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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Soul Charge
- #DRLG-EN014

Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.

Card Ratings
Traditional: xx
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.

Date Reviewed:
April 21, 2014

Back to the main COTD Page




Soul Charge is another card we saw in the anime, specifically in the Orichalcos arc, used by Rafael.  This is a stranger Magic card, and unless I'm missing something (which happens sometimes) it's just not that great.  By paying 1000 Lifepoints per Monster, you can target and Specail Summon as many Monsters as possible (or that you can afford) to your side of the Field from your Graveayrd.  It can help speed up XYZ (possibly high level and multiple Monster) and Synchro Summons I guess.  But you lose your Battle Phase too.  I mean the 1000 Lifepoints even at say a couple Monsters isn't horrid, but I'm just not sold.

Traditional:  1/5 
Advanced:  2/5 
Art:  4/5


Soul Charge
Normal Spell
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
Happy Easter to Everyone! Hope you didn’t eat too much chocolate.
Starting off this week we have one of the most talked about cards from Dragons of Legend and the set isn’t out until the end of the week. Soul charged was used in Rafael’s final Battle against the Pharaoh, in fact he lost playing it but making sure his monsters wouldn’t remain in the Graveyard.
Anyways let’s have a look at the real-life version, which you can only use once per turn. It allows you to target any number of monsters in your Graveyard and Special Summon them, however you lose 1000 Life Points for each monster and you lose your Battle Phase.
Okay special summoning a lot of monster you can’t attack with isn’t great and neither is the possibility of losing up to 5000 life points, but the ability to special summon any number of monsters without conditions on stats or effects or what you can/cannot do with them is worth it as the amount of combos is nearly limitless for any deck.
Overall, yes you can’t attack and yes it probably will cost you a lot of life points, but special summoning and keeping your monsters are very powerful effects. Just make sure you have enough life points for your monsters.
Traditional: 4/5
Advanced:  4/5


Happy Monday everyone.  Hopefully you all had a good Easter.  We start off the week by looking at a card from the Dragons of Legend pack that comes out this week and a very controversial card, Soul Charge.

First off, lets look at some facts.  Monster reborn has now been banned for several formats due to its powerful recursion ability.  Premature Burial has been banned for years, and yet doesn't hold a candle to Monster Reborn.  And finally Return from the Different Dimension and Dimension Fusion are both banned, despite having large LP costs for multiple-monster revival.

Enter Soul Charge.  For the measly cost of 1000 LP per monster, you get back as many as you want from the grave at the expense of your battle phase.  You can get two and XYZ with them.  Get four and make many XYZs.  Get back ludicrously powerful monsters like BLS, JD, beaters, whatever, and start using effects.  Frankly I feel the same way about this card that I did about Sixth Sense: It's in the pack to sell the pack.  Competitive players aren't here for Dark Magician Girl Knight, The Eye of Timmaeus, or Disciple of Ra.  There are very few actual viable cards in the set, and this card tops that list.

It's going to be a great card to use this format; every deck either makes XYZ or Synchro plays, and really there's nothing out there that can't make use of a general recursion card.  But don't expect it to avoid the restricted list for long; less powerful cards than this are on that list and have been either banned or at one for many years now.

Traditional: 3/5, those "more powerful cards" are here

Advanced: 4.5/5
Art: 3/5

Thanks for reading!


It feels good to be back! After a very busy personal and professional schedule as of recent, plus a 5 night trip out to Las Vegas, Nevada for the April YCS Tournament, I have had less time than ever for reviews. Although I wasn't able to top this time due to a disqualification on a technicality of being late to a match, I had a great time and a highlight of the trip was when I personally met fellow Card of the Day reviewer, John Rocha. John was in Vegas at the YCS as an official Konami judge and it was a pleasure to meet him and get a picture with him. I look up to John as he is a very knowledgeable and intelligent Yu-Gi-Oh player, great official, and overall friendly guy. Shout out to you John when you read this, I hope to see you again at the next event soon, most likely California Anaheim Regionals.

Without further ado, today's card is Soul Charge. Not since Sixth Sense have we seen such a diabolically broken card to hit the meta. Worthy of an emergency ban, but most likely not going to happen in order for Konami to sell more copies of the new Dragon of Legend set, this "must have" card is soon to dominate the format and increase the value of the set. 

With Soul Charge, you can target any amount of monsters in your graveyard; and then special summon them, and if you do, you lose 1000 Life points for each monster special summoned by this effect. Here is where the problem lies, you don't have to pay for the monsters summoned until after they have reached the field. If you had paid for the monsters cost before they were summoned, then there would be risk involved. Since you don't pay the life points until after the monsters are on the field, activating this card and getting stopped by cards like Vanity's Emptiness isn't even a big drawback to stop reckless power plays.

