Pojo's Yu-Gi-Oh! news, tips, strategies and more!

Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

- #BP03-EN235

Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.

Card Ratings
Traditional: 1.19
Advanced: 2.13 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
Aug. 14, 2014

Back to the main COTD Page



I appended this week to include a card to represent Battle Pack 3 (a pack full of lots of basic simple cards for sealed tournaments).  99% of the set was crap, but this card is the best among the newly released cards in the set (with exception to maybe Stegocyber).


Basically, this set isn't for people who want to improve their deck.  Its moreso for people who want to have the fun of building a deck out of cards they pull in a pack.




Forget Veiler and Maxx C.  This a real handtrap!  No, I'm not saying its better than Veiler and Maxx C (although it might be).  But this is a literal hand trap.


MST is obviously your main choice, but Typhoon vies against Dust Tornado, Fairy Wind, Twister, Spell-Shattering Arrow, et al.  The main appeal here is that you can use this during your opponent's first turn.  And you can use it in decks which like to keep the trap line-up light like Frog Monarchs, or decks that use Gorz.


One trick you can do is set a trap card you expect to use during the opponent's Draw/Standby Phase, activate it, and then still have Typhoon in your hand.  Or... you can just use Twister.  Dot.  Dot.  Dot.




Power – 3/5 ; Its a 1-for-1 that generally won't be used on floaters.  It can break combos (like Tenki, Infestation Infection, Pendulum Spells and the like).  It won't profoundly shift the duel but it will give you a little advantage.


Versatility – 2/5 ; Won't be a great draw when you need something defensive.  Generally, no player hates drawing removal most of the time, but you'd never be super-excited to draw this card either.  Also, not a good matchup against decks that don't use face-up Spells.  Probably half of them.  For that reason, this is Side Deck material.  And in the side deck, it competes against other options.


Accessibility – 3/5 ; It requires that your opponent has 2 Spells/Traps.  With face-up spells driving some archetypes, trap options being better than ever, its not hard.


Card Advantage – 3/5 ; It will never be anything more or anything less than a 1-for-1.  But unlike monsters, Spell/Traps are rarely floaters.


Speed – 5/5 ; You can activate it on the opponent's Draw Phase.  And during your hand. 




Traditional – 1/5 ; It's a Normal Spell dominated format with very light backrow.

Advanced – 2.75/5 ; I expect this card to see play, even if it isn't groundbreaking.

Mechanic Design – 3/5 ; Storm-based Spell/Trap removal is common, but the theme of activating cards in your hand is quite unique.


Artwork – 3/5 ; In terms of detail, its rich.  But the dull colors make it lack the drama or uniquness it should have.



Spell/Trap removal is a competitive business.  This card will find a home somewhere though.




Our newest addition to Spell and Trap destruction from Battle Pack 3: Monster League.


This card has 2 ways in which you can play it, first you can play it as simply a normal trap… You set it, and then you use it to destroy a face-up Spell or Trap card on the field. From either side of the field if the need arises.


Second, you can activate this card from your hand like a Spell card, but only if your opponent has 2 or more Spell/ Trap cards and you control none.


Either way, this card has it’s limitations as it can only destroy a face-up Spell or Trap, notwithstanding Pendulum zones though, so getting a valid target may well be far easier overall than you would consider at first glance.

Second, being able to activate it from hand may not always be possible as having backrow to protect yourself with is quite common, and you don’t always use what you’ve put down from turn to turn. So this could quite possibly mean that you need to set it anyway most of the time. As such, it’s going to be slower than ideal.


Only the fact that you could also use this card to destroy one of your own backrow could be a redeeming factor for this card, otherwise, why would you play this over Mystical Space Typhoon?


Traditional: 1. In this format, this card has nowhere to go, if you could use it while you controlled Spell and/ or Traps maybe.


Advanced: 1. Just not seeing any good reason to play this, there are far better options.

It’s another Twofer Thursday as we look at two trap cards today, one of which is Typhoon. One of the new cards from Battle Pack 3: Monster League.
Typhoon has a very common effect; it can destroy Spell/Trap cards however already it is a problem since it can only target face-up Spell and Traps. So already Mystical Space Typhoon and Dust Tornado have a clear advantage.
Typhoon’s only saving grace it that if the opponent has two or more Spell/Traps and you have none you can activate this card from your hand, making it a genuine Hand Trap. This might be handy as a surprise if your opponent is going first but other than that there are better Spell/Trap destruction cards available.
Overall, a nice gimmick but that is all it is, stick with Mystical Space Typoon.
Traditional: 1/5
Advanced:  1.5/5


