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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Black Horn of Heaven
When your opponent would Special Summon a monster: Negate the Special Summon, and if you do, destroy it.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Aug. 12, 2014
Back to the main COTD
This card was released in Cyberdark Impact, an overall rubbish
set, but this card was a standout.
I always thought that the card was a bit
underappreciated, but people were going nuts over
Snipe Hunter and ignored this gem.
I think they know about it now.
And my hipster status of being the guy who
teched in BHOH (Black Horn of Heaven) is
Black Horn of Heaven
Let's be clear about one thing.
This card only negates inherent summon.
Cards which summon themselves (like Cyber
Dragon and Judgment Dragon).
Effect Special Summons (in the vein of
Soul Charge and Instant Fusion) cannot be
negated by this card.
During the Synchro era, I would always side it, but there were
still skeptics out there.
Once XYZ's became prominent, this card gained
There was no doubt that this was a scary
Over the past few years, its been a relatively
popular side deck option.
Lots of people sided 2-3.
Some decks with an anti-meta tinge even
mained a copy because they knew 90% of the decks
they faced would get set aback by it.
This card is one of several answers to XYZ and Synchro monsters.
Of course, Pendulums will challenge this card.
BHOH only negates the summon of 1 monster.
It can't do anything against the opponent
summoning 2 or more monsters at once.
This was rarely a problem since inherent
summonining several monsters was never really an
option, but now it is.
BHOH will always be secondary to Solemn Warning.
It will always be weighed against its more
versatile cousin, Compulsory Evacuation Device,
which I personally prefer.
And the upcoming Spacetime Trap Hole
will also challenge it.
But due to the fact that Spacetime Trap
Hole is going to be a Secret Rare (likely an $80
card), BHOH could be a cheaper alternative.
Power – 3/5 ; This is a play that can hurt your opponent, for a little
But the opponent generally has ways of recovering
Evilswarms, for example, have Evilswarm Kerkyion.
This is a card that can make decks vulnerable
at times but its not necessarily as impactful as a
floodgate card either.
It'll help you win the turn.
Not so much the duel, but still quite
Versatility – 2/5 ; This is
where the points will be deducted.
Its a great card opening game, but its a bad
draw later in the game when the opponent already
summoned their XYZ monster.
Compulsory Evacuation Device just is
way more versatile overall.
And since it prevents ignition effects (due
to priority being a thing of the past), I can't say
its any weaker than BHOH either.
4/5 ; This card doesn't really have a cost.
Moreso a requirement.
It is also a self-sufficient card that will
work in most matchups.
One might be impressed that this card is a
Counter Trap, but Wiretap negates all types of traps
so it doesn't really matter.
Card Advantage –
4/5 ; Players generally -1 themselves when they
summon an XYZ monster on the promise that they will
use its ignition effect to plus off of it and gain a
When you negate the summon, especially against decks
which thrive off of a first turn XYZ, like
Evilswarms, you have a meaningful advantage against
Speed – 3/5 ; The fact that its a Trap Card which you cannot activate
during the Draw Phase
does dock off some points, but its not
exactly a slow card either since you'll
realistically expect to use this during Main Phase
Traditional – 2/5 ; This
card can still negate the Envoys and such.
Traps just aren't good here.
Advanced – 3/5 ; This card may decline from
its peak a little bit, but its still really good.
Mechanic Design – 3/5 ; A very specific
focused source of Special Summon negation
– 3/5 ; It's Horn of Heaven.
There are other cards you would want to run in your deck first
(Warning and Compulsory), but if you ever need more
Special Summon negation, this would be the route to
Black Horn of Heaven can be a
really confusing card. Most people will read the
text for what it is and assume it can negate any
special summon. However, any competitive player will
be quick to tell you it can only negate inherent
special summons. So any XYZ Summon or Synchro Summon
you are free to negate, but when it comes to a
fusion summon or ritual summon, you won't get the
intended effect. Once you understand this concept of
inherent summons and learn when it is appropriate to
activate Black Horn of Heaven, you will come to
respect the card for what it's worth.
With appropriate timing this card can easily +
yourself in terms of card advantage. If your
opponent is using multiple monsters to xyz or
synchro summon a larger monster, you can capitalize
on that, it will really turn the tide of a duel. The
fact that this card is a counter trap and spell
speed 3 also helps immensely.
Even so, there will be several instances where decks
you face are just not even effected by this card. If
you duel against any fusion or ritual type deck as
previously mentioned, this card will be worthless to
you. Also, if you face against any type of Dragon
Ruler's, Mermail's, or similar effect type monsters,
this card will be useless.
Traditional – 1.25/5 ; It
won't do anything here, really
Advanced – 3.0/5 ; It's not the best main deck option
right now with what we have in the meta as far as
fusion summoning and pendulum summoning now coming
into effect, however, it still can shut down some
decks and could be useful in the side
Mechanic Design – 3/5 ; The concept of mechanic was great
here but this card could have used much better
wording. It should specifically say "Negate an
inherent special summon". Not just any "special
Artwork – 2.5/5 ; Cool
concept but basic illustration
Black Horn of Heaven
This is a fabulous card, able to stop Xyz, Synchro
and Pendulum Summons (only if EXACTLY 1 Pendulum
monster is being Special Summoned).
