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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Vampire Sorcerer
- #SHSP-EN029

If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.

Card Ratings
Traditional: 2.42
Advanced: 3.85 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 25, 2013

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Dark

Paladin

Welcome to Vampire Week!  Not quite in season with Thanksgiving, but Shadows Specter gave us a lot of support for various Decktypes, one being Vampire.  Vampire Sorcerer, is a Level 4, Dark attributed Zombie (though one could argue Spellcaster with the look and name Sorcerer).  Sorcerer is a little lacking for a Level 4 with only 1500 attack and defense, but she does have a couple of useful effects.  First, when this card in your possession is sent to the Graveyard, by Battle or Card Effect, you can add a Dark Vampire Monster from your Deck to your Hand, or a Vampire Magic or Trap card instead.  Additionally, you can remove this card from your Graveyard from play to Special Summon one Dark Vampire you would Normal Summon without Tributing.  It's a combo card for sure, and while it lacks in attack and defense as said, it actually helps get the effects off.
 
Ratings:

Traditional:  2/5 
Advanced:  3/5 
Art:  3/5


John Rocha

For the next three days we will be looking at some key monsters that are essential in the resurrection of the Zombie theme. First up is the main searcher of the deck – Vampire Sorcerer. Sorcerer has two powerful effects that help Zombies maintain their consistency.
 
All it has to do is to go to the graveyard by your opponent’s effect, ether from the hand, deck, field, or banish area as you possess all of cards you are dueling with. When it does, you can search out any of your Dark Vampires or spell/trap Vampire cards. Currently we have one spell card, “Vampire Kingdom” and one trap card, “Vampire Takeover”. Both of these cards give you a field spell card that increases your Zombies by 500 attack, destroys one card your opponent controls, and sends one of your Dark Vampires to the grave. Obviously sending a Vampire Sorcerer to the graveyard would be very beneficial. Depending on what you need, monster, spell, or trap, you could also get a tribute Vampire or another Sorcerer. Note: Vampire Sorcerer works great with Dark Deal.
 
The second effect of Vampire Sorcerer is to allow you to normal summon one of your Level 5 or higher monsters without tributing. You can send it from the deck to the graveyard with cards like Foolish Burial, Vampire Kingdom, and Dark Grepher, or get it to the field with cards like Summoner Monk, Pyramid Turtle, and Mystic Tomato. Once you have Vampire Sorcerer in play, you can work its magic on one of the monsters we will be reviewing tomorrow to create some plusses and field presence.
 
Along with Goblin Zombie, Vampire Sorcerer is your search engine that gives your Zombies speed and consistency. It is tough to know if Zombies will be fast enough to overpower the top tier decks, but at least now they have a chance.
 
Traditional: 2/5
Advanced: 3/5


Fungal
Paranoia

Vampire Sorcerer

Howdy there, today's card is Vampire Sorcerer the key component I suppose of the Vampire Deck it both has the summoning mechanic and the draw power. Vampire Sorcerer is a really great card, I kind of wish it was just Dark Zombies which would allow some pretty amazing combos, but still relatively fine. I am not sure if the Vampire Deck is quite competitive as this is the most recent support, will they get more? I hope so, I would have liked to see more Vampire Lord's effect of revival added to the Vampire archetype. Overall the deck needs this card to really run well without it, it loses a lot of consistency.

Traditional: 2/5 (I am not sure what they could do here since it is reaaaallly new)
Advanced: 3.5/5 (I can see some potential, hopefully with a little more support they could be immensely powerful especially if they got some draw power trap/spell, oo like a card of safe return, Vampire Revival or something silly gosh would be cool)

Art: 4/5 Green haired Vampire, not sure why she has a Witch hat, kind of clashes and the spider motif is really creepy, I actually quite like it.


SnoochSauce

Hello Pojo! Todays card is Vampire Sorcerer which is a lev 4 zombie dark monster of course with 1500 ATK and 1500 Def. This works great with inferno reckless summon to make the best out of his effects. You can also bring this out with Summoner Monk, Mystic Tomato, Pyramid Turtle. I like this card a lot as it allows for swarming which is what zombies already are decent at but this card just help to make it even better.

