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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

- #DRLG-EN023

When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.

Card Ratings
Traditional: 2.43
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
April 30, 2014

Back to the main COTD Page




Mathematician was another GX era card, this time used by Bastion I believe.  He's a Tutor, plain and simple, while not having the most remarkable stats.  Level 3, Earth and Spellcaster, which is sort of an odd mix.  1500 attack isn't horrid given the level but the 500 defense lets you want a little more.  When Normal Summoned, you can send a Level 4 or lower Monster to the Graveyard, so that lets you add speed and set up combos for a wide variety of Decks.  But that's not all, when he's destroyed, you get to Draw 1 card.  He's actually good, the trick is, is he useful enough to warrant being played?  I think he's more valuable than not, but this card likely is a time will tell situation.


Traditional:  2.25/5 
Advanced:  3.25/5 
Art:  4/5


EARTH/Spellcaster/Effect/Level 3/1500/500
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
Next up from Dragons of Legend we have Mathematician, a card used by Bastion Misawa in the GX anime; yeah I don’t remember it either. Still here it is now as a real card. Statwise it is an EARTH/Spellcaster, now the best combination but still decent with a good deal of support, with 1500 ATK; good for a level 3 and 500 DEF; bad for any level.
Mathematician clearly wants to be the new Card Trooper as its effects are similar. Instead of dumping 3 cards and getting an ATK boost, you get to a limited Foolish Burial when this card is Normal Summoned. On the plus side you do get to choose the monster and there isn’t any worry of this card becoming a weakling at the End of your turn, still even a small ATK boost would have been nice.
Still as with Card Trooper, if this card is destroyed by battle and sent to the grave; you get to draw a card. This is always a nice effect to see on a card, and of course extra draw power is always a good thing.
Overall you probably don’t remember it, but both effects are good, it probably won’t last long but in a way that’s the point.
Traditional: 3/5
Advanced: 3/5


Hey folks.  Today we continue to look at the recently released set, though with a slightly more useful and talked-about card today; the Mathematician.

When summoned, this guy lets you dump a level 4 or lower monster from your deck to the Grave.  When destroyed by battle, you get to draw a card.  There are plenty of monsters that will let you draw if they're destroyed by battle; that's not the appealing factor here.  The big thing is the Foolish Burial effect you get for summoning him.  You can use this to summon cards that require they be milled to activate.  You can send monsters to the Grave that activate in the Grave to provide some sort of advantage.  You can send searchers to the grave that only require they go to the Grave to activate, regardless of how they get there.  It's a very versatile card that essentially acts as additional copies of Foolish Burial.  The draw effect is nice, but like I said, that's not what makes him special.  If you think you can benefit from filling up your Grave with monsters and taking advantage of their effects by using this, it's probably not a bad idea.

Traditional: 1.5/5
Advanced: 3/5
Art: 4/5

Thanks for reading!


Today for our review we have quite the treat for you! Mathematician is a new level 3 monster just released recently through the Dragons of Legend set. He is an earth spellcaster type monster with a decent 1500 attack and a low 500 defense. When he is normal summoned, you can send a level 4 or lower monster from your deck to your graveyard. Also, when he is destroyed by battle and sent to the graveyard, you get to draw 1 card.

Mathematician is a really functional, unique, and versatile new monster with tons of potential. He makes Armageddon Knight obsolete in most instances since he can send any level 4 monster to the grave instead of just a dark type (although Armageddon Knight's effect can be used on any level dark monster), so the amount of decks he can be used in is vast. Also the fact that when he is destroyed by battle and sent to the grave you can draw one card makes him a free resource in several instances!

Mathematician's typing is also exceptional. Being an earth attribute and spellcaster, naturally there is a lot of support to go along with him, and you can banish him or discard him for Redox's effect if you happen to use him. Also being level 3 is convenient as there are several great rank 3 xyz monsters at the moment, including Meliae of the Tree's, which we will expand on in just a moment. He is also compatible with Crane Crane for some instant rank 3 power plays.

