Pojo's Yu-Gi-Oh! news, tips, strategies and more!

Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Stardust Spark Dragon
- #

1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.

Card Ratings
Traditional: 2.95
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Nov. 18, 2013

Back to the main COTD Page




Look--a Synchro Monster!  Stardust Spark Dragon is very similar to his brother, Stardust Dragon, as one might imagine.  Level 8 Synchro Monster, Synchro Summoned with one Tuner, and one or more non-Tuner Monsters.  2500 attack and 2000 defense, we've seen that before.  Though Spark is Light, as opposed to the Wind of the original Stardust.  Stardust, as you know, is massive protection and control, but only for itself.  Spark, while not quite as broad or powerful of a protection, loosens his grip to be able to protect any face-up card you control.  The effect isn't triggered quite as easily either, and the space in the Extra Deck is rather crowded.  Once per turn, during either player's turn, you can target a face-up card you control, and said card cannot be destroyed by Battle or Card Effects.  The ability to reuse the effect, even on a turn by turn basis, plus on either turn, is wonderful.  It could be welcome in combo Decks where you NEED to protect a certain card, or cards, and I see no reason why it'd hurt a Dragon Deck.  But I don't see it making a big splash.

Traditional:  2/5  It is Light after all 
Advanced:  3/5 
Art:  5/5

John Rocha

Today’s card is from the new 5 D’s Vol 5 Manga. Stardust Spark Dragon provides us with another option to Stardust Dragon. The stats are pretty much the same for both monsters except Spark is a Light monster. That is important as Spark Dragon would be the better option with Honest and in a Chaos deck. There are some other advantages and disadvantages that Stardust Spark Dragon has compared to Stardust Dragon as well.
What Stardust Dragon gives you is the ability to protect all of your cards on the field, not just one. Its destruction effect is also unaffected by Fiendish Chain, as Stardust Dragon is tributed to activate it. Stardust Spark Dragon has to stay on the field, so Fiendish Chain will stop its effects.
There are several advantages to Stardust Spark Dragon over Stardust Dragon. First, Stardust Spark Dragon can survive one battle while Stardust Dragon can not. Second, Stardust Spark Dragon has some pretty nifty card combo’s. If we use Safe Zone and protect it with Stardust Spark Dragon, we can create a card combination that is tough to beat, as you will not be able to target, destroy, or run over Stardust Spark Dragon. You can also use a new card from the new set called Dragon Shield that does pretty much the same thing except that you can target Stardust Spark Dragon.
I am really not in love with this card as it has a lot of issues. You can not activate its quick effect during the damage step so your going to need to activate it before that to make sure your protected. Then you can only protect one card and only once per turn. In the right situation, Stardust Spark Dragon can be a good option, but most of the time you will be looking for your Stardust Dragon or another level 8 Synchro monster.
Traditional: 2.5/5
Advanced: 3/5


Stardust Spark DragonLIGHT/Dragon/Synchro/Effect/Level 8/2500/2000
1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.

Starting off this week, we have Stardust Spark Dragon; Yusei Fudo’s Duel Dragon from the 5Ds Manga.

Statwise since this is the manga version of Stardust Dragon it has the same stats, just this Stardust Spark Dragon is a LIGHT/Dragon instead of a WIND/Dragon which gives is 1 thing over Stardust.

Effectwise like Stardust Dragon, Stardust Spark Dragon has a destruction protection effect, but this time, it protects only 1 card of your choosing and it cannot be destroyed by effect or battle. It is still a quick effect which is very important; if it wasn’t this would be no good. Also Stardust Spark Dragon stays on the field when he activates his effect but he doesn’t negate which means any other cards (and possibly Stardust Spark Dragon himself) will still be destroyed.Overall, While his anime version is clearly more powerful, Stardust Spark Dragon is still a great card and might be one to consider if you have room on your extra deck.

Traditional: 4/5
Advanced:  4/5


Stardust Spark Dragon

Howdy there, todays card is an exclusive card from the Manga. Here we have the remake of Stardust Dragon, on paper he honestly seems quite strong as a Level 8 Synchro. I am curious if the wording allows you to use any of the normal Stardust cards to work with it as the only difference really is Spark, I might take some time and test cards out, just like the Red Dragon Archfiend remake. Getting off topic, I really like the idea of a remake of cards, each generation got one. Personally I think it would be cooler to see them remake Dark Magician and Blue Eyes with effects or something like True Dark Magician and True Blue eyes (I don't really count Azure-Eyes Silver Dragon), but still cool. From what I have seen Jeweled Red Dragon Archfiend is clearly the better remake curious to see if anyone actually will use these.

