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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 World of Prophecy
- #JOTL-EN028 

When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.

Card Ratings
Traditional: 2.50
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Oct. 22, 2013

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Dark

Paladin

Tuesday

We look at a big Monster today in World of Prophecy. She is a Level 9, Light attributed, Spellcaster Monster, with 2900 attack and 2400 defense. With the arsenal of Prophecy Monsters available, you probably wonder if you need to include World in your Deck. When she is Special Summoned by a Spellcaster Monster or a Spellbook Magic card, you can target and add two Spellbook Magic cards from your Graveyard and add them to your Hand. You can't, however, Special Summon other Monsters the turn you activate this effect. On one hand, that's not great, but you did add a 2900 attack Monster to your side of the Field, and you may be winning that turn anyway. Now the being unable to Special Summon other Monsters does add balance to this card, perhaps unnecessarily, for the next effect. You can reveal four Spellbook Magic cards in your Hand to destroy all other cards on the Field. That's massive power right there, and it's god it doesn't say they all have to have different names or anything, and it's actually possible to do this in a Spellbook Deck. Easier than you might immediately think, believe it or not. Plus, if you don't want the second effect, and Special Summon in a different way, you can still Special Summon other Monsters. You might have to try it and see if it works in your Prophecy Deck. It doesn't exactly make the Deck, but you're Deck isn't broken without it.

Ratings:

Traditional: 3/5
Advanced: 4/5
Art: 5/5


John Rocha

Spellbook/Prophecy decks got a new addition to their arsenal after loosing their key card – Spellbook of Judgment. While Judgment made the deck sick, World of Prophecy makes for an interesting twist to the deck. It gives you a very strong 2900 attack monster that you can use Honest with, two Spellbook cards from the graveyard, and the ability to blow up the field. That is amazing.
 
Playing World of Prophecy in you deck is not as consistent as it is with High Priestess. With High Priestess, we can at least special summon it from the hand. If we happen to draw World of Prophecy, we are stuck with it. For that reason, it would be wise to run cards that can make good use of dead cards in your hand, like Phoenix Wing Wind Blast or Raigeki Break. Then you can use Spellbook of Life to resurrect you World and still get its amazing effects.
 
The best way to summon World of Prophecy is with Temperance of Prophecy. With Temperance, Spellbook of Secrets, and one other Spellbook card, you can summon World of Prophecy and use its effect to get the Secrets and a Master that you got with Secrets back to your hand. With the Spellbook you got from Master coping Secrets and the other Spellbook you had in hand, you will have the four different Spellbooks that you need to blow up the field, leaving you to attack directly for 2900 damage.
 
You could also use Justice of Prophecy to get World and Secrets to your hand and then pitch World with one of the above cards and use Secrets to get Life to resurrect World of Prophecy. A deck of this type is fairly methodical getting you a big beater to the field on each turn. What it does not do is spam monsters to the field for a quick an overwhelming kill like the top tier decks can do. World of Prophecy allows you the ability to plus your opponent in a big way while High Priestess can only get you a plus one.
 
Traditional: 2/5
Advanced: 3/5


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