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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Malefic Cyber End Dragon 
- #YMP1-EN004

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Ratings
Traditional: 2.25
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - July 8, 2013

Back to the main COTD Page





We've got an interesting week of randoms for you, and we open with one of the few Malific Monsters out there. Malefic Cyber End Dragon is a Level 10, Dark attributed Machine Monster, with 4000 attack and 2800 defense. First off, I'm not a big fan of the Malefic Monsters. There can only be one on the Field, only that Monster can attack, and it's dependent on having a Field Magic card out. Plus, you can only Special Summon it by removing the original Cyber End Dragon from your Extra Deck from play. Fortunately, Cyber End Dragon is a relatively simple Monster to Summon. I'd still certainly play the original over this though. I'd hope a card like that (the original Cyber End) would win you the game though, I mean even in that build, I don't see this being a necessary card.


Traditional: 1.5/5 It is Dark after all
Advanced: 2.5/5
Art: 4/5


Today we are looking at: Malefic Cyber End Dragon

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

This guy has been big player in skill drain/necrovalley anti-meta decks since it came out. He packs a huge body, easy summoning condition, and plays well with skill drain or necrovalley. The only big caveat that has always plagued anti-meta decks is the lack of consistency. While most decks can just search whatever monster they need, anti-meta can tutor necrovalley; which is good, but not good enough to bring it up to snuff.

If you play anti-meta focused around skill drain and/or necrovalley play him. If you don't, we'll, don't.

Advanced: 3/5
Traditional: 4/5


Alright today we are reviewing a card that is very important to me. It’s a malefic monster that is one of the easiest 4000 attack beaters you can summon. All you need is a field spell card and then you can summon this guy. It’s just that easy!! So let’s look at what this card can do.

Malefic Cyber End Dragon
Attribute: Dark
Types: Machine/Effect
Level 10
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
ATK/4000 DEF/2800

I’ve personally used a malefic deck for five formats and I think this is the best malefic monster. Malefic Stardust can keep field spells safe but not many cards can get over this monster, especially when combined with Skill Drain. It’s easy to summon and is usually an amazing top deck card.

There really isn’t much else to say about this card. I think it’s a great card but the problem is that it isn’t too useful in the current meta. Malefics lose to Evilswarms because of Evilswarm Ophion and can also have a problem with Prophecies with all of the card advantage that deck creates. Malefic decks tend to do pretty well against the Dragon Ruler match up because of Skill Drain and Necrovalley. So overall I think Malefic Cyber End Dragon is a great card, but it just isn’t very good right now.

Advanced: 3.5/5
Traditional: 2/5
-Malefics are just too slow here. It could be useful against Chaos-based decks but not against much else.

Art: 5/5


Today's Card of the Day Review is Malefic Cyber End Dragon, which is a card that has a few advantages that I'm a little shocked it wasn't taken advantaged of in this format.

To start, this card has a pretty simple summoning cost. You need to do just 1 thing: banish a Cyber End Dragon card from your Extra Deck to Special Summon this. Of course, that means you have less Extra Deck space to spare for the Synchro and Xyz Monsters.

Now, keep in mind that, unless there is a face-up Field Spell on the field when this is Summoned, it will self-destruct, which is a bad thing. However, if you have a Skill Drain on the field, it will negate its effect when it appears and it won't blow up despite there is no Field Spell on the field. Now, going on with that, we have a pretty wide assortment of Field Spells available. For Prophecy, we have access to Secret Village of the Spellcasters. Dragon Rulers have access to Dragon Ravine. You get the idea.

There is something about this card that can easily be abused this format. Well, it is a 4000 ATK DARK monster, which makes it an eligible target for Eradicator Epidemic Virus, the card that basically owns Prophecy decks and, since it is so easy to summon (just need a Field Spell and a Cyber End Dragon in your Extra Deck), unless there is a Evilswarm Ophion or an Vanity's Emptiness face-up on the field, it is always live. In fact, I doubt you can find a quicker way to Eradicator an opponent with minimal resorces (well, there is Fusillier, the Dual-Mode Beast but you get the idea).

Even then, you still got a 4000 ATK monster that you can drop at will to deal with any problem monster via battle. Secondly, it is a Level 10 monster, which allows you to Xyz Summon Gustav Max if you ever need to with another Level 10 monster. Unfortunately, you can't Summon an 2nd Malefic Cyber End Dragon and you can't attack with other monsters with this on the field but, with a 4000 ATK monster that can be summoned so easily, it needs some restrictions.

