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Pojo's Yu-Gi-Oh! Card of the Day

 Photon Pirate
- #ZTIN-EN006 

You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.

Card Ratings
Traditional: 2.14
Advanced: 2.42 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Mar. 20, 2013

Back to the main COTD Page





Continuing the week we look at Photon Pirate. Level 3, Light, Machine, 1000 attack and Defense...Light and Machine are very well supported, and its effect can really be useful in its Deck. Up to twice a turn you can remove a Photon Monster from your Graveyard, and Photon Pirate gains 1000 attack for each Monster removed. So he can have 2000 or even 3000 attack each turn, provided you have the necessary fodder to remove, and he's only Level 3, so I like him, might be fun to use I think.


Traditional: 2/5
Advanced: 3/5
Art: 4/5

John Rocha

The Photon card that we are reviewing today is Photon Pirate. Like the last two cards we have reviewed, this card does everything we want it to do in a Galaxy/Photon deck. First, we can make it a 2000 attacker for use with Galaxy-Eyes Photon Dragon. All you need to do is to special summon Photon Thrasher and summon Photon Pirate or use Accellight to special summon it and use it’s effect to be able to special summon Galaxy-Eyes Photon Dragon. You can also special summon Photon Pirate with Shining Angel, Limit Reverse, Call of the Haunted, or Monster Reborn, and then summon Galaxy Knight, use Pirate’s effect and then special summon Galaxy-Eyes Photon Dragon. That is a lot of resources, but with the right support and against the right deck, it could be worth it.
Banishing Photon monsters from your graveyard is kind of counter productive, but in a tight spot, you could make Photon Pirate a 3000 attack monster to get over your opponent’s big monster. While a good fit in a Galaxy/Photon Dragon deck, it may be better to stick to a rank 8 making theme.
Traditional: 2/5
Advanced: 2/5


Today we sail the deep seas of space (Is that possible?) with Photon Pirate. He has the ability to simply to turn into a huge level beatstick, by banishing one "Photon" monster up to twice per turn, it gains 1000 ATK for each Photon monster you banish, making him up to 3000 ATK. Considering that Photon Pirate is a LIGHT/Machine type, teaming this card with Limiter Removal and Honest in the same turn makes for a very huge monster ATK wise. You could also use Pirate's effect to boost his ATK to 2000 and use him with Photon Thrasher to special summon Galaxy Eyes Photon Dragon. Photon Pirate has his uses, but I can mainly see it being used to be turned into a giant beatstick in various ways, and he also makes for a pretty good top deck draw towards the middle/end of the duel should you find yourself in that situation. Best used in a Photon build.
Traditional: 2.5 LIGHT = 1/2 of Chaos
Advanced: 3 In a Photon deck


Today we are looking at: Photon Pirate

“You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.”

My first thought is how great this guy could’ve been if they had let you banish any monster in an Injection Fairy Lily type of way. As it stands, he is pretty good tech for a photon deck, providing an answer to big threats late game and dodging stuff like Level Limit Area B/Gravity Bind/Messenger of Peace is nice. I just don’t think we have all the needed pieces to make a viable top tier build yet. (Though maybe it would be the next Jeff Jones Physic deck if someone was able to break them open?)

Advanced: 4/5 (In photons)
Traditional: 2/5


Alright!! Today we have a Photon monster that is one of my favorite monsters from the Zexal Tin. Is it a good card? Not really but it’s a Pirate!! That already makes this card awesome. Now let’s see what this card can do.

Photon Pirate
Level 3
You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
ATK/1000 DEF/1000

Alright right off the bat, this monster is obviously only useful in a Photon deck. It can boost its attack by removing Photon monsters from play. The problems with this monster are that it can only use its effect during your turn and that galaxy monsters cannot be used to boost this pirate’s attack. That limits this monsters uses and shows that this monster is only useful in casual play. There aren’t really any other uses for this card outside of that. It isn’t a horrible card but it is very disappointing compared to the other Photon support.

Advanced: 1.25/5
-This monster is not a very good card. It’s slow and probably one of the worst Photon cards.

Traditional: 1/5
-This monster is just not good in this format. It’s too slow and not worth using here.

Art: 2/5
-No eye patches, peg legs, or hooks? It could have had at least one of those features. It really doesn’t look much like a pirate at all. This game could use more pirate monsters but not if they look like this.


Today's Card of the Day Review is another card from the Zexal Collection Tin: Photon Pirate.

It's a Level 3 LIGHT Machine, which is weird considering it is a pirate from scape, that doesn't look very effective early on in the match but can finish the job later as clean-up. It has 1000 ATK and 1000 DEF.

"You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn."

This card is, in a nutshell, a Reinforced Human Psychic Borg for Photons in which the ATK increase is not permanent. To get use out of this card, you need Photon monsters in your Graveyard to banish and this card can easily be a Normal Summonable 3000 ATK monster for just one turn. It's pretty lethal when you think about it.

Unfortunately, that needs Photons in your Graveyard for you to banish first. Also, to make things worse, most Photon monsters is not cards you just want to banish to begin with. You normally want your Galaxy-Eyes Photon Dragon in your Graveyard for Galaxy Knight plays or general revival via Call of the Haunted or Galaxy Zero, you want your Photon Thrashers there since it can be retrieved with ease via The Warrior Returning Alive, and your Photon Sattelite can come back via Galaxy Zero/Call of the Haunted as well. You do get the benefit of using Return from the Different Dimension to make another big play off of this but that is a bit slow to pull off.

Lastly, this only works on Photon monsters and not Galaxy monsters. Even though there isn't a lot of Galaxy monsters you want to banish, you still don't have the option to do so regardless, which only limits this card's ability.

All-in-all, unless you are running a mostly Photon deck, you won't find much use of this outside of a strictly tech as a 1-of. Most cases, you are better off without using this.

Traditional Format: 1/5 (It's really not that great.)
Advanced Format: 2/5 (It's a decent late-game card only if we get more decent/good Photons. Until then, keep this in your crap binder.)


Photon Pirate
You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.

Next up is Photon Pirate from the 2013 ZeXal Collection Tin. Photon Pirate effect basically allows you to Banish up to 2 Photon Monsters and he will gain up to 2000 ATK. So basically you end up with a level 3 monster with 3000 ATK! Also it’s a light machine so you can use Honest or Limiter Removal on it for more ATK. This card is probably best used late game when you would have plenty of Photon Monsters in your grave.

Overall if you want a level 3 powerhouse you would be pushed to find anything better, this lack of anything else does weaken him.

Traditional: 4/5
Advanced: 4/5

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