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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Axe of Fools 
- #STBL-EN058 

The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.

Card Ratings
Traditional: 1.10
Advanced: 1.90 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - July 10, 2013

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Axe of Fools is a fairly interesting Magic card, although when was the last time you saw someone play Axe of Despair? That should about wrap things up here, but let's say for the sake of argument it doesn't. Like Axe of Despair, the equipped Monster gains 1000 attack. However, unlike Despair, said Monsters effects are negated, and the controller of the Monster equipped with this card takes 500 points of Damage each turn. The Damage is negligible, it would have to really add up to be a problem. The effect negation is good if you're using it on your opponent's Monster, but 1000 attack increase is a lot.


Traditional: 1/5
Advanced: 2/5
Art: 2.5/5


Alright today we are looking at an equip spell card that’s pretty interesting.  It can be useful but is it really worth playing?  Let’s see exactly what this card can do. 
Axe of Fools
Equip Spell
 The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
The reason I think this card is interesting is that it can be used effectively on either your monster or your opponent’s monster.  It raises the attack of the equipped monster but the controller of that monster takes some damage during each of their standby phases.  It also negates the monster’s effects. Now this card is great when used with monsters like Beast King Barbaros, but it can also help you negate your opponent’s monster effects if they’re causing problems.  The problem with this card is that there are better cards that negate monster effects.  Fiendish chain and Breakthrough Skill both do this card’s job better.  There are also better cards that you can use to boost your monster’s attack points. 
Advanced: 2/5
-Overall this card is decent but it just isn’t worth using with all of the other options we have.
Traditional: 1/5
Art: 5/5

Axe of Fools
Equip Spell
The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.

It seems you can’t go a week on Card of the Day without encountering at least 1 effect negation card. Axe of Fools is a strange card that can work for and against you. You could equip it to something like Barbaros and have a 4000 ATK monster put have the risk of losing life points each turn. Or you could give it to your opponent’s monster, so they lose their effect and they will lose life points, but now their monster is even stronger. There is also the problem of it being an equip card, it can be easily destroyed. Also you have to consider the all the other effect negation cards out there, that it might not be worth putting this even in your deck.

Overall strangely though it is called Axe of Fools, it has to be played smartly, but with so many better and faster negation cards, it’s probably not worth it.

Traditional: 1.5/5
Advanced: 2.5/5


Equip Cards have always had a bad rap. Not only are they destroyed easily since they need to be faceup all the time, they also get destroyed if the equipped monster is removed from the field or gets flipped facedown. The effects they provide are usually minimal (good cards can destroy other cards or get you more cards, not change your stats), so they better be pretty darn good. Worse, if you’re relying on that ATK boost to beat an enemy monster and MST is used on attack declaration, you will hurt. Does our Foolish Axe cut the chase? Similar to the “Forbidden Garden” Quickplays (Forbidden Lance, Chalice, Dress), Fools has positive and negative effects. Its positive effect matches the classic Axe of Despair’s 1000 ATK boost, which is respectable, enough to get the monster stronger than other monsters of its Level. Now, a negative value multiplied by a negative value is positive, so of course you’d want to Equip this to a strong monster with bad effects. The 500 damage each turn is more annoying than anything else.
There are two ways to really use Fools; you can equip it on your monster for the ATK boost and to negate your ill effects or equip to an opponent’s monster to cancel its effects and consistently deal 500 damage per turn. “Multi-functional,” sure, but these are two very different ways to use the same card and I’d rather have a single, dedicated card that suits my theme than to throw a bunch of cards together with ragtag strategies. It’s a very unimportant card, but I guess I’ll list its uses in the next two paragraphs.
A Skill Drain Deck uses the likes of Beast King Barbaros and Fusilier Dragon the Dual Mode Beast to use their effects to summon themselves easily then rely on the Skill Drain to remove their negative qualities after they get on the field. Usually running triple Skill Drain would be enough, but Fools is unique as a Spell Card that can act as a “mini Skill Drain.” If I haven’t gotten my Skill Drain yet, I can summon Beast King Barbaros, equip him with Fools, then watch him go up to 4000. Even if Fools gets destroyed, he’ll still be at 3000. However, Forbidden Chalice is a Quickplay that also negates monster effects, and since Barbaros and Fusilier only need to be negated once to be unleashed, Chalice is just more convenient. In this regard, you would only ever need Fools for elongated use such as for Beast Machine King Barbaros Ür or as a backup protection like for Malefics, but that is really clumsy. There is a new 3000 ATK monster coming out this August 9 that can be Normal Summoned without Tribute but will destroy itself afterwards. The ruling on whether it still destroys itself with Axe of Fools is somewhat unclear, but I think it