Regardless of the fact that you cannot conduct your battle phase during the turn you activate this card, the amount of options at your disposal and boss monsters you will be capable of summoning through this card far outweigh any negatives otherwise associated with it. It's honestly sad to see such powerful special summoning spamming cards like this being released as it is only going to increase the luck factor of duels when either player draws this card and activates its effect, there's not much you can do to be prepared for this. Just look at other similar powerful banned and limited cards such as monster reborn, premature burial, and rekindling to see the negative effect and impact these type of effects can have on the meta. 


Traditional:  4.5/5
Advanced:   5/5 
Mechanic Design: 1/5 (Lazy approach to spam special summoning and blatant power creep)
Art:  3.5/5 


Hello Pojo Fans,
Today we're reviewing one of the best cards in the upcoming Dragons of Legend set: Soul Charge. While there are many cards people and fans are going to love in the set, Soul Charge has the most possibility to make an immediate impact in the TCG. A Normal Spell, Soul Charge allows you to target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You can't conduct your Battle Phase, and can activate only 1 “Soul Charge” per turn.
Amazing...simply amazing. At worst this will be a Monster Reborn for 1000 Life Points. The ability to drop 5000 Life Points to Special Summon five monsters (any monsters) from the grave is amazing. Players have ways of managing Life Points to the point that they won't mind spending some to set up a potential game-winning field next turn. With effect monsters that deal Life Point damage with effects and don't need to attack to do it (Tempest Magician, Cannon Soldier, Catapult Turtle, etc.) this could be a game-ending move. Xyz and Synchro Summon like crazy and then Normal Summon and possibly create more options for yourself. To top it all off, you can play cards that will regain the Life Points you lost, or even combo this with Hope For Escape to draw several cards.
There isn't much negative to this card. The Life Point cost can be constrictive when you are in a bind, and activating only one and being unable to conduct the Battle Phase balance the brokenness of this card out. Don't get me wrong, it will be likely limited to one, even if you can activate only one per turn.
Until Next Time


Soul charge.  Good pick.  First of all there are costs of life point payments and battle phase skipping but not every deck will use it.  Decks that use it will be aware of the cost and will manage it properly.

Its so versatile.  Summon one summon many.  Use effects or use them as tributes.  Even though every deck wont use it a wide variety of decks will.

Talk of limiting this card should happen.  Lockdowns and burn otks will have a field day with this.  Trad format gives you even more broken combo options. 

Its a can of nasty worms waiting to open but still an amazingly good card. 

For now though you can enjoy it for all its unbridled glory.

4.5 out of 5 excellent in both formats


Stick a bottle of wine in your mouth, light the scented candles and relax as my knowledge pours into and massages my sweet messages into your brains, my lovely guppies. Today I will edumacate you like I have not edumacate you before.
"Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn."
Let me translate that for you, my dearies:
"Oops, I win."
Rekindling was an absurd card since the day it was printed, and this card is essentially Rekindling, but can target any monster. The life point cost is utterly irrelevant. If you use the card to its most extereme, you lose 5000 life points, but giving up 5000 life points for a win has been a thing since the moment Cyber Stein got printed. I'd gleefully pay 7999 life points if it meant I make my opponent's 0. And that's just IF you want to revive five monsters. Sometimes you might wanna make two so you can Xyz summon Number 101 or Exciton etc.
What I'm saying is this card is absurd. Use it, 2 or 3 of it. Battle Phase restriction is pointless since effects are so strong on today's monsters that you can win a duel before having brought your opponent down to 0. This is the best (and arguably) only card from Dragons of Legend worth getting.
Advanced: 5/5
Traditional: 5/5 (Totally a real format, I must remind)


Odds are you've heard of Soul Charge by now with the buzz it's generating.  And rightfully so, as the card is totally ridiculous at first glance.  The best way to describe it would be a toned down Rekindling that is completely generic.  Like Rekindling, you can special summon up to 5 monsters from your grave.  The restrictions are you can't conduct your battle phase that turn, you can only use 1 Soul Charge per turn, and you lose 1000 life points per monster summoned.
I've done some testing with the card online, so I have brief experience with it.  In practice, a lot of the time the card functions as a balanced Monster Reborn.  Often you will simply pay 2000 life points to summon an xyz monster and then skip your battle phase.  The life point loss often limits the number of monsters you would bring back with the card, and skipping the battle phase prevents OTKs from happening that turn.
Still, there are games where the card allows you to create a strong field that is difficult for your opponent to get over, such as combinations of Shooting Quasar Dragon, Divine Dragon Knight Felgrand, Stardust Dragon, Mecha Phantom Beast Dracossack, and/or Stardust Spark Dragon.  In a plant deck, Soul Charge plus Lonefire Blossom equals a Shooting Quasar Dragon for only 2000 life points (and you go plus 2 by drawing off T.G. Hyper Librarian).  The ability to make crazy good fields using Soul Charge is only counteracted if your opponent happens to have Soul Charge as well, in which case there's a good chance they will be able to break your field.
Soul Charge is obviously an instant staple for any non-alternate win condition deck that plays monsters.  Games will be decided by who plays Soul Charge more efficiently.
Rating: 5/5 (Amazing)

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