Additionally, common/ well known “Boss” monsters
such as Judgment Dragon, Black Luster Soldier –
Envoy of the Beginning, Cyber Dragon and Dark Armed
Dragon can all be Negated by Black Horn of Heaven.
Basically, this card does what Thunder King Rai-Oh
does… (As a comparison).
Certainly this card does have it’s limitations, it
cannot prevent the Summon of a monster that is
Summoned that forms a chain link or from the
resolution of another card.
While this second point does mean that this card has
it’s limitations, Black Horn of Heaven is also a
costless Counter Trap card.
As for it being a counter trap card, monsters such
as Stardust Dragon, and Number 101: Silent Honor ARK
cannot use their effect to prevent their
destruction. This would also get around those
annoying monsters that cannot be targeted as you are
Negating and destroying the monster before it gets
to the field.
I was playing this card when I did not have any
Solemn Warning(s) and although not as good as that
card, it certainly served me well and fitted into my
Deck fulfilling a much required role.
Undervalued for a long time, this card is now coming
into popularity as the card for stopping opponents
Special Summons (most of them anyhow), and it’s
something that this card not only does extremely
well, but at counter trap speed and for free!
Traditional: 1.5. A little extra since it may help
if you can Summon out some hard to get over monster,
one that only requires a little more protection. But
then I suppose, why aren’t you using Royal
Advanced: 4. Very little wrong with this card, and
despite it’s limitations it is one of the most
worthy anti summon cards currently being used in the
Hello Pojo Fans,
Black Horn of Heaven is a for sure side deck
option, and for some decks, a main deck staple.
Better version of its originator (Horn of Heaven),
negating a Special Summon and destroying the monster
without needing to pay 2000 Life Points like with
Solemn Warning is a tremendous plus. If you have
2000 Life Points or below Solemn isn't an option,
but this card is. Counter Trap means only another
Counter Trap is stopping this. Every deck out there
Special Summons more than once during any duel, so
running at least one of this would be a good
The downside to Black Horn though is that it
can't be used against cards that Special Summon by
the effect of another card...and there is a lot of
those. Dead against cards like Call of The Haunted
and One for One, Zombie Master, etc, if more than
one monster is Special Summoned at once, like what
can occur in Pendulum Summoning, Black Horn won't be
able to be activated as well. Despite that downside,
you can wait until they Synchro or Xyz with those
monsters and then eliminate multiple resources at
There are several cards Black Horn of Heaven
can't work against that Solemn Warning can stop. But
for a Special Summon stopper, this card is a good
choice and worth trying out. It is for sure a Side
Deck option, and possibly worth running at least one
in any deck that runs traps.
Until Next Time
Warning, Judgment, Prison, Hole. Long ago the
four traps lived together in harmony, but everything
changed when the TCGbanlist attacked. Only the
Judgment, master of the "lolnope" can stop it, but
when the players needed it most, it vanished. Many
months passed until players discovered the new "lolnope,"
a Trap card named Horn. And although its negating
skills are great, negate the wrong summon and you
lose. But I believe Horn, will make me win.
Hello and welcome to another Terrorking review.
Today we shall march forward with the Black Horn of
Heaven being touted behind us. This card negates a
monster's special summon, but only when your
opponent and not a card effect would do it (seeing
as the opponent controls the card effect, you'd
think that would count as "the opponent summoning a
monster," but let us not get caught up on the silly
semantics of the trivial ENGLISH LANGUAGE).
This is a card for the main deck. It shuts down
crucial plays and puts you into a good position all
for the low cost of flipping the card face up. Be
warned, however, that this cannot negate a Pendulum
Summon if 2 or more monsters would be summoned (same
for Rai-Oh), so be cautious of that and always walk
with a Bottomless Trap Hole too.
Traditional: 1/5. My stance going forward on
"traditional" is to give a card a 1 if it does not
enable an FTK. Traditional is a fantasy format, and
it's all guess work anyway.
Black Horn of Heaven
In the immortal words of Admiral Ackbar, It's a
Trap! and by far one of the best traps in the game
right now. It's one of those cards that really needs
no introduction and proves a thought about how
YuGiOh Players think. Either A) if a card gets good,
they find ones that do the same thing or B) If a
card gets hit(by the f/l list), they'll find a
suitable replacement. Black Horn became a response
to the loss of Solemn Warning, and with no life
point cost, it can hit any synchro, any xyz, and a
good chunk of special summonable monsters. It's also
one of the random cards that with as many printings
as it has, it still maintains a good value per copy.
