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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Vampire Sorcerer
- #SHSP-EN029 If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
Card Ratings
Traditional: 2.42
Advanced:
3.85
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 25, 2013
Back to the main COTD
Page
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Dark
Paladin |
Welcome to Vampire Week! Not quite in season
with Thanksgiving, but Shadows Specter gave us a lot
of support for various Decktypes, one being Vampire.
Vampire Sorcerer, is a Level 4, Dark attributed
Zombie (though one could argue Spellcaster with the
look and name Sorcerer). Sorcerer is a little
lacking for a Level 4 with only 1500 attack and
defense, but she does have a couple of useful
effects. First, when this card in your possession
is sent to the Graveyard, by Battle or Card Effect,
you can add a Dark Vampire Monster from your Deck to
your Hand, or a Vampire Magic or Trap card instead.
Additionally, you can remove this card from your
Graveyard from play to Special Summon one Dark
Vampire you would Normal Summon without Tributing.
It's a combo card for sure, and while it lacks in
attack and defense as said, it actually helps get
the effects off.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 3/5
|
John Rocha |
For the next three days we will be looking at
some key monsters that are essential in the
resurrection of the Zombie theme. First up is the
main searcher of the deck – Vampire Sorcerer.
Sorcerer has two powerful effects that help Zombies
maintain their consistency.
All it has to do is to go to the graveyard by your
opponent’s effect, ether from the hand, deck, field,
or banish area as you possess all of cards you are
dueling with. When it does, you can search out any
of your Dark Vampires or spell/trap Vampire cards.
Currently we have one spell card, “Vampire Kingdom”
and one trap card, “Vampire Takeover”. Both of these
cards give you a field spell card that increases
your Zombies by 500 attack, destroys one card your
opponent controls, and sends one of your Dark
Vampires to the grave. Obviously sending a Vampire
Sorcerer to the graveyard would be very beneficial.
Depending on what you need, monster, spell, or trap,
you could also get a tribute Vampire or another
Sorcerer. Note: Vampire Sorcerer works great with
Dark Deal.
The second effect of Vampire Sorcerer is to allow
you to normal summon one of your Level 5 or higher
monsters without tributing. You can send it from the
deck to the graveyard with cards like Foolish
Burial, Vampire Kingdom, and Dark Grepher, or get it
to the field with cards like Summoner Monk, Pyramid
Turtle, and Mystic Tomato. Once you have Vampire
Sorcerer in play, you can work its magic on one of
the monsters we will be reviewing tomorrow to create
some plusses and field presence.
Along with Goblin Zombie, Vampire Sorcerer is your
search engine that gives your Zombies speed and
consistency. It is tough to know if Zombies will be
fast enough to overpower the top tier decks, but at
least now they have a chance.
Traditional: 2/5
Advanced: 3/5
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Fungal
Paranoia |
Vampire Sorcerer
Howdy there, today's card is Vampire Sorcerer the
key component I suppose of the Vampire Deck it both
has the summoning mechanic and the draw power.
Vampire Sorcerer is a really great card, I kind of
wish it was just Dark Zombies which would allow some
pretty amazing combos, but still relatively fine. I
am not sure if the Vampire Deck is quite competitive
as this is the most recent support, will they get
more? I hope so, I would have liked to see more
Vampire Lord's effect of revival added to the
Vampire archetype. Overall the deck needs this card
to really run well without it, it loses a lot of
consistency.
Traditional: 2/5 (I am not sure what they could do
here since it is reaaaallly new)
Advanced: 3.5/5 (I can see some potential, hopefully
with a little more support they could be immensely
powerful especially if they got some draw power
trap/spell, oo like a card of safe return, Vampire
Revival or something silly gosh would be cool)
Art: 4/5 Green haired Vampire, not sure why she has
a Witch hat, kind of clashes and the spider motif is
really creepy, I actually quite like it.
|
SnoochSauce |
Hello Pojo! Todays card is Vampire Sorcerer which
is a lev 4 zombie dark monster of course with 1500
ATK and 1500 Def. This works great with inferno
reckless summon to make the best out of his effects.
You can also bring this out with Summoner Monk,
Mystic Tomato, Pyramid Turtle. I like this card a
lot as it allows for swarming which is what zombies
already are decent at but this card just help to
make it even better.
Traditional: 4/5 Good here
Advanced: 5/5 Also good here as I believe there are
slightly better options
Art: 4/5
|
Masterzanza
|
Welcome to thanksgiving week here, we got 3 cards
to take a look at this week. And nothing says turkey
day more than vampires. I never considered asking
for vampire support but I'm glad we got it. Vampires
are one of my favorite decks to run on devpro.
