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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Lord of the Tachyon Galaxy

#6 - Constellar Omega
- #LTGY-EN0910 

2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

Card Ratings
Traditional: 2.38
Advanced: 3.88 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - May 24, 2013

Back to the main COTD Page





Closing this week and coming in at Number 6 is Constellar Omega. Like this theme didn't get enough support in Hidden Arsenal 7, we have a very good XYZ Monster. This is a Rank 4, Light attributed, Beast Warrior Monster with 2400 attack (good) but 500 defense (awful). XYZ Summoned by two Level 4 Light Monsters, simple enough to accomplish.

Once per turn, during either players' turn you can discard an XYZ Material to allow all Constellar Monsters you control to be unaffected by Magic and Trap cards for the duration of the turn. So your opponent has to destroy your Monsters via head on Battle, or by Monster effects.

Nevertheless keeping your opponent at bay from Magic and Traps for a turn is still a great tactic. The attack is good for Rank 4, although that defense could be a big problem in a hurry. Still great for Constellar


Traditional: 2.75/5
Advanced: 3.75/5
Art: 5/5

John Rocha

Constellar Omega needs only 2 Light level 4 monsters to summon, so it is not limited to the Constellar archetype. A Rabbit with Alexandrite Dragon, Bujin, E-HERO with Photon Thrasher, Fabled, Holy Lightning, Lightsworn, Hunder, Fairy, Noble Knight, Photon/Galaxy, and Vylon decks should all have this Xyz monster in their extra deck.

2400 in attack may not seem like much, but it is pretty good for a rank 4 monster. With its ability to protect itself from spells and traps, Omega becomes a pretty solid choice to summon, especially if you are playing against a deck that relies on traps and spell cards. You could even play your own spells and traps, like Dark Hole, Torrential Tribute, and Needle Ceiling. Keep in mind that it protects all Constellar monsters not just itself.

Constellar Omega is a Beast-Warrior monster which makes it a nice fit in a deck type yet to come called Bujin. These monsters are also Beast-Warriors and can be searched with Fire Formation Tenki and given an attack bonus. Constellar Omega is also a Light monster so Honest can be used to protect it in battle. While not a stellar monster or game breaker by any means, Omega can hold its own on the battle field.

Traditional: 1.5/5
Advanced: 3/5


Making it to #6 is Constellar Omega. The much awaited Constellars are headed up by this beast of a Xyz monster. Omega is a Rank 4 LIGHT/Beast-Warrior and needs 2 level 4 LIGHT monsters to summon. That is really easy to do in a few decks, Lightsworn, Prophecy, Constellar and even Batteryman can get 2 level fours out real quick. Omega's effect is where it stands out. Once per turn you can detach 1 Xyz material from this card, all Constellar monsters you control are uneffected by Spells and Traps for this turn. Even if it's just Omega on the field, his impressive ATK of 2400 can get over a lot without worrying about anything defensive your opponent may have sitting in their backrow. Omega's 500 DEF is just bleh, so hope this card doesn't wind up in defense position. Omega is one of those cards that can help set up for that big push when you have a few other Constellar monsters out and are looking to put your opponent away. Being a LIGHT monster helps as cards like Honest can boost its ATK even more and it's half of Black Luster Soldier's summoning.

Traditional: 2.5
Advanced: 4


Welcome back to the Pojo COTD where we are discussing the last card of this week. This is an import from the OCG and truly completes the Constellar deck and makes it quite the force to be reckoned with. Lets take a look at Constellar Omega!

Constellar Omega
Rank 4/ LIGHT/ Beast-Warrior

2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

2400/ 500

Allow me to say first that I love this card, and I don't even play Constellars! This card makes fantastic offensive force due to its ability to protect itself, as it is a Constellar monster as well.

But lets not get ahead just yet. Omega is a rank 4 with 2400 attack points, which is very respectable. Many rank 4's being played, such as Black Corn, Maestroke, and Cowboy (when you are attacking it), all have attack points lower than this monster. Requiring two Lights can be a burden, but nothing too severe to summon it. It makes it a powerful toolbox monster for Heroes, Hunders, and of course Constellars. What makes this card so powerful is its effect though.

Remember Evilswarm's Infestation Pandemic? Omega basically does that, except on a 2400 attacker. Since it is a Constellar monster as well, the protection effect will cover itself; thus making it quite hard to take down. When facing down a large amount of backrow, the only saving grave for your opponent will be to negate the summon, use a monster effect to take it down, or use a chainable in response to its effect.

Sadly, the game is moving away from a Spell/Trap destruction focused meta (Its sad when decks aren't using Dark Hole as it isn't good enough), so it isn't the best time for Omega right now.... but the card is still fantastic none the less.

