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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Odd-Eyes Pendulum Dragon - #DUEA-EN004

Pendulum Effect You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. Monster Effect If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

Card Ratings
Traditional: 2.29
Advanced: 3.58 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Aug. 15, 2014

Back to the main COTD Page



Happy Friday!  Welcome to Duelist Alliance, as today is the new booster set's official release date.  This also brings a conclusion to trap week.  The past few years, the XYZ era, have been full of trap cards to stop XYZ monsters' ignition effects.  Maybe with Pendulums, we might see a more aggressive spell-based format.  We'll find out.


But today, is the mascot of the new set (and protagonist monster of the new Arc-V series), Odd-Eyes Pendulum Dragon!!


Odd-Eyes Pendulum Dragon


First thing you'll notice is that its a way better version of the original Odd-Eyes Dragon.  It definitely challenges the monopoly the mediocre Stargazer and Timegazer Magicians have on the Pendulum game.  It also is superior to most, if not all, the other Pendulum cards in the set.


As a monster, it has the standard 2500 ATK, but its ability has faint OTK potential.  You can Pendulum Summon it while it is face-up in the Extra Deck or from your hand.  The damage this card can do to your opponent depends on the disparity of the battle. 


Against a 2000-2400 monster, it is weak, but if you can battle a vulnerable monster or find a way to raise this card's ATK, you can do serious damage (3000 and up).  But its monster ability is a nice little bonus, when you can Special Summon it for free.


As a Pendulum, it really shines.  Reducing battle damage in a battle involving a Pendulum monster is a nice ability that will come in handy when more Pendulum monsters come out.  Until then, the best aspect of this card is the searching ability.  You can add 1 1500 or less ATK Pendulum Monster from your deck to your hand during your End Phase.  Pendulums lack searchers in general, so this card will make a big impact toward Pendulum based decks.


Lastly, it's a scale-4 meaning, you'll usually use this card as the lesser pendulum to summon LV5 and higher monsters when you have the high-scale on the right.  This card can search both Timegazer Magician and Stargazer Magician.  You can add whichever one you need for the situation.




Power – 3/5 ; This card will be known more for its searching ability than power


Versatility – 3/5 ; The whole Pendulum mechanic may suffer from versatility issues but


Accessibility – 4/5 ; Improves the consistency of the deck for sure.  Pendulum decks will now have 9 Pendulums (including 3 of these).  And this card could turn itself into either side of the scale.


Card Advantage – 3/5 ; With its searching ability, its a 1-for-1.


Speed – 3/5 ; Having to wait until the End Phase slows down this card, but this card speeds up the deck overall.  The End Phase clause was fair to prevent potential OTK's though.




Traditional – 2.5/5 ; The best Pendulum option the format, if Pendulum Summoning is even worth it.

Advanced – 3.5/5 ; This card, with its searching ability will get Pendulum based decks off the ground.

Mechanic Design – 3.5/5 ; A balanced multi-faceted card, and the most interesting known Pendulum monster yet.


Artwork – 3/5 – The starry spacey background with orbed and clad dragons thing is getting a little old, but it still looks nice.



If you are interested in Pendulums, this is the card to get.


Odd-Eyes Pendulum Dragon


This card review realistically could be one of the more simple card reviews EVER!!!


After all, how to use this card can be found in the “Beginners Guide” to the Space-Time Showdown Super Starter… How EASY is that?


In a nutshell you place Odd-Eyes Pendulum Dragon into one of your Pendulum Zones, and then during your End Phase, you use it’s Pendulum effect to destroy this card and then you add 1 Pendulum monster with 1500 ATK or less from your Deck to your hand.

This is currently going to be put to best use in adding either Stargazer Magician or Timegazer Magician from your Deck to your Hand.


Since Odd-Eyes Pendulum Dragon has been destroyed (by it’s effect) it goes on top of the Extra Deck face-up. Keep in mind though that any time a Pendulum monster is Destroyed regardless of whether it’s treated as a monster or a spell, it is sent instead to the Extra Deck.


For it’s second effect the doubling of battle damage could prove to be quite the nasty effect… There is a combo involving Scrap Golem, Scrap Goblin, O-EPD and 5000 LP’s of damage! Potentially game ending damage.


Each effect of O-EPD can only be used once per turn, but this doesn’t effect that this card currently is the best Pendulum monster, and it’s going to be one of those cards that holds it’s value… At least for a little while.


Traditional: 1. I simply do not see this young Summoning type impacting on this Format, maybe later this would change, but currently no impact.


Advanced: 4. This may be an overly high score, but since it’s both a search card and a pendulum monster all wrapped into one, as well as the “Chase” card for Pendulums currently, gives me good cause to give a good rating for this card.

Watch this space for this card and Pendulums…


Odd-Eyes Pendulum Dragon

Wrapping up this week and to celebrate the release of Duelist Alliance we look at Yuya’s ace monster Odd-Eyes Pendulum Dragon. Yeah it’s not a trap but that is why you got two yesterday.

Statwise it is a DARK/Dragon which is good with 2500 ATK not the best for a level but standard for a main hero’s monster and 2000 DEF again not the best. It has a Pendulum Scale of 4 which isn’t really great as it does limit you to either low level or high level monsters depending where you put him. Of course he does make sure the Pendulum Magicians do keep their scales but it is better to just use them in combination with each other.