It is a pretty neat card with its own benefits and weaknesses. It is also perhaps the only playable card out of the Bonds Beyond Time Movie Pack too, which is disappointing.

Traditional Format: 2/5 (This + Limiter Removal = Troll Mode. That is all that needs to be said. I wouldn't be surprised if it fits in this format better than Advanced.)
Advanced Format: 3/5 (One of the quickest ways to set up an Eradicator, 4000 ATK will take down basically any problem monster, and it is a DARK Machine, giving it a lot of extra support. It's actually pretty good overall.)


YouTube Site

Hey guys Today we're going to be doing Malefic Cyber End Dragon (I'm going to call it MCED). Now MCED is a great card, no really, it's an amazing card for this meta provided you have the right set up. Its 4000atk 2800def body gets over just about anything in this meta under Obelisk, He is a walking Eradicator Epidemic Virus target, & He's easily special summoned by banishing his counterpart from the extra.
His only drawbacks are you can only have one Malefic on the field (It's okay it's not many good ones), He's the only one able to attack on your field, & if your field spell is destroyed he goes with it.
Overall coupled with a great field spell (Necrovalley or Geartown) he can be amazing

Trad:1/5 (Not much love here0
Adv: 3/5


Malefic Cyber End Dragon
DARK/Machine/Effect/Level 10/4000/2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

This week we are looking at a Hodgepodge of cards that surprisingly haven’t been reviewed before. First off we have Malefic Cyber End Dragon, one of Malefic’s main powerhouses, the other is Malefic Rainbow Dragon but this is better, since it can never result in a dead draw. Malefic Cyber End Dragon has all the horrible conditions that plague the Malefic type, only allowed 1 on the field, you cannot attack with any other monsters, no field = no monster and it doesn’t have any unique effect. Still it does have 4000 ATK so it will destroy most things the opponent throws at it.

Overall, a solid card and a must for Malefic Decks, but not much uses anywhere else and the stupid conditions don’t help.

Traditional: 3/5
Advanced: 3/5


This week contains an action-packed line of cards that we have never touched before. All of these cards are rather dated, but they all have very interesting uses and applications. Some good, some bad, but this will definitely be an enjoyable week. We got some CXyzs next week and following that we have a Noble Knight kick-off. We’ll top that all off with top 10 list for the Judgment of Light booster, and it all starts now, here, on pojo.com.

We’ll be kicking this party off with Malefic Cyber End Dragon. This tough robot is the best out of all the Malefic monsters. Ok, so Rainbow Dragon and Paradox Dragon match it in ATK and Truth Dragon has 5000 ATK, but MCED is also the easiest to summon. The only real issue is that you need the original Cyber End Dragon Fusion Monster eating up an Extra Deck space (admittedly better than eating up space in the Main Deck). I draw MCED. Is there a Field Card active? There is? BOOM! Instant 4000 ATK. 

An easy-to-summon monster with 4000 ATK? Well that’s gotta have some restrictions, right? It does. If you want to play two at once, you will need Book of Moon and Skill Drain (truth be told, MCED is so powerful, you don’t need to be obsessed about having more than one at once). MCED is the only monster that can attack, so your opponent can just keep playing Defence monsters and you’ll never be able to Direct Attack. The biggest weakness is that if I can find a way to make sure there is no faceup Field Card, MCED is going bye-bye. Ouch. 

I bet you’re asking, “With all these possibilities, what combos can I do with MCED?” There are a bunch. MCED has a lot of stinky effects, doesn’t it? Have you ever heard of Skill Drain? It’s a fun Continuous Trap that negates all monster effects as long as they are on the field. This means it can be a backup in case your Field is about to get destroyed or even as a replacement for the field altogether. Not only that, having Skill Drain out means ALL your monsters can attack for a malicious rampage! Also, being a hi-ATK Dark monster means Deck Devastation and Eradicator Epidemic Virus are other uses for MCED. Also, you can use Galaxy Queen’s Light to turn all your monsters into Level 10 and Xyz Summon Superdreadnought Rail Cannon Gustav Max or Superdimensional Robot Galaxy Destroyer, but that’s a tad bit excessive. 