Hello Pojo Fans,
Typhoon is a Trap version of a combined Mystical Space Typhoon and Twister. Destroying a face-up spell/trap your opponent controls is good, and being able to activate a trap from your hand is great. However, you can only activate Typhoon from your hand if your opponent controls two or more cards while you control none. While this would be a devastating opening move by you when your turn begins, Typhoon can only target a face-up spell/trap. This will put a damper on Pendulum Summoning, as you can stop their summons before you even draw your sixth card, but unless they play Continuous Spell/Trap cards, this card is dead weight in a deck.
This card is a side deck option. If placed in a main deck, you are hoping your opponent plays several face-up spell/traps or Pendulum Summons. 
Until Next Time


And now we come to Typhoon. Spoiler alert, this card is not as good as Fiendish Chain. Then again, so are a lot of cards. However, Typhoon just isn't able to compete with the rest of the "cards that are like Mystical Space Typhoon but weaker". Let's compare.

Twister: it's a quick-play spell, which means you can use it at any point during your turn from your hand, or during your opponent's turn once you've set it during yours. What this means is you can use it whenever you need to and make a push for victory. Typhoon has the same target as Twister, but is a Trap card with a situational activation. The only "downside" is you pay life points, so I suppose it is not strictly better than Typhoon (depending on the level of importance you place on life points).

Tornado: it a quick-play spell, which means you can use it at any point during your turn from your hand, or during your opponent's turn once you've set it during yours. This can hit any spell/trap card your opponent has, face-down or face-up. The drawback is, your opponent needs 3 or more cards in their backrow, which is the same situation in which you can activate Typhoon from your hand. This isn't strictly better than Typhoon, though I'd be more willing to use Tornado.

Dust Tornado: this, much like Typhoon, is a trap card. This can hit any card your opponent controls and allows you to set a card from your hand should you need to. The downside is this can't be activated from your hand like Typhoon, but, again, that's situational.

I could go on, but by now you get the point.

Advanced: 1.5/5
Traditional: 1/5



Can someone explain to me Konami's love for backrow destruction in the theme of bad weather? Anyways here we have the first real generic "hand trap" in the Yugioh TCG, cause obviously delta crow came first but it's deck theme exclusive. Its biggest drawback is the fact it can only hit face up spell/traps. Its coolest advantage is the fact despite being a trap card it doesn't need to be set so long as you have zero spell/traps and your opponent has at least 2 which makes this pretty nifty if you go 2nd. As nifty as it is, the restrictions hold it back far too much. Lets review currently played cards this has a chance of hitting: Fire Formation Tenki except that Tenki will be the first card to come down, no point hitting it after it resolves / Kaiser Colosseum, but hitting it doesnt really generate anything except free your zones(not that that's a bad thing), it can stop the aforementioned fiendish chain in the battle phase,

Traditional 1.5/5 - Can hit mass driver, but I dont see other spells being used at the same time
Advanced 2/5 - Decent, but not great. Nothing will ever compare to good ol MST no matter how many water downs we get


Typhoon, which was just recently released in Battle Pack 3: Monster League, joins the group of 1-for-1 Spell/Trap removal cards, much like Mystical Space Typhoon, Dust Tornado, and Twister. The card is simple enough in what it does, though it does have certain ups and downs about it.


Much like Twister, Typhoon can only hit face-up Spell/Trap Cards, though it lacks a 500 LP cost. It being a Trap Card like Dust Tornado means that it’s more susceptible to negation like Royal Decree and Wiretap. The big thing that makes Typhoon interesting is that if your opponent controls two or more Spell/Trap Cards, you can play it straight from your hand; this includes if your opponent goes first, before your first turn even happens.


This card shows a lot of promise as a Side Deck option when Pendulum-focused Decks begin to see higher level plays; if your opponent goes first and they set up for a Pendulum Summon, you can drop this card from your hand to snipe one of the two Pendulum Monsters, either shutting your opponent down or forcing them to use another Pendulum Monster.


I wouldn’t recommend it in the Main Deck, as you’re much better off using Mystical Space Typhoon.


Traditional: 1/5

Advanced: 3/5


Our second half is a rather interesting card. Typhoon is a Trap card that tries to be Twister and Mystical Space Typhoon kinda wrapped into one.  It only destroys Face Up Spells and Trap cards. But if your opponent controls 2 or more Spell/Trap cards and control none, you can activate it from your hand. Typhoon looks good on paper, but there are just better cards do the same thing but a bit better. Cards like Twister. Dust Tornado and MST are a bit superior. Twister takes out face up spells/traps for the low price of 500 LP and Dust Tornado lets you set either another trap card or a spell card after you use it. Typhoon can be a real help against Fire Fist, but hard to see it used anywhere else.....unless Crystal Beasts makes a surprising return. 
Traditional: 1.5
Advanced: 2

Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.