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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Lord of the Tachyon Galaxy

#1 Spellbook of Judgment
- #LTGY-EN063 

During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.

Card Ratings
Traditional: 4.00
Advanced: 4.90 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - May xx, 2013

Back to the main COTD Page





Coming in at #1 is Spellbook of Judgement, (yes I purposely put the extra "e" in there). Spellcaster support is still rampant in the new booster, as if they need much more help in Spellbook. We have a Quickplay Magic card, which only adds to this cards power.

During the End Phase of the turn this card was activated, add Spellbook Magic cards from your Deck to your Hand equal to the number of Magic cards activated this turn after this cards resolution. Then, you're allowed to Specail Summon a Spellcaster Monster from your Deck to your Field.

So long as its Level is equal to or less than the number of cards added to you Hand by this cards effect. You're probably looking at 1-4. It would take one hell of a chain to be able to get something like Dark Magician out. This is a combo card, but its good its mostly dependent on you (although your opponent can obviously help) but may not given that they only add to your advantage.

The card advantage that can be gained here is just sick. I might only play one, perhaps a second. I think this would be best toward the beginning of a Duel, maybe mid game, but late game this card could end up being little advantage. Obviously its best when you have plenty of Magic cards to play and more Spellbooks in the Deck.

Ratings: (Spellcaster)

Traditional: 4/5
Advanced: 5/5
Art: 5/5

John Rocha

Can you say BROKEN? Talk about a game changer! Spellbook of Judgment has just taken a potential top tier deck over the top. We knew this day would come. It was just a matter of time. There is a reason people in Japan are main decking 3 Droll and Lock Birds. Prophecy decks are too good now that Judgment has been released. Quite frankly, I feel really bad beating people in two or three turns, game after game.

OK, now that I have hyped Spellbook of Judgment, let’s talk about why it is so good. In a Prophecy deck, you are playing a low monster count with some hand traps and a ton of Spellbooks. All you need to get started is Spellbook Magician of Prophecy, Spellbook of Secrets, Spellbook of Power and a Spellcaster, or Spellbook of Judgment to get BROKEN to your hand. Then play Spellbook of Judgment and 3 spell cards. During your end phase, use Judgment’s effect to add Spellbook of Fate, Secrets, and Wisdom in your hand and special summon Justice of Prophecy. Then banish Justice to add High Priestess and Spellbook of Judgment to your hand. If you had played 4 spell cards, you could add Eternity and play Fate on your end phase. That is what we call extreme card advantage.

The amazing thing is that we can do the above on every turn and all we need is two Judgments. We can use Fate to banish Judgment and Eternity to add it back to your hand, or we can use The Grand Spellbook Tower to put Judgment back to the deck and Secrets to add it back to your hand. That is what Spellbooks do. They just keep recycling and being played over and over again. You can literally search out every Spellbook in your deck in a matter of a few turns thanks to Spellbook of Judgment.

After you have played the Justice play above, you can special summon ether Kycoo or Jowgen on your end phase via Judgment to impede your opponent’s plays. The nice thing about the Justice play is that you now have an easy High Priestess summon on your next turn, a Judgment, and all the spells you need to load your hand on your next turn. Rinse and repeat for a flawless victory. So now we all know how to say BROKEN. It is called Spellbook of Judgment for game.

Traditional: 5/5
Advanced: 5/5


Here we are at the end of the Pojo's Top 10 Lord of the Tachyon Galaxy Card List. And that choice is really not much of a surprise either considering Dracossack got #2.

That choice is the truly-busted Spellbook of Judgment, the one card that I truly would love to slap the creator of this card for even thinking that Prophecy actually needs this in any way. It is a Quick-Play Spell card that has made Prophecy a top competitive deck this format.

For those of you who have been living under a rock for the past 6 months and doesn't know what this card does, here you go.

"During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn."

Yeah. It really do drop down the judgment on any opponents unfortunate enough to go against this behemoth.

Simply put, you activate this first, and then drop down as many Spells as you can, then you get that many Spellbooks back into your hand during the End Phase and, to add insult to injury, bring out a Spellcaster monster from your Deck to the field. Your choices increases with each Spell you activate.

What makes this card so sickening is because this effect counts Spells, not just Spellbooks. Therefore you can use turbo cards like Dark World Dealings, Upstart Goblin, Toon Table of Contents, etc etc just to add more Spells to your hand and make Spellbook of Judgment even more lethal once it is time to reap the rewards.

However, it is a different ballgame for the competitive scene. Normally your turn will start like this.