Traditional: 4/5 Good here
Advanced: 5/5 Also good here as I believe there are slightly better options
Art: 4/5

Masterzanza

Welcome to thanksgiving week here, we got 3 cards to take a look at this week. And nothing says turkey day more than vampires. I never considered asking for vampire support but I'm glad we got it. Vampires are one of my favorite decks to run on devpro.

Our first card is vampire sorcerer. Dark zombie is kind of obvious; 1500 atk/def is okay and irrelevant. Level 4 means zombie master plays are a thing. As for his effect: when destroyed, either by battle or card effect (by your opponent) you can search out any vampire card, monster or spell and trap.

Searching for any support theme card is great, not too fond that you have to summon it and wait for it to be destroyed. In most duels I rarely get this effect off.

His second effect is where this guy shines and makes the vampires playable. You can banish this card from the graveyard to normal summon a vampire monster without tribute. If you know this archetype you know that most vampires are level 5 or higher so this effect makes them playable. Without vampire sorcerer the vampire theme would still be playable just not are reliable.

Look forward to the next cards this week. On Wednesday I'll post strategies you can use to make this deck a heavy hitter.
 
Traditional: 2/5 (do they even have time to be creative? I'm always under the impression that every traditional game is a mirror match)
 
Advance: 3/5 (solid support for the theme)
 
Art 4/5 (all vampire cards look great)

Cyberplum

Welcome back after the weekend everyone.  Hope you all had a safe and pleasant time.
 
Today we look at Vampire Sorcerer, a key addition to the Vampire archetype and quite frankly one of the best searchers in the game.
 
Dark/Zombie/ATK 1500/DEF 1500
 
If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
 
Wow.  Not only does it get you just about any Vampire card you want, it puts it on the field with ease as well.  The two big contenders for the free tribute effect are Vampire Duke and Shadow.  Both have devastating effects when normal summoned, bringing out another vampire (Lord) to either start the attack or XYZing for Bram, who is another story all together and a really nasty monster in general.  Both are capable of summoning other Dukes, who has his own effect that activates when he's special summoned.  The effect of Duke triggers Vampire Kingdom, which destroys/dumps, and the cycle of life continues.
 
I really don't know what more to say about this.  The fact that it can get you anything in the vampire deck AND gives you a free tribute is outstanding.  Combined with the other vampire cards, especially Kingdom, you can basically set up free tributes every turn, quickly allowing you to swarm with your Lords, Shadows, and Dukes with ease, tearing apart the opponent's deck and whittling away at their field as you go.  Add in the normal spectacular support zombies have this format, and you have a nasty addition to a great deck.  Run three in the deck or don't run the deck at all.  It's that awesome. 
 
Traditional: 2/5, as are most things; the deck won't survive here.
Traditional: 5/5 in its deck, useless otherwise.  Great card though.
Art: 4.5/5, sweet looking, only topped by Bram and Lord I feel
 
Thanks for reading!


Christian
Moss

Vampire Sorcerer is a powerful support card that screams speed for vampires. The effects of this card are something every vampire player have either asked for or wanted, and all vampire players can benefit from. The beauty of the effect is in the fact that this card in almost all situations will be sent to the graveyard by your opponents card effects, so the effect requirement is easily met. The versatility of this effect is really nice, allowing you to add either a vampire monster or spell/trap depending exactly on what you need, or what strategy you are going for.

Also, you can banish this card from your graveyard at any time you would like to grant yourself a normal summon without tribute, which is really optimal when you consider you can use this to summon the monster to the field, that you just added to your hand. 
 
I guess if one were to nitpick, the 1500 attack and defense could be better. Also, keep in mind this card must be sent to the graveyard, so the effect can easily be disrupted by graveyard negation or removal. Really, these are necessary cons to an overwhelmingly fresh and useful monster.
 
This is a card the archetype will definitely benefit from and should be run in the deck at this time. The versatile searching effect can position you perfectly and the ability to get out bigger monsters at no additional resource cost is a strong secondary bonus.
 
Ratings:

Traditional:  3.0/5 
Advanced:   4.5/5 
Mechanic Design: 4.0/5 (Something useful and beneficial for the archetype, cost of effect is reminiscent of zombies)
Art:  4/5 (This is an especially sinister monster)


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