MCED is extremely splashable; it is meant to be an emergency 4000 ATK (8000 if combined with either Megamorph or Limiter Removal) and can be played in any Deck that uses a Field and/or Skill Drain. Of course, you will need to run Cyber End Dragon, but that doesn’t necessarily mean you HAVE to be able to summon it. In fact, the only Deck that should be able to summon CED (besides Cyber-Stein, Future Fusion, or Metamorphosis in Traditional) is a Cyber Dragon Deck, which shouldn’t have MCED anyway since they don’t use Fields or Skill Drain. If you have MCED, you have CED only to pay its cost; don’t try to use them together! The Field Spell of the Crystal Beasts, Ancient City – Rainbow Ruins, is difficult to destroy, so MCED can work there, especially considering how Crystal Beasts are lacking in power. Gravekeepers can also use it, as Necrovalley slows down a lot of Decks, and Gravekeeper’s Descendant can help clear passageways for MCED to attack. As I said before, a Deck focused around Skill Drain does not even need a Field to play MCED. A place where MCED can truly shine, however, is in a Machine Deck. Specifically, I’m talking about a Machine Deck that runs a lot of Fields and Skill Drain (sometimes also Gadgets and Machina).  This Deck’s favourite Fields are Necrovalley and Geartown. The Deck is focused on destroying Geartown, summoning Ancient Gear Gadjiltron Dragon from the Deck. Necrovalley is a backup Field as it happens to directly hinder a lot of important cards. Skill Drain also helps to negate monsters’ effects, including the negative effects of MCED.

Niche Decks: Malefic, Machinatown, Skill Drain, Crystal Beast, Gravekeeper

Ruling Clarification: Even if I have out a Malefic monster with Skill Drain, I still won’t be able to bypass the part that says, “There can only be 1 face-up Malefic monster on the field” because the Malefic monster in my hand says the same thing meaning I can’t put it down, since Skill Drain can’t touch the hand. If for some reason all the Malefic monsters on my field were facedown, I can play more, then if Skill Drain is active, I can Flip Summon the facedown ones.

Ruling Clarification #2: Suppose my Malefic monster is being supported by my Field Card. If I want to activate a new one, I must destroy the old one. There will be one point where there is NO active Field Card at all, so once I activate a new one, my Malefic monster will be destroyed. If my opponent were to activate one, mine will only get destroyed when the other one resolves, so right after mine gets destroyed, my opponent’s will be on the field, so my Malefic won’t get destroyed.
Trad: 1.5/5 (Fields are not important at all with Skill Drain only minimally so, so you would probably be better off trying to set up an OTK with Cyber-Stein, Future Fusion, or Metamorphosis with the original CED using Megamorph or Limiter Removal)
Adv: 4/5
Aesthetics: 5/5 Like the duelist that used them, monsters wear black masks after they’ve been transformed into Malefic monsters. Each of CED’s heads are uniquely shaped, so it’s interesting to see the black mask covering half of each face, along with all the other “sinful” decals. It’s probably a shame that it doesn’t carry the original’s Pierce, but it might be broken then. If you’ve watched the Bonds Before Time movie, the overuse of Synchros caused the Meklord Emperors to come and destroy Earth. Paradox went back in time and stole Zane’s Cyber End Dragon, transforming it in order to kill Pegasus so that Synchros would never be invented. In the card game, there are a total of ten Malefic cards. There a Trap and Field Spell, and all the monsters are Dragons, except their Tuner monster and Cyber End Dragon (which is kind of like a Dragon). In an actual Malefic Deck, there are many notable Fields to choose from out of currently eighty. As the Malefics Banish their original versions to be summoned, Chaos Zone can help with that theme. Speaking of Banishment, Future Visions can help inhibit the opponent’s Normal Summons, since a Malefic Deck itself rarely Normal Summons. I’ve seen Pseudo Space used before to copy the effects of Fields in the Graveyard, but I wouldn’t say it’s ideal. Magical City Endymion can protect itself from destruction, and would be better if you could find a productive way to use its Spell Counters. In my opinion, the best Fields are Malefic World, Necrovalley, and The Seal of Orichalcos. Malefic World can search any Malefic card, including MCED. Necrovalley is good for overall disruptive purposes. Orichalcos’ best feature is that it’s hard to destroy in general, though it gives a power bonus as well.

Riddle: What goes up but doesn't go down? Answer on Friday.


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