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					Pojo's Yu-Gi-Oh! Card of the Day 
					
							Daily Since 2002!  
					
						
						
							
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							Instant Fusion  
							
							- #CDIP-EN040  Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.
 
							Card Ratings 
							Traditional: 2.90 
							Advanced: 
							3.00   
							Ratings are based on a 1 to 5 scale 
							 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.  
							 
							Date Reviewed: 
							April 7, 2014 
							
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                           Dark  
                           
							Paladin | 
                          
							 Instant Fusion is an older one, and one I haven't 
							seen in ages. As far as Fusion cards go, it's not 
							bad, it's just not particularly good either. It's 
							better in Traditional, but outplaced by cards like 
							Magical Scientist. In Advanced, I think it's just 
							too slow, and doesn't do enough positives for you. 
							You can build some OTK/FTK with it for sure, but 
							it's not the easiest of things to do, and there are 
							just better ways to go about things like that. It 
							more or less (more than not) needs its own Deck to 
							work for you at all, so that's going to impact the 
							ratings.  
							Ratings:  
							2.5/5 both Formats  
							Art: 4/5 
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					Leo 
					Kearon | 
                          
							 Instant Fusion 
							Normal Special 
							Pay 1000 Life Points; Special Summon 1 Level 5 or 
							lower Fusion Monster from your Extra Deck. (This 
							Special Summon is treated as a Fusion Summon.) It 
							cannot attack, and is destroyed during the End 
							Phase. You can only activate 1 "Instant Fusion" per 
							turn. 
							Continuing to look at ye olde cards we look at 
							Instant Fusion a card that first appeared in 
							Cyberdark Impact during the GX era. Instant Fusion 
							allows you by paying 1000 life points to get a level 
							5 or lower fusion monster from your Extra Deck but 
							it can’t attack and it’s destroyed at the end of the 
							turn and you can only use 1 of these a turn. 
							So it has cost and conditions which isn’t a good 
							sign but the Fusion Monster is treated as being 
							Fusion Summoned so you can bring it back, also you 
							can’t attack with the monster but you can still use 
							its effect (if it has one), Tribute it, use it for 
							another Fusion or use it has Synchro/Xyz Material, 
							so it does work with a lot of things. 
							Of course this card does require you to actually 
							have low level fusions in your extra deck (which is 
							getting quite crowded these days), so it won’t be 
							for everyone but it has plenty of uses. 
							Overall it has a cost and conditions but getting 
							a Fusion Summoned monster from your Extra Deck can 
							be a good thing, not for all decks but it is has a 
							lot of possibilities. 
							Traditional: 3/5 
							Advanced: 3/5 
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					Kingof 
					Lullaby | 
                          
							 Hello Pojo Fans,  
							A new week, a new week of great cards. Today 
							we're looking at Instant Fusion. A Normal Spell, you 
							pay 1000 Life Points; Special Summon 1 Level 5 or 
							lower Fusion Monster from your Extra Deck. (This 
							Special Summon is treated as a Fusion Summon.) It 
							cannot attack, and is destroyed during the End 
							Phase. You can only activate 1 "Instant Fusion" per 
							turn.  
							This card is all about quickly getting a resource 
							for you to use that turn onto the field. Special 
							Summon any monster from your Extra Deck that is a 
							Fusion Monster (that can be Fusion Summoned without 
							special conditions) with a level between 1-5. Use it 
							as a tribute for a Tribute Summon or effect, Synchro 
							Summon using it, or Xyz using it. You can then use 
							the monster that you Special Summoned with Instant 
							Fusion as fodder in the Graveyard for another boss 
							monster (Chaos Sorcerer, Black Luster Soldier Envoy, 
							etc.).  
							Not being able to attack with the monster and it 
							being destroyed during your End Phase aren't that 
							drastic of a downside to this card. The 1000 Life 
							Points to pay aren't bad either. The only downside 
							to this card would be to draw it in a situation 
							where it is impossible to play it (can't Special 
							Summon, can't activate Spell Cards, not enough Life 
							Points, need a monster to attack this turn). If you 
							have space in your Extra Deck to cater to this card, 
							and it works with your strategy, make room and use 
							it.  
							Traditional- 3.5/5  
							Advanced- 3/5 
							Art- 4/5  
							Until Next Time 
							KingofLullaby 
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					Baneful | 
                          
							 Instant Fusion  
							Let's be honest. You aren't going to use this 
							card for the Fusion monster itself, but rather what 
							you can do with it. Particularly, its level. Before 
							the Synchro XYZ craze, it was used to help make a 
							tribute summon. Now that doesn't make as much sense 
							because it won't lead into a plus one. But by being 
							able to get a monster of any level (and attribute), 
							this card can work in a variety of decks and lead to 
							the Synchro Summon or XYZ summon of nearly ANY 
							monster from your Extra Deck. If you are willing to 
							take that -1 (using up a card just for fodder) and 
							compensate for it with some really powerful effects.
							 
							An example, the fusion monster Mavelus is a LV4 
							WIND that can help summon Lightning Chidori (which 
							automatically makes up for the initial -1 with it's 
							amazing effect). In Traditional Format, it's still a 
							perfectly viable card, but it is greatly outclassed 
							by Magical Scientist that does the same exact thing 
							but wayyy better. In Advanced, as time goes on, 
							there will be even more and more use for this card.
							 
							All in all, Instant Fusion is quite a flexible 
							card that can open up a wide variety of different 
							doors to the player, even if it isn't for everybody.
							 
							Traditional: 2.5 (Okay) 
							Advanced: 3.5 (Very Good) 
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					tails512 
					YouTube | 
                          
							 I hate on Instant Fusion a lot, but that's not 
							because it is a bad card. It is simply played in 
							decks where it doesn't belong far too often. Instant 
							Fusion is a great way to special summon a monster 
							between level 3 and 5. You then have to do something 
							with the card immediately, or it will be destroyed 
							at your end phase. The most common thing is to use 
							the monster as Xyz material.  
							Using Instant Fusion to facilitate an Xyz summon 
							is a minus one in card advantage, so doing this only 
							makes sense if the Xyz monster you are summoning 
							will generate you significant advantage. Most don't 
							do this, but there are obviously exceptions. One 
							example is when Wind-Up Carrier Zenmaity was at 3, 
							you could use Instant Fusion to help start the 
							Wind-Up loop to send your opponent's hand to the 
							graveyard. If you're just using Instant Fusion to 
							summon something like Wind-Up Zenmaines or 
							Mechquipped Angineer, there are better cards you can 
							run than Instant Fusion.  
							One other thing to consider with Instant Fusion 
							is extra deck space. Some decks can afford to waste 
							extra deck space on Instant Fusion targets, but 
							others don't have that luxury.  
							Rating: 3/5 (Average)  
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