Traditional - 3/5(Stops Emperor Dragon but not
much else, still that's saying something)
Advanced 4.5/5 - I'd go the full monty if it stopped
ALL summons but it doesn't. Still it's one of the
best and most usable cards currently in the game. If
you aren't running any...I award you zero points,
and may god have mercy on your soul
has an interesting history. Upon release it was
regarded as a terrible set, with the only cards even
worth using all being Common. While it still doesn’t
hold up very well today, a lot of cards from the set
have risen in popularity long after its release.
Black Horn of Heaven is the most recent example of
such a card. Often tossed aside in the past, Black
Horn suddenly saw an explosion in popular in late
2013/early 2014. A number of factors likely played a
role in the sudden increase in this card’s use.
Firstly, the September 2013 banlist saw a Limit on
all of the major Trap Cards in the meta, which left
a lot of room for other cards to take their place.
Additionally, the game became even more focused on
Xyz Summoning; the fall of the Dragon Rulers in
January paved the way for Decks such as Fire Fist,
Mermail, and Geargia to take their place, all of
which could be hurt by Black Horn at the time.
As that format came to a close, and with the release
of Primal Origin, several changes in the meta slightly affected the use
of Black Horn. Fire Fist fell to the wayside and
Mermail shifted its focus from combos to a grind
game with Genex Undine. Additionally, the meta
became much more varied with Decks like Sylvan and
H.A.T., both of which could play around Black Horn,
taking the stage. Despite this, Black Horn still
remained a relatively popular card, due to Geargia,
a Deck which was still hurt by it, becoming the top
Deck of that format.
The release of
Duelist Alliance doesn’t seem very promising for
the Trap, however. While the Deck can still hurt
Stellarknight (provided they don’t have a Delteros
out beforehand), Shaddoll’s focus on Fusion
Summoning and Yang Zing’s ability to Synchro on the
opposing turn through card effect makes the card
pretty useless against both of them.
Despite this, Black Horn of Heaven is a powerful
card that can find its way in any Deck whenever the
meta calls for it.
Black Horn of Heaven
This card has been around for a long time, and it
has been seeing quite a bit of play since last
format, so let’s take a look at why.
First of all, it’s effect: “When your opponent
would Special Summon a
monster: Negate the Special Summon, and if you do,
destroy it. “ Take note of the fact that it says
“When your opponent would Special Summon a monster.
“ This means it only works on inherent summons of
monsters, or summons that do not start chains. So,
while it works on cards such as XYZ summons, Synchro
summons, and the new Pendulum mechanic, it does NOT
work on cards summoned by Spell or Trap cards such
as Polymerization or any Ritual Spell Card, or
Monster effects, such as Debris Dragon. Thunder King
Rai-Oh is in the same boat as Black Horn of Heaven,
as it too cannot negate summons that aren’t
inherent. Also, take note of the singular form of a
monster. This is important to realize, because with
the new Pendulum mechanic, you can only use Black
Horn of Heaven to negate a summon if they summon
only one monster. Because the summon is negated, the
monster never hit the field, so even a Pendulum
monster, which would normally go back to the extra
deck if sent from the field to the graveyard, would
be sent to the graveyard.
Now, why is it played? Because of the resurgence
of inherent Summons.
Geargia need to make XYZ monsters in order to make
pushes and to get even more cards, and Black Horn
denied them of doing so. It is a definitive counter
to Gear Gigant X, in that it doesn’t get it’s
vaunted “When this card leaves the field” effect.
This diminishes the power of Gear Gigant X. Of
course, this isn’t to say it isn’t useful against
other decks. Against Lightsworns, it stops Judgment
Dragon, Lightray Diabolos, and Synchro Summons, for
Not to say that this card doesn’t have it’s fair
share of problems.
If your opponent has a correct read on your set
cards, they can avoid using inherent Summons
entirely, or destroy it before it has the chance to
activate. Also, it’s utility is reduced when facing
a deck that doesn’t entirely rely on inherent
Summons, such as Fire Fists or Fire Kings, the
former uses Normal Summoned monsters to do most of
the damage, while the latter uses Monster Effects to
summon their monsters. This card also loses much of
its use in the upcoming format, where Shaddolls use
Fusion to summon their monsters, and are therefore
unaffected by Black Horn.
It is a solid Side Deck card for the upcoming
format, against such decks as Stellarknights.
Although, you might be able to main deck this card
depending on your local meta.
Black Horn of Heaven is can be a tricky card to
those who don't know how to use it. A counter-trap,
it negates the special summon of a monster and
destroys it. Here's where the tricky part comes in.
It only negates the special summon of a monster that
special summons itself, such as Cyber Dragon, Black
Luster Soldier, and those pesky E-Dragons. It cannot
stop the special summon of a monster from a separate
effect, such as Monster Reborn, Call of the Haunted
and the like. Black Horn is a handy card, as most
monsters played these days special summon themselves
anyway. It can even stop Stardust Dragon in his
tracks. And as a counter-trap, it's harder to stop.
But since it has to wait till a monster is special
summoned, it's a target for Mystical Space Typhoon.
If you have it, you should, or already are using