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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Duck Fighter 
- #LTGY-EN099 

If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.

Card Ratings
Traditional: 1.00
Advanced: 1.90 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 14, 2013

Back to the main COTD Page





If we could play pictures for card art alone, Duck Fighter should be in every Deck. This card has little to nothing going for it I'm afraid. Level 3 isn't bad I suppose, 1300 attack and 1400 defense are, Wind isn't great, but Machine gives it a bit of a boost I suppose. You can Special Summon this card from your Hand or Graveyard by tributing three Tokens from your side of the Field. I mean, Special Summons are usually good. I guess I just see this as too many resources given up for one Monster...a Level 3 Token into a Level 3 Monster wouldn't be awful, but you shouldn't even think about it if you're having to trade in more than one Token. If it were Light or Dark it might have a push but as is, I just don't see it


Traditional: 1/5
Advanced: 2/5
Art: 5/5

John Rocha

Duck Fighter is tailor made for Mecha Phantom Beast decks, as all these types of decks do is special summon level 3 tokens. It is also a Wind/Machine type monster like the Mecha Phantom Beasts. I honestly do not see a great use for Duck Fighter, even in a Mecha deck. We could use it to summon a Totem Bird by summoning a Hamstrat, use its effect to summon two tokens, tribute one to special summon a second Hamstrat, and then tribute the other token to special summon Duck Fighter. That is a lot of stuff to get a 1900 attack monster that can negate one spell or trap card.

At 1300 attack and 1400 defense, Duck Fighter is only going to be good for making rank 3 monsters in a Mecha Phantom Beast deck, Limiter Removal not withstanding. Sense this type of deck is all about summoning Synchro and Xyz monsters, Duck Fighter is not a bad addition to the deck. Unfortunately, Mecha Phantom Beasts are not exactly competitive, which makes Duck Fighter not exactly a good card.

Traditional: 1/5
Advanced: 2/5


Alright!!! The last card review for the week is an effect monster. Let’s see what this monster can actually do.

Duck Fighter
Attribute: Wind
Types: Machine/Effect
Level 3
If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
ATK/1300 DEF/1400

So let me start off by saying this monsters name is pretty cool. Other than that it’s a pretty terrible card. It is most useful in Mecha Phantom Beast decks but it isn’t part of that archetype. All this monster does is tribute tokens to special summon itself from your hand or grave. Its stats are low and its effect can only be used once per turn. This monster’s effect could have actually been really good if it could be used more than once per turn. That would have opened up cool possibilities with Draccossack letting you go into Rank 3 plays.

Advanced: 1.5/5
-Overall this card just seems terrible. It doesn’t create any card advantage and seems like it would be a terrible top deck. I probably wouldn’t even use it in a Mecha Phantom Beast deck.

Traditional: 1/5

Art: 5/5
-This card’s art is pretty cool. It’s one of my favorite parts about this card. It’s just a shame that the card isn’t as good as its art.


Today's COTD Review is another card from the Lord of the Tachyon Galaxy booster set: Duck Fighter.

This OCG import is a Level 3 WIND Machine-type monster with a subpar 1300 ATK and 1400 DEF and it was made for decks that can abuse the use of Level 3 or higher Tokens, like the Mecha Phantom Beast archetype that was introduced in this set.

Here is the quick rundown of its effect:
"If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn."

Pretty simple, really. You basically trade in a Level 3 or higher token and you get a Level 3 monster with some ATK in exchange. If you was in a position to declare direct attacks that turn, trading a 0 ATK Mecha Phantom Beast Token for a 1300 ATK Duck Fighter sounds pretty good. It also works from both hand and Graveyard and you can discard it as a cost for other cards like Raigeki Break and then bring it back on the field afterwards for some small card advantage. Since it is a WIND monster, this can be Tributed to the Graveyard for some WIND support cards like Spiritual Wind Art - Miyabi for example.

Lastly, it can help in bringing out a World Premiere card that was also released in this set, Totem Bird, whose is basically a Evolzar Laggia for Spells and Traps and needs 2 Level 3 WIND monsters, in which Duck Fighter will qualify.

There isn't a lot to cover for this card. It helps makes easy Xyz Summons by trading Tokens (which can't be used for Xyz Material) for Duck Fighter, which can be used. It can also gives you some ATK to apply more pressure to the opponent and it can make controlling the number of Mecha Phantom Beast Tokens on the field even easier to control if you feel like you need additional help. Lastly, it is searchable via Gear Gigant X, which is a nifty little boon for the card.

Overall, it is a decent card that can actually see some play as a tech card. If you do play Mecha Phantom Beasts, it doesn't hurt to pick a copy up in case. It may actually come in handy.

Traditional Format: 1/5 (It just doesn't belong there.)
Advanced Format: 2/5 (I'm sure Mecha Phantom Beasts don't need this in the long run but on the off chance that they want to make use of Totem Bird or they can use additional Token control, Duck Fighter will make that task a little bit easier for them.)

Duck Fighter
WIND/ Machine/Effect/Level3/ 1300/1400
If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
To wrap up this week, is a Mecha Phantom Beast impersonator. Duck Fighter thinks it is a Mecha Phantom Beast because it is a WIND/Machine and it requires tokens, in fact, you would only need to tribute 1 Mecha Phantom Beast Token to get him out. On the plus side it can be special summoned for the hand or graveyard but other than that all you get is a level 3 Mecha Phantom Beast impersonator with the ATK and DEF of a basic Harpie Lady.
Overall, not worthy it, if you are playing Mecha Phantom Beasts just use Mecha Phantom Beasts and not this card
Traditional: 1/5
Advanced: 2/5

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