Pendulum Effectwise it has two; first off it can reduce the battle damage involving a Pendulum Monster to 0. It doesn’t save the monster but you will probably be able to resummons it on your next turn and still taking no damage it better than nothing. The second Pendulum Effect allows you to destroy this card and add 1500 ATK or less Pendulum Monster from your deck to your hand.  Chances are you will go for one of the Pendulum Magicians as they are currently your best and nearly only choice until more are released.
Monster Effectwise; it doubles all battle damage it inflicts but only  if this battles a monster. It does have 2500 ATK so it can make some use of its effect but it is annoying it only applies to battling other monsters but then again hitting the opponent with 5000 damage from a direct attack might be overkill.

Of course with this guy’s level and the lack of an alternate summoning condition, chances are you will be doing a Yuya and Pendulum Summoning this guy using both Pendulum Magicians.

Overall, a decent monster, while his Pendulum Effects are nice, his scale isn’t great and more often than not you will be Pendulum Summoning this guy rather than using him to Pendulum Summon.

Traditional: 3/5
Advanced: 3/5


"-Eyes" is only cool on Blue-Eyes and Red-Eyes. All other "-eyes" are dumb. Garbage-Eyes? Garbage. Galaxy-Eyes? Trash. Odd-Eyes? COMPOST!

Hello and welcome to another review by Terrorking. Odd-Eyes Pendulum Dragon, unlike its non-Pendulum counterpart, is actually good. What you do with this is summon it, do damage, then sack it during your End Phase and search out any 1500 ATK or less Pendulum monster (like the Magicians, most of the cards you'll be seeing from Yuya in Yu-Gi-Oh Arc V, most Konami-original Pendulums and from many more coming forward). Further, since this is a Pendulum, when it is destroyed it goes to your Extra Deck, so you can just summon it from there during your next turn and do this all over again.

And remember, you can just put this into the Pendulum Zone, then destroy it and you get all your combos started. It's never ever dead. It's a +1 each turn. Right now, this is THE Pendulum monsters. Its effects are pretty inconsequential, but if it manages to get an attack off and does damage, double the amount it did. Cool, I guess.

Advanced: 4/5
Traditional: 3/5. Pendulums will be getting 3s since they're FTK enablers by letting you summon a bunch of monsters from your hand and boosting consistency. If that monster has another FTK-enabling effect, the score will rise.

Odd-Eyes Pendulum Dragon
Today is the day Duelist Alliance drops in stores, hopefully some of you already got access to these at your local Sneak Peek(I snagged me an ulti, gorgeous thing). So we finally have a little bit more pendulum support in Odd Eyes. As a stand alone out of the hand monster, it's pretty meh. Your standard Hero of the series stats, 7 stars, 2500 atk. The monster effect isn't bad, it doubles damage dealt to a monster meaning hitting a 1k monster like a tour guide will deal 3000 in damage. The pendulum effect, however, is where OEPD really shines. Either A) It reduces battle damage to a pendulum monster to zero, though I just don't see that being a necessity, or B) During the end phase you can destroy it and add a pendulum with less than 1500 atk to your hand. Obviously destroying it puts it face up on the extra deck while searching, say, one of the Gazer Magicians from Space Time Showdown. Once they're in play, OEPD becomes live again via pendulum summon out of the extra deck and setting up almost any further summon or simply placing a nearly free 2500 beater on the field. Like I said, coming out of the hand is bad, but coming out of the extra I have zero issues with. This was the card that made Pendulum Scraps actually work in the videos and can make the pendulum mechanic a lil more consistent for your real life deck

Traditional 1.75/5 - Good but I don't see the mechanic working in traditional right now
Advanced 4/5 - I see good things coming from Odd Eyes in the future. At least til NECH hits in November though

It's in with the new as we end the week with the latest set and it's cover card and the ace monster of Arc-V's main protagonist, Yuya Sakaki, Odd Eyes Pendulum Dragon. If history has taught us anything, if you are the main character in a yu-gi-oh! anime, your ace monster will have 2500 ATK and 2000 DEF. And yep, Odd Eyes has that. A level 7 DARK/Dragon type, it is also one of the new type of half monster/half spell card, a pendulum monster. You can place Odd Eyes in one of the new pendulum zones (I think that's what they're called) and use it's scale of 4 to help summon monsters between level 5 and whatever the other scale of the other pendulum monster is. Odd Eyes has several separate effects. One is when it's used in the pendulum zone, it can turn the battle damage from a pendulum monster you control to 0 once per turn. 0 damage is always good. Second effect while in the pendulum zone is that you can destroy this card and get a pendulum monster with 1500 ATK from your deck to your hand. That's not bad, as it replaces itself. Odd Eyes regular monster effect is you double the damage when Odd Eyes battles another monster, sure why not. Odd Eyes was made to be special summoned through pendulum means, as it is a 2 tribute monster. Overall, this card has more use in the pendulum zone rather than on the field itself, unless you have to do a lot of damage in one turn.
Traditional: 2.5 (It is DARK, that counts for something)
Advanced: 3

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