Traditional: 2/5 (Could be a great way to resist all the destruction)
Advanced: 3.5/5 (I see a lot of potential, especially if it works with any of the Stardust cards, hell even if starlight road worked with it or assault mode)

Art: 2/5 Dragons are cool......but the picture has one hell of a long neck, weird.
Bonus Off Topic Subject: I bred my first shiny on Pokemon X got a Shiny Ralts :D not yugioh related, but still excited :P


Hello we are reviewing a manga exclusive card today Stardust spark dragon. Same stats as stardust however has one major difference. Built in flexible protection. Now this I like a lot as you can choose 1 card every turn to protect against destruction even itself. Cards like compulsory evacuation device can still affect your monster however. If you can find room for it in the extra deck I say run one and it wont hurt. 
Traditional: 4
Advanced: 4
Art: 4


Today we are taking a look at a card I've been dying to use in the TCG for a while now, Stardust Spark Dragon. A Yusei card, in case you couldn't tell, found only in the Manga. He is a generic level 8 synchro with the same stats as Regular stardust with the nicely addition of being a light monster.
Dragon/Light is very good, do I need to list why?
While regular Stardust can negate and destroy any destruction effect, Spark Dragon is more specific; making it so that once per turn on any turn, you can target 1 face up card, doesn't have to be a monster, and it can't be destroyed by battle or card effect once.
The effect is very good. Use Spark Dragon and safe zone to create a mini lock, protecting itself from just about anything. Summon the original stardust along with this guy and you are looking at another solid wall.
The downside to this guy is that it won't work with skill drain, unlike stardust. I personally use Stardust in a skill drain deck with the assault version.
Bottom line, if you have room, are a stardust fan boy, and can use this cards effect to protect any key cards you want face up on the field, then this card is for you
traditional: 3/5 (don't really know what they play in traditional, but i assume this can be used there)
Advanced: 4/5 (protection to any of your face up cards, including the card itself, is always good, level 8 is easy to synch)
Art 5/5 (Stardust variant, need i say more?


Hi all! Second day on the job here, today we have a fun one for you!

Stardust Spark Dragon
Level 8 Synchro
1 tuner + 1 or more non tuner monsters
ATK 2500 DEF 2000

Everyone loves stardust dragon, right? Stardust dragon is Yusei's ace card in the show, and great effect monster in the actual game.

So how does Stardust's brother, Stardust Spark Dragon, fare? Let's find out if he can live up to his older brothers legacy.

First thing I immediately notice while reading this monsters effect, is that it can activate during either players turn. Similar to Stardust Dragon yet different through execution. Spark Dragon can target 1 face up "card" you control, and once during this turn, it cannot be destroyed by battle or by card effects. You can chain this effect in response to your opponents card activation. This creates tension on your opponent because they know you have the power to decide what specific effects will go through, and this restricts them to play much more defensively.

This card is extremely useful for protecting whatever it is you need to survive, and its once per turn, both players turn, you can use this effect without the need to detach materials like an XYZ monster would. That gives this card some major power, and major advantage, being able to use an ongoing effect while not having to use additional resources once Spark Dragon is live on the field.

At any given time throughout your turn, and your opponents, whenever something vital of yours is threatened with destruction, you can save it. If there's nothing in particular you need to save (for example, field spells), then you can use the effect to keep your monsters alive, once per turn.

Although Spark Dragon is extremely powerful, there are specific limitations worth noting before using him. He protects from destruction, not banishing, not returning to the deck, and not setting of monsters via card and effects like Book of Moon. So make sure you are still cautious of such effects while he is out, and have something to protect him like Forbidden lance if you want to really milk his effect turn after turn.

Lets face it, level 8 synchros are some of the most well supported and simple to summon synchros currently in the meta. On top of that, Stardust Dragons effect is powerful, reoccurring, and most importantly, a unique effect no level 8 synchro has had access to at this point of time.

You're only concern when questioning whether to include this card in your deck should be if you have room for it after you have added the other level 8 synchro staples, as a lot of time decks that both synchro and xyz summon have very limited space to fit everything. Cards like Crimson Blader, Scrap Dragon, and of course, Stardust Dragon will still need to be considered.

Despite this fact, Stardust Spark Dragon is still an option that should be heavily contemplated when constructing a deck that summons level 8 synchros. His ability is especially good this format, with all the monster effects including destruction running around (like ryko, bear, noble knights, dracossack, fire ferret), and cards like mirror force, torrential tribute, and dark hole in almost all decks. Combined with the versatility to simultaneously protect your important spell and trap cards from destruction if need be like mystical space typhoon, raigeki break, and so much more, Stardust Dragon is an important, respectable, welcome addition to the Yu-Gi-Oh! TCG

I will now be including a rating for card mechanic design. This score is determined by weighing whether or not the effects, stats, and mechanics are well thought out, well designed, useful, and balanced within reason. Cards that include unique, innovative, or impressive effects will be rated higher, as where cards with unhealthy, clumsy, useless, redundant, or otherwise substantially mediocre effects will receive lower ratings in this category.