Advanced: 4.25

This card is that good. It allows you to dodge one of the greatest threats to any strategy, which is backrow.

Traditional: 2.5

Think about all the heavy removal here; Raigeki, Ring of Destruction, etc. This card can really save you when you need it.


Today we are looking at: Constellar Omega

"2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn."

This guy is awesome! He can dodge mirror force and the like, all while retaining a decent
Attack and typing. (Light is very easy to XYZ summon with) outside of his immunity to spells there isn't much too hi; but maybe there doesn't have to be. He is solid, I would play him if I had room.

Advanced: 4/5

Traditional: 1/4


Alright!!! Today we have another fantastic card from Lord of the Tachyon Galaxy. This card is a great Xyz monster for the Constellar archetype and can even be used in other decks too. Let’s see what this card can do.

Constellar Omega
Attribute: Light
Types: Beast-warrior/Xyz/Effect
Rank 4
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
ATK/2400 DEF/500

So this monster is nice and should probably be used in every Constellar deck. Whenever you’re worried about an opponent’s spells and traps you can just summon this monster. It only takes 2 level 4 light monsters to make this monster and it is a pretty decent beater/ Omega’s effect is basically a built-in lance so it can protect itself from a lot of cards. The only problem with this monster is that it has no way to protect itself from bigger monsters or monster effects. That can be a problem but it isn’t a huge deal. This monster is pretty great and can also be used in other decks that use Level 4 light monsters. Some other decks that can use this card are Elemental Heroes, Noble Knights, and Lightsworns.

Advanced: 4/5
-Overall this monster is great. It can dodge most spells and traps, and can be used in decks outside of Constellars.
Traditional: 3/5
-This card could actually be a bit useful here. It’s a light monster and that can help a lot in this format.
Art: 3/5
-This card looks a little weird. It looks kind of cool but also looks pretty bizarre at the same time.


Today's Card of the Day Review is #6 on the Pojo's Top 10 Lord of the Tachyon Galaxy Cards list and this card can make an legit argument for being the best Ultra/Ultimate Rare out of the entire set, Constellar Omega.

This is a Rank 4 LIGHT Beast-Warrior with a solid 2400 ATK and a pitiful 500 DEF. It is Xyz Summoned by using 2 Level 4 LIGHT monsters, which gives it a lot of utility in multiple LIGHT-based decks like Noble Knights, Hunders, Photons and Lightsworns among other decks, including Constellars, who gets the biggest boost.

Its effect is also quite useful as well.

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

Pretty much it is a walking Infection Pandemic on legs that works for Constellars instead of Evilswarms. The effect does protect itself, giving it value in other decks. What this means is you basically have to beat it with a monster effect or via battle and since the decks that use it typically pack backrow cards, that isn't exactly easy to do.

However, for Constellars, it's the best thing to come for the deck. By Xyz Summoning this card, you can draw a card off of Constellar Star Chart while being the main Rank 4 Constellar Xyz of their choice. Provided it can survive a turn, you don't have to fear any backrows provided they aren't Counter Traps, adding a huge advantage for the Constellar player. You can even use this offensively by summoning a Constellar monster, activate Torrential Tribute/Needle Ceiling, and then use Omega's effect to shield your monsters from harm. Once you get all of the use you want out of the card, simply Chaos Xyz Change Omega into Ptolemy M7 and draw another card off of Constellar Star Chart.

Outside of this, there isn't a lot of extra hidden tricks that hasn't been covered already. It is a very solid Rank 4 Xyz monster that can (and should) see play in basically any LIGHT deck due to its utility and the ability to beat out commonly-used cards. It is definitely worth picking these up and holding on to them just in case.

Traditional Format: 2/5 (It got some value there but it won't last long, unfortunately).
Advanced Format: 4/5 (While this format is simply way too fast for Constellar Omega to flourish, keep in mind that there is other formats in the near future and Omega is waiting for its time to shine. *pun intended*)

Constellar Omega
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

At number 6 of our top 10 cards from Lord of the Tachyon Dragon is Constellar Omega. Constellar Omega to start has a couple of things going for him. First of all, it has a quick effect, which is always good. Second its quick effect has protection for all your face-up "Constellar", always a good thing. Sadly things start to go downhill. First it doesn’t protect them from Monster effects, second it only affects monsters than you control when the effect was activated and finally 500 DEF! No wonder it has protect against Spell/Trap effects, if not everyone would be playing Book of Moon, the first chance they could get.

Overall, A quick protection effect is really good, but that 500 DEF is just really bad and hurts this card.

Traditional: 3.5/5
Advanced: 3.5/5

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