pressing, there's almost always a
way to dump Dragon into the grave to clear potential
threats. Of course naturally being a level 4 also
helps open XYZ options or even synchro 5- 6 options
with Effect Veiler or Shaddoll Falco.
The utility Shaddoll Dragon offers while being
attached to a 1900 attack body certainly helps
propel it into becoming a central component for the
archetype, and it should be ran at 3 copies in a
pure build. There really isn't much negative to be
said about this card beside for its 0 defense, which
is a completely forgivable drawback given the
circumstance. Dragon ends up being a core combo
piece and a main reason Shaddolls are such a force
to be reckoned with!
Traditional – 2/5
Advanced – 4/5 ; Two effects which both
result in + card advantage. Strong attack value and
it combo's fluidly with the rest of the archetype
Mechanic Design – 4/5 ; Well rounded and
stable. Multi-functional and all-purpose
Artwork – 4.25/5 ;
Really neat concept and coloring
After yesterday’s milestone we are know back to
Shaddolls with Shaddoll Dragon. Statwise Shaddoll
Dragon is a DARK/Spellcaster, despite it looks like
and is called a Dragon, which is very good and keeps
in with the rest of the archetype. It has 1900 ATK
making it a good Level 4 Beatstick and 0 DEF with is
awful no matter what the card is.
Effectwise as with the main deck Shaddolls it has
two. The first is its FLIP effect which allows
you to target a card the opponent controls and
return it to the owner’s hand. This is an amazing
effect a compulsory evacuation device for any card.
The only problem is with Shaddoll Dragon’s awful
defence unless you can protect it; Shaddoll Dragon
is going to die and wouldn’t be able to benefit from
its great effect.
Shaddoll Dragon’s second effect activates like the
rest of the Shaddolls when it is sent to the
Graveyard by a card effect. This effect turns it
into a Mystical Space Typhoon, which is another
great effect. Of course like Shaddoll Beast, you can
only activate one of these effect per turn, so you
can’t clear the field completely of trouble.
Overall a great monster with two great effects, if
it had better DEF it would be near perfect.
Furthermore since neither effect require Shaddoll
cards it is splashable too.
Hello Pojo Fans,
The powerhouse level 4 monster for the Shaddolls,
Shaddoll Dragon has two effects like all Shaddoll
monsters. Sending a card back to the opponents hand
can stop an oncoming direct attack, get rid of a
powerful monster, or do both if you get rid of
something like Call of The Haunted or Safe Zone. If
Dragon gets sent to the grave by a card effect,
target a spell/trap on the field and destroy it.
Regardless of which effect you activate you are
breaking even when it resolves. Combo it with a
variety of cards like Foolish Burial, Mathematician,
or Armageddon Knight to get rid of a spell/trap on
your opponents side. Clear the field with Torrential
Tribute and kill a m/t on top of it. All Shaddolls
combo with a variety of cards, which makes them very
playable not only in their archetype. 1900 attack is
very good for any level 4 monster, and with the
previously mentioned ability to break even if sent
to the grave by effect or being flipped, Shaddoll
Dragon could be put into an aggro style build or
DARK type deck.
Only one effect of Shaddoll Dragon can be activated
per turn, preventing you from gaining access to both
effects. If destroyed by battle it won't gain any of
its effects, and with it's 0 DEF that guarantees it
will be destroyed if in defense mode, but you will
still get the flip effect. Shaddolls seem to be more
Fiend than Spellcaster, and being a Fiend-Type would
have opened up more combinations with type-based
Until Next Time
After my...hilariously awesome Blue Eyes Ultimate
review yesterday we're back to the grind and the
darkness of the Shaddolls and amusingly enough we
kick it back up with Shaddoll Dragon. Just like all
the others it has 2 separate and similar effects. If
it gets flipped, you can target any card, spell/trap
or monster, and return it to the hand. Meanwhile if
it's sent to the graveyard by effect, you can target
a spell/trap and destroy it. With 0 defense it's
unlikely your opponent won't outright kill it in
battle meaning its 1900 atk is almost
useless....almost. There's always good, and or fun
stuff that can be used to trigger it's sent by
effect effect. I know some people discussed Magical
Dimension which considering you can snag some good
effects off Dimension while destroying an opponents
monster it isn't the worst idea. Regardless
Shaddolls are posed to do big things over the
format, I challenge everyone to put their thinking
hat's on(wink wink) and come up with some different
ideas with how to make these already good cards even
Advanced 3.75/5 - Spell and trap destruction looks
like it'll be even bigger as Artifacts fall out of
favor with the competitive scene.
Returning to Shaddoll Week, today’s card is Shaddoll
Dragon, the corrupted version of Suanni, Fire of the
Yang Zing. As such, Shaddoll Dragon has 1900 ATK and
0 DEF, making it offensively the strongest Shaddoll
that can be Normal Summoned without Tribute and
defensively the weakest. When flipped face-up he
bounces any card your opponent controls. When sent
to the Graveyard by card effect he will destroy any
Spell or Trap Card on the field.
In the OCG, Dragon is generally seen as a 1-of or
2-of. In the TCG, however, I would argue that
Shaddoll Dragon is the most important one and can
certainly be seen as a 3-of. Why is this? Well, the
TCG is a lot more backrow heavy than the fast-paced
aggressive OCG format. If the most recent ARG event
in Atlantic City is anything to go by, virtually
every Deck is maining at least two copies of
Vanity’s Emptiness, and Decks like Satellarknight
can and will side in every floodgate imaginable to
shut Shaddoll down. This is where Dragon becomes
extremely important, as it serves as your out to
these cards (except Dimensional Fissure, Macro
Cosmos, and Soul Drain). Even if it doesn’t hit a
floodgate, Dragon can help simplify the gamestate
and allow your push to go through more easily.
Being able to take down a lot of low level threats
with its 1900 ATK is also a major point in Dragon’s
Overall, Shaddoll Dragon is one of the strongest
cards in Shaddolls arsenal.
Shaddoll Dragon is one of those stand out cards,
and by that, I mean it can be placed in a deck
outside of Shaddolls. Dragon stands tall with 1900
ATK but falls over when someone looks at it the
wrong way with 0 DEF. It has a flip effect that
targets 1 card your opponent controls and sends it
back to the hand. That can be a problem solver right
there. But if Dragon is sent to the grave via card
effect, you can target 1 spell/trap card and destroy
it. The once per turn rule applies here. Using its
flip effect can clear a path for your other monsters
to charge at your opponent. But If you need it to go
from the deck to the grave, you can use Shaddoll
Fusion, (Given your opponent has the right monster
on the field), The Mathematician, Foolish Burial,
Lightsworn, and Card Trooper to name a few. Whether
in a Shaddoll deck or not, Shaddoll Dragon can work
in a deck that likes to put cards in the grave
quickly. That is what makes this card go from good
to really good.
Wednesday - Shaddoll Dragon
Whats up guys? Wednesday today bringing you guys a
review on Shaddoll Dragon. This, in my opinion is
one of the best monsters in the archetype. Boasting
1900 Attack, the ability to Pop a S/T when sent to
the grave and the Flip effect to return a card on
the field to its controllers hand, Dragon is
definitely one of the best main deck monsters you
want to abuse is Shaddolls.
Traditional: 1.5 - Winda has minor effect on
Advanced: 4.25 - Archtypal S/T Destruction, big
early game body.