Traditional: 3/5
Advanced: 4/5
Mechanic Design: 4/5 (Solid, useful effect not previously available in this class of monster. The effect is powerful, but not overpowered or game breaking.)
Art: 3.5/5 (Solid Stardust Dragon artwork, I just personally feel it could have stood out in it's own right more"


Hello Pojo Fans,
Today's CoTD is Stardust Spark Dragon. Much like it's counterpart, Stardust Dragon, Stardust Spark Dragon is a Synchro monster, Level 8, needing one Tuner and one or more non-Tuner monsters. It has the same ATK/DEF of Stardust Dragon, but the effect is slightly different. Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
Stardust Spark Dragon's differences from its predecessor come down to it's effect and it's Attribute. Being a LIGHT monster benefits Stardust Spark Dragon more than being a WIND monster like Stardust. It can become fodder for Chaos monsters or any monster needing a LIGHT removal or material in the Graveyard (Lightrays). The ability to protect something from card effects or battle once per turn is very useful. Protecting a weaker monster or a card you absolutely need on the field can be critical to your gameplan. This card can be combined with Scrap Dragon in a nifty combo. Target any card with Stardust Spark Dragon's effect, then target that card with Scrap Dragon's effect. Your opponent loses a card and you don't. Safe Zone on this card allows you to protect something other than itself, increasing your options.
The downside to Stardust Spark Dragon is that its effect doesn't negate card effects. Dark Hole, Torrential Tribute will still wipe the field clean of everything not protected by Stardust Spark Dragon. That fact in itself makes Stardust Dragon a better choice over its shiny new form. The wide range of card effects Stardust Dragon protects you from, with the ability to return to the field in the End Phase (which can protect it from being destroyed later in battle by a stronger monster), makes it the better monster to run. Stardust Spark Dragon is useful, it's just not better than the less shiny Stardust.
Traditional- 1.5/5- More Chaos Monsters to play, but better choices than this card
Advanced- 2/5- Gains more usefulness, but still... Stardust Dragon > Stardust Spark Dragon
Art- 4/5- The shininess and flipped, more detailed image of Stardust Dragon are nice.
Until Next Time,


Happy Monday everyone! Today's review covers Stardust Spark Dragon, a promotional card from I think the manga. Some Shonen Jump-related place anyway.

Stardust Spark Dragon

Light/Dragon/ATK 2500/DEF 2000

1 Tuner + 1 or more non-tuner monsters

Once per turn, during either player's turn,(except during the damage step): You can target one face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.

Essentially what you're getting for your 8 stars of tuning is a one-time Safe Zone each turn, but you can choose what to apply it to. For example, should you attack and get Mirror Forced, you can protect one of your monsters with the effect. It would also stop plenty of other generic destruction effects, such as MST, Smashing Ground, Bottomless Trap Hole, etc.

Where this really shines is how you can turn this to your advantage. Using it to protect key cards on your own field, such as Safe Zone, a field spell, or something extravagant like Royal Decree, Destiny Board, something you revived with Call of the Haunted, etc. You can't just throw this on the board without a plan; in the case of Stardust Dragon it's relatively safe once you use the effect, because unless your opponent can remove it from the grave, it will come back at the end of the turn. With this, you can only stop destruction once a turn; so for example if you have a Spellbook Tower on the field, your opponent MSTs it, and you stop it with this, they're then free to hit you with something else, or even just attack over it.

Really what it comes down to is the situation you're in. A lot of people will compare this to Stardust Dragon, because that's (obviously) the most similar thing. Like I said, which one you choose is based on what you have setup and what you're expecting to happen. If you're on the attack, I think Stardust is better because it can stop mass destruction cards. If you're setting up something more delicate, like a lock, then this is the way to go. It's also Light, so if you're clever you can set up something with Honest. (It also makes a great Scrap Dragon target)

Lastly, and one of my big problems with it; it doesn't stop targeting effects. That means it's completely open to non-destruction, from effects like Compulse, Grand Mole, Lance/Dress/Blackship D-prison, or whatever else your opponent might think up. Stardust isn't any more help in that situation, but you need to think it out before you summon either one.

Just use your head. If your opponent has five backrow you probably shouldn't summon it.

Traditional: 3/5, it will save you from CED's effect, though you'll still suffer from other banned cards
Advanced: 3.5/5, I don't think it's as useful as Stardust, but it has its place.
Art 5/5

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.