1. Activate Spellbook of Judgment. If you don't have one, use Spellbook Magician of Prophecy or Spellbook of Secrets to get one in your hand.
2. Activate Spellbook of Secrets. Search for Spellbook of the Master.
3. Activate Spellbook of the Master, targeting Spellbook of Secrets. Search for The Grand Spellbook Tower.
4. Activate The Grand Spellbook Tower.

If you have Spellbook of Fate or Spellbook of Wisdom in your hand at this time, set it and then enter your End Phase. Judgment's effect will activate allowing you to search your deck for any 3 Spellbooks and add them to your hand, giving you a full hand of 6 cards again and then you can Special Summon a Level 3 or lower Spellcaster to the field.

As to your choices, it is either Justice of Prophecy or Jowgen the Spiritualist. If you Special Summon Justice of Prophecy, her effect can activate at this time since her conditions is already met (you need to activate a Spellbook to use this effect and that was already met), allowing you to add another Spellbook and a Spellcaster, most notably High Priestess of Prophecy, from your Deck to your hand, adding another immediate +2.

However, Jowgen the Spiritualist brings about a way to control your opponent's turn. If you Special Summon Jowgen, you basically lock down all Special Summons as long as it is face-up on the field. This will keep Evilswarm Ophion from showing up unless they deal with Jowgen, it keeps Dragon Rulers from spamming monsters on the field and they either have to negate Jowgen's effect, use Reactan or Stream to destroy it in battle, or use Blaster's effect to destroy it. Unless they do one of these things, Jowgen will basically shut the deck down. Given the speed of Dragon Rulers, that is huge for competitive play.

Now, as for Reaper of Prophecy Turbo, would this card serve any use there? Well, in my opinion, I don't think it is as good in there, which is good news for Reaper players. Why? Well, the Justice of Prophecy equal for Reaper decks is Fool of Prophecy and since Fool's first effect have to be activated and resolved for its second effect to come into play, if you were to drop Fool of Prophecy with Spellbook of Judgment, that is all you get: Just a Fool of Prophecy. Therefore you have to get a 4 count or higher to get any value out of Spellbook of Judgment. Secondly, that sub-archetype asks for different Spellbooks in your Graveyard to trigger its effects. Some Spellbooks, like The Grand Spellbook Tower and Spellbook Star Hall stay on the field, making it harder to get into the Graveyard and help benefit Reaper of Prophecy to get its effects off. I'm not saying that Spellbook of Judgment is worthless for Reaper builds but, in my opinion, it is less effective. If you want to test this out, definitely do so and see what you can concede from this.

Lastly, it is funny how I didn't cover the Quick-Play part of this Spell and what it does for the Prophecy mirror matches. I don't think I need to as if you are casual, you probably won't be playing this deck and, if you are competitive, you should know how to use it already so there is no need for an in-depth explanation.

All-in-all, this card shouldn't have been made. The game doesn't need it, Prophecy doesn't need it, and it does reduce the overall fun factor of the game because of it. It's hard to say "Good Game" when your opponent Turn 1 Spellbook of Judgment you and goes +3 or higher with a Jowgen on the field and a fully-loaded Spellbook of Fate set to deal with any problem card you play before you even draw your first class.

Traditional Format: 3/5 (When I think about this card, I think about Traditional Format and the speed of the game over there. There is a reason why I don't play Traditional Format.)
Advanced Format: 5/5 (First time I ever gave a card a perfect score but, frankly, this card is really busted. It is a shame one of my most favorite archetypes get something that is more suited for the Traditional Format which, in turn, is capable of killing any kind of casual fun this game has left.)


Spellbook of Judgment
Quick-Play Spell
During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of
Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.

And the number 1 card from Lord of the Tachyon Dragon is ... Spellbook of Judgment. I remember when this card was first shown and the responses was terrible. Broken, badly designed, Unfair, Konami have gone too far, were some of the comments that were going around, and now the Broken, badly designed, Unfair, Konami have gone too far has been released. So is this card Broken? badly designed? Unfair? Have Konami have gone too far?

When you first look at it, those comments have some true to them, the card is similar to Super Rejuvenation, but with Spellbooks instead
of Dragons and a search effect and a special summon effect to boot. Of course this card does have a couple of drawbacks, for one you would need to have activated a lot of spell cards to get the most of this card. But the biggest problem with this card is that the effect happens during the end phase, so you have no chance to use any of the cards you got with this effect.

Overall, a really powerful card, and a must for Spellcaster decks.

Traditional: 4/5
Advanced: 4.5/5

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