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Single Purchase
- #JOTL-EN069 

If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.

Card Ratings
Traditional: 1
Advanced: 1 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 25, 2013

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Closing the week is Single Purchase, a Magic card I'm fairly intrigued with. You have to have three or more cards in your Hand to activate this, plus this card, and then your remove you Hand from play. Of course, you can't have any Monsters in your Hand. Then you can add a Monster from your Deck to your Hand, and if you do, you can't Normal or Special Summon any Monsters, other than ones of the selected name. So you have to give up four cards, three of which you're removing from play, just to gain one Monster from your Deck? I mean that's massive disadvantage, -3 for those of you keeping track. Maybe there's something combo wise to break this open, if there is, I can't quite figure it out. For now, my ratings reflect that


1/5 both Formats

Art: 3/5

John Rocha

Today’s review is going to be a short one because quite frankly, Single Purchase is not worth the cost. Get it? Banishing at least three spell or trap cards from your hand just to get one monster is pretty bad hand management. I guess if you get a powerful monster like Dark Armed Dragon or Judgment Dragon  with the requirements that you need in the grave, then you can make up for the Banished cards. You could also get Morphing Jar to replenish your hand as you can still set it that turn. If you are playing Spellbooks, you could set Spellbook of Eternity and chain any quick play spells like MST and Spellbook of Fate to get Temperance of Prophecy. Summon Temperance and use its effect to get High Priestess and Spellbook or Secrets.
There may be other ways to turn Single Purchase into an advantage, but honestly, I can not see this card ever being placed on a play mat.
Traditional: 1/5
Advanced: 1/5

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