Here we are at the end of the Pojo's Top 10 Lord
of the Tachyon Galaxy Card List. And that choice is
really not much of a surprise either considering
Dracossack got #2.
That choice is the truly-busted Spellbook of
Judgment, the one card that I truly would love to
slap the creator of this card for even thinking that
Prophecy actually needs this in any way. It is a
Quick-Play Spell card that has made Prophecy a top
competitive deck this format.
For those of you who have been living under a
rock for the past 6 months and doesn't know what
this card does, here you go.
"During the End Phase of the turn this card was
activated, add "Spellbook" Spell Cards from your
Deck to your hand, except "Spellbook of Judgment",
up to the number of Spell Cards activated after this
card's resolution, then, you can Special Summon from
your Deck 1 Spellcaster-Type monster whose Level is
less than or equal to the number of cards added to
your hand by this effect. You can only activate 1 "Spellbook
of Judgment" per turn."
Yeah. It really do drop down the judgment on any
opponents unfortunate enough to go against this
Simply put, you activate this first, and then
drop down as many Spells as you can, then you get
that many Spellbooks back into your hand during the
End Phase and, to add insult to injury, bring out a
Spellcaster monster from your Deck to the field.
Your choices increases with each Spell you activate.
What makes this card so sickening is because this
effect counts Spells, not just Spellbooks. Therefore
you can use turbo cards like Dark World Dealings,
Upstart Goblin, Toon Table of Contents, etc etc just
to add more Spells to your hand and make Spellbook
of Judgment even more lethal once it is time to reap
However, it is a different ballgame for the
competitive scene. Normally your turn will start
1. Activate Spellbook of Judgment. If you don't
have one, use Spellbook Magician of Prophecy or
Spellbook of Secrets to get one in your hand.
2. Activate Spellbook of Secrets. Search for
Spellbook of the Master.
3. Activate Spellbook of the Master, targeting
Spellbook of Secrets. Search for The Grand Spellbook
4. Activate The Grand Spellbook Tower.
If you have Spellbook of Fate or Spellbook of
Wisdom in your hand at this time, set it and then
enter your End Phase. Judgment's effect will
activate allowing you to search your deck for any 3
Spellbooks and add them to your hand, giving you a
full hand of 6 cards again and then you can Special
Summon a Level 3 or lower Spellcaster to the field.
As to your choices, it is either Justice of
Prophecy or Jowgen the Spiritualist. If you Special
Summon Justice of Prophecy, her effect can activate
at this time since her conditions is already met
(you need to activate a Spellbook to use this effect
and that was already met), allowing you to add
another Spellbook and a Spellcaster, most notably
High Priestess of Prophecy, from your Deck to your
hand, adding another immediate +2.
However, Jowgen the Spiritualist brings about a
way to control your opponent's turn. If you Special
Summon Jowgen, you basically lock down all Special
Summons as long as it is face-up on the field. This
will keep Evilswarm Ophion from showing up unless
they deal with Jowgen, it keeps Dragon Rulers from
spamming monsters on the field and they either have
to negate Jowgen's effect, use Reactan or Stream to
destroy it in battle, or use Blaster's effect to
destroy it. Unless they do one of these things,
Jowgen will basically shut the deck down. Given the
speed of Dragon Rulers, that is huge for competitive
Now, as for Reaper of Prophecy Turbo, would this
card serve any use there? Well, in my opinion, I
don't think it is as good in there, which is good
news for Reaper players. Why? Well, the Justice of
Prophecy equal for Reaper decks is Fool of Prophecy
and since Fool's first effect have to be activated
and resolved for its second effect to come into
play, if you were to drop Fool of Prophecy with
Spellbook of Judgment, that is all you get: Just a
Fool of Prophecy. Therefore you have to get a 4
count or higher to get any value out of Spellbook of
Judgment. Secondly, that sub-archetype asks for
different Spellbooks in your Graveyard to trigger
its effects. Some Spellbooks, like The Grand
Spellbook Tower and Spellbook Star Hall stay on the
field, making it harder to get into the Graveyard
and help benefit Reaper of Prophecy to get its
effects off. I'm not saying that Spellbook of
Judgment is worthless for Reaper builds but, in my
opinion, it is less effective. If you want to test
this out, definitely do so and see what you can
concede from this.
Lastly, it is funny how I didn't cover the
Quick-Play part of this Spell and what it does for
the Prophecy mirror matches. I don't think I need to
as if you are casual, you probably won't be playing
this deck and, if you are competitive, you should
know how to use it already so there is no need for
an in-depth explanation.
All-in-all, this card shouldn't have been made.
The game doesn't need it, Prophecy doesn't need it,
and it does reduce the overall fun factor of the
game because of it. It's hard to say "Good Game"
when your opponent Turn 1 Spellbook of Judgment you
and goes +3 or higher with a Jowgen on the field and
a fully-loaded Spellbook of Fate set to deal with
any problem card you play before you even draw your
Traditional Format: 3/5 (When I think about this
card, I think about Traditional Format and the speed
of the game over there. There is a reason why I
don't play Traditional Format.)
Advanced Format: 5/5 (First time I ever gave a card
a perfect score but, frankly, this card is really
busted. It is a shame one of my most favorite
archetypes get something that is more suited for the
Traditional Format which, in turn, is capable of
killing any kind of casual fun this game has left.)