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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Number 57: Tri-Head Dust Dragon
- #

When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that Card Zone cannot be used.

Card Ratings
Traditional: 1.00
Advanced: 1.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 29, 2013

Back to the main COTD Page




Number 57: Tri-Head Dust Dragon is one of those cards I see and want to play for art value alone. We have a Rank 4 XYZ Monster, who is a Fire attributed Dragon, with a mere 100 attack but a mighty 2600 defense. Tri-Head Dust Dragon is XYZ Summoned with three Level 4 Monsters. This card does some cool things. For instance, when Special Summoned, you can target a Monster your opponent controls. This card then gains attack equal to the chosen Monster. The downside to this effect is that it's a timing effect, if your opponent doesn't have something worthwhile and strong out, then you're left with a 2600 defensive wall. Secondly, if your opponent controls more cards than you, you can detach an XYZ Material to select an unoccupied Monster or Magic/Trap card zone of your opponent's, which cannot be used. At least as long as this card is face-up on the Field. In short, there are better, stronger, and easier to summon XYZ Monsters. Too bad too because of the art.


Traditional: 1/5
Advanced: 2.25/5
Art: 5/5

John Rocha

I can not say that I like today’s card, Number 57: Tri-Head Dust Dragon. Yes, you can base a deck type on this monster and I will get into that shortly, but it is just too slow, sluggish, and costly to be effective. I am also going to talk about some of the verbiages that makes Tri-Head Dust Dragon more effective.

If we use monsters like we talked about yesterday, we can easily get three level 4 monsters on the field to special summon Number 57: Tri-Head Dust Dragon. Once summoned, Number 57 becomes the biggest monster on the field as it has 100 attack more than your opponent’s biggest monster if you so choose. Then, you can lock down one monster card zone or spell or trap card zone for as long as Tri-Head remains on the field. If your opponent has one monster on the field, you could play Ojama Trio and activate this card’s effect to lock down your opponent’s field. Without the ability to summon monsters and attack your life points, you can then simply burn your opponent for their life points to win the game.

Notice that Number 57: Tri-Head Dust Dragon says that when it is Special Summoned, that you can get its attack gaining effect and it does not take any materials to gain that effect. This means that you can Call of the Haunted or use Red-Eyes Darkness Metal Dragon to resurrect it and still get its attack gaining effect. The other thing we notice is that this effect lasts for as long as it is face-up on the field. Let’s just hope your opponent does not have Effect Veiler or Fiendish Chain.

Quite Frankly, I can think of a lot better Xyz monsters that require 3 level 4 monsters than our card of the day, like Evilswarm Ouroboros, Night Papilloperative, Number 32: Shark Drake, Number 69: Heraldry Crest, Number 91: Thunder Spark Drake, One-Eyed Skill Gainer, and my favorite, Vylon Disigma. Heck I would even choose Gagagigo the Risen over this card with 2950 attack in most cases. Sorry Tri-Head Dust Dragon but I just do not like you in this fast format.

Traditional: 1/5
Advanced: 1/5


Number 57: Tri-Head Dust DragonFIRE/Dragon/Xyz/Effect/Rank 4/100/2600

3 Level 4 monstersWhen this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Monster Card Zone or Spell & Trap Card Zone; while this face-up card is on the field, that Card Zone cannot be used.

Next up we have another Number Monster; Number 57: Tri-Head Dust Dragon. Statwise it is a FIRE/Dragon, which means that it has plenty of support there with 100 ATK which is really bad and 2600 DEF which is very good. It does require 3 level 4 monsters which I am not a huge fan of but they are generic which does help.
Effectwise it has two effects and both are versions of existing cards. The first effect which doesn’t require Xyz materials happens when this card is special summoned and it gains the ATK of 1 of your opponent’s monsters. Having an effect similar to Copycat is good and helps to get over the terrible original ATK, also since it doesn’t require materials even when you special summon it later it still has an effect.

His second effect is a strange on and is similar to the likes of the Ojama fusions and Ground Collapse. If your opponent has more cards on the field than you, you can detach a material and you can make a card zone unusable. To be honest this effect isn’t much, while you can render a card zone unusable just 1 card zone isn’t going to change the game especially if you are already are a disadvantage. Still a solid effect but could have been better especially as the other cards I mentioned can do more with no cost or conditions.

Overall a solid Xyz monster which does benefit from have an effect that doesn’t require Xyz materials, but the fact it requires 3 monsters and the effect that requires materials could have been better probably means this card would see much play.

Traditional: 1/5
Advanced: 2/5

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