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Pojo's Yu-Gi-Oh! Card of the Day

One Day of Peace
- #PHSW-EN060 

Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

Card Ratings
Traditional: 4.00
Advanced: 3.88 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Mar. 6, 2013

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One Day of Peace is one of the more interesting Magic cards out there, and one I don't believe we have yet reviewed. Both players Draw one card, and until the End of the opponent's next turn. I've always been rather fond of this card. Note that this card is a 1-for-1 for you, as you give up this card to Draw, but it's a +1 for the opponent. It's a good card, but it's a good card you can get along without. I wouldn't fault anyone for, or not for playing it. But I'd say at the very least it's something worth keeping in the Side-Deck. It's a balanced card though, and I think that's what makes it so good. It's funny too when cards like this get Restricted (or even Banned). Sometimes when people can use less (or none) of a card, it falls out of favor. Then slides back down the list and people just forget about it. I'll be interested to see what happens in the future.


Traditional: 3/5
Traditional Side-Deck: 3.5/5
Advanced: 4/5
Advanced Side-Deck: 4.5/5
Art: 4/5


We hit midweek on our ban list week and we come to: One Day of Peace

“Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.”

This card has been a staple for me in pretty much any deck that isn’t a Tier 1 archetype. On the one hand it is a huge loss for non Meta deck builders; however, it also helps limit the number of solitaire FTK decks. Anything that hits a solitaire deck is welcome in my book as I tend to fall asleep when I don’t get a turn for 30+ minutes.

Overall One Day of Peace is a solid tech choice if you can afford the -1 (Yeah, ok, Spellbooks won’t even care after the next set.) but at 1 it isn’t going to wreck your day as much as it used too.

Advanced: 4/5 (It IS a -1...)
Traditional: 5/5


Today's Card of the Day Review happens to be one of my most disliked cards ever released, which says a lot given how long I have been associated with this game. That card happens to be the newly-Limited Spell card, One Day of Peace.
It is a Normal Spell card with a simple, but powerful, effect. By activating it, both players gets to draw a card and neither player takes damage of any kind until the end of your opponent's next End Phase. This gives you a 1-for-1 card trade while making sure you have little to be concerned about during your opponent's next turn since you can't get hit via damage so no OTK issues. This allows you to hold back cards and, in the case of alternate win decks like Exodia and Final Countdown, gives you extra time to achieve your win conditions.
Unfortunately, this card doesn't take much thought to use correctly and can be a pain to work around. This is a huge boost for alternate wins decks but, also, it has seen a lot of play within Prophecy decks basically around Divine Judgment, whose purpose is to just throw down as many Spells as possible after Divine Judgment's activation.
This card has a lot of power and is justified for its new place on the ban list. This card is so good, it can see play in Traditional. That's something right there.
Traditional Format: 4/5 (It's that good. If you want to play Exodia, this is a must-run at 3 copies).
Advanced Format: 3/5 (Slightly less effective unless you are running an alternate win deck but just as scary.)


One Day of Peace
Normal Spell
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
March 2013 Status: Limited

Next up is another card that has gone from Unlimited to Limited, One Day Of Peace. It seems as always Konami hates any good draw cards. One Day of Peace is simple but powerful, it allows both players to draw a card and then no-one can take any damage until the end of your opponent’s turn. This card was and despite being limited still is a favourite of Exodia and Stall decks as not only does it allows you to draw a card but then your life points are safe from anything the opponent throws at you. Granted the same is true for your opponent but if you play this card you already have put that into consideration.

Overall a powerful card and while it being limited hurts some decks a free card and life point protection means that this will still see some play

Traditional: 4/5
Advanced: 4.5/5

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