Although Mathematician is a good fit in a handful of decks currently, he really shines in Shooting Quasar Dragon builds, plant variants, and specifically, Sylvans. Normal Summon Mathematician, send Lonefire Blossom to the graveyard, then overlay into Meliae of the trees for an instant Lonefire Blossom special summon. Or if you want to utilize Mathematicians drawing ability, you can summon him and send Dandylion to the grave to produce some instant defense and then either crash into an opponents monster to trigger the draw, or simply leave him on the field to attack with later or as an additional defense. You can even send Spore to the graveyard to special summon it for some really powerful and quick synchro summon plays. Lastly, Shooting Quasar Dragon has never been easier to summon now that this monster is released in addition to the Sylvan monsters.

Many more examples of this cards usefulness could be given, and many more specific effective combinations could be illustrated involving Mathematician. He is not overly powerful as to be unfair or near game breaking, but he is practical, original, and can serve multiple purposes depending on what you choose to use him for. Mathematician is an example of good balanced card design, and hopefully we see more cards that follow this pattern of thoughtful card creation in the future.


Traditional: 2.0/5 (There are simply often more powerful forbidden options to utilize in this format)
Advanced: 4.0/5 (On it's own, Mathematician is nothing game winning. It's the splash-ability and resourcefulness it allows that make it a great card through the sum of its parts)
Mechanic Design: 4.5/5 (Varied effects, unique purpose, and many previously unachievable combinations have been opened up because of this monster, and Mathematician does this all while maintaining power balance.)
Art: 5/5 (I'm a sucker for wise grand elders in games, art, movies and lore. Mathematician definitely fits that bill.


Hey Pojo Fans,
Today we're reviewing a card that may find itself on the list again at the end of 2014 in the Top 10: Mathematician. An Earth Spellcaster-Type monster, 1500ATK/500DEF, “When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.”
The stats are decent, Mathematician will win some battles, but that isn't why you're playing him. When he is Normal Summoned, you can send a Level 4 or lower monster from your Deck to the Graveyard. Having the option of grabbing something from your deck and putting it in the grave can set up later moves, or begin big moves that turn. This gives Lightsworns an instant Wulf, Plants two tokens from Dandylion, D-Hero players a Malicious or Dasher in the grave, and so much more for so many decks. The next effect happens when Mathematician is destroyed in battle and sent to the graveyard. You have the option to draw a card, which almost all the time you will take. The only time you wouldn't, would be if you had exactly one card left in your deck. Creature Swap after summoning Mathematician and activating his first effect, then destroy it and draw a card.
Being an Earth-attribute hurts the card a little. You will likely get at least one of Mathematician's two effects, though it is possible for your opponent to negate the first effect, then destroy it with an effect and not by battle. If you play Mathematician, you should be playing it for both of its effects. It can be splashed into several decks as another way of creating possibilities.
Until Next Time

Basically an Armageddon Knight that works for all deck types (not just DARK).  And, on top of that, you net a card if it's killed in battle, making it replace itself.  It doesn't work when Special Summoned, but most of the time it beats out Armageddon Knight with ease, even though power creep is a factor.
Overall, I do think this card has potential.  It sports somewhat decent stats considering what it is.  And overall, there are some decks that can thrive off of it.
Traditional - 2.5
Advanced - 3.5
Oh my, oh my, this is one hectic week. Today we look at yet another one of the four good cards in this set (Soul Charge is above them all and in its own category): Mathematician.
Is Foolish Burial good? Are Dark Grepher and Armageddon Knight good? Well then, since the answer to both of those questions is a resounding "yes," it should be obvious that this card, Mathematician, that is an unrestricted version of Armageddon Knight and also a floater, is also good. If your deck doesn't benefit from DARK monsters being in the Graveyard (or anywhere else), Mathematician is likely the guy you should be using. You can do a lot of things with him, but more importantly, set up even more combos. 
Advanced: 3.5/5
Traditional: 2.5/5 

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