Our first card is vampire sorcerer. Dark zombie is
kind of obvious; 1500 atk/def is okay and
irrelevant. Level 4 means zombie master plays are a
thing. As for his effect: when destroyed, either by
battle or card effect (by your opponent) you can
search out any vampire card, monster or spell and
trap.
Searching for any support theme card is great, not
too fond that you have to summon it and wait for it
to be destroyed. In most duels I rarely get this
effect off.
His second effect is where this guy shines and makes
the vampires playable. You can banish this card from
the graveyard to normal summon a vampire monster
without tribute. If you know this archetype you know
that most vampires are level 5 or higher so this
effect makes them playable. Without vampire sorcerer
the vampire theme would still be playable just not
are reliable.
Look forward to the next cards this week. On
Wednesday I'll post strategies you can use to make
this deck a heavy hitter.
Traditional: 2/5 (do they even have time to be
creative? I'm always under the impression that every
traditional game is a mirror match)
Advance: 3/5 (solid support for the theme)
Art 4/5 (all vampire cards look great)
|
Cyberplum |
Welcome back after the weekend everyone. Hope
you all had a safe and pleasant time.
Today we look at Vampire Sorcerer, a key addition to
the Vampire archetype and quite frankly one of the
best searchers in the game.
Dark/Zombie/ATK 1500/DEF 1500
If this card in your possession is sent to your
Graveyard by your opponent's card (either by battle
or by card effect): You can add 1 DARK "Vampire"
monster or 1 "Vampire" Spell/Trap Card from your
Deck to your hand. You can banish this card from
your Graveyard; 1 DARK "Vampire" monster you Normal
Summon this turn can be Summoned without Tributing.
Wow. Not only does it get you just about any
Vampire card you want, it puts it on the field with
ease as well. The two big contenders for the free
tribute effect are Vampire Duke and Shadow. Both
have devastating effects when normal summoned,
bringing out another vampire (Lord) to either start
the attack or XYZing for Bram, who is another story
all together and a really nasty monster in general.
Both are capable of summoning other Dukes, who has
his own effect that activates when he's special
summoned. The effect of Duke triggers Vampire
Kingdom, which destroys/dumps, and the cycle of life
continues.
I really don't know what more to say about this.
The fact that it can get you anything in the
vampire deck AND gives you a free tribute is
outstanding. Combined with the other vampire cards,
especially Kingdom, you can basically set up free
tributes every turn, quickly allowing you to swarm
with your Lords, Shadows, and Dukes with ease,
tearing apart the opponent's deck and whittling away
at their field as you go. Add in the normal
spectacular support zombies have this format, and
you have a nasty addition to a great deck. Run
three in the deck or don't run the deck at all.
It's that awesome.
Traditional: 2/5, as are most things; the deck won't
survive here.
Traditional: 5/5 in its deck, useless otherwise.
Great card though.
Art: 4.5/5, sweet looking, only topped by Bram and
Lord I feel
Thanks for reading!
|
Christian
Moss |
Vampire Sorcerer is a powerful support card that
screams speed for vampires. The effects of this card
are something every vampire player have either asked
for or wanted, and all vampire players can benefit
from. The beauty of the effect is in the fact that
this card in almost all situations will be sent to
the graveyard by your opponents card effects, so the
effect requirement is easily met. The versatility of
this effect is really nice, allowing you to add
either a vampire monster or spell/trap depending
exactly on what you need, or what strategy you are
going for.
Also, you can banish this card from your graveyard
at any time you would like to grant yourself a
normal summon without tribute, which is really
optimal when you consider you can use this to summon
the monster to the field, that you just added to
your hand.
I guess if one were to nitpick, the 1500 attack and
defense could be better. Also, keep in mind this
card must be sent to the graveyard, so the effect
can easily be disrupted by graveyard negation or
removal. Really, these are necessary cons to an
overwhelmingly fresh and useful monster.
This is a card the archetype will definitely benefit
from and should be run in the deck at this time. The
versatile searching effect can position you
perfectly and the ability to get out bigger monsters
at no additional resource cost is a strong secondary
bonus.
Ratings:
Traditional: 3.0/5
Advanced: 4.5/5
Mechanic Design: 4.0/5 (Something useful and
beneficial for the archetype, cost of effect is
reminiscent of zombies)
Art: 4/5 (This is an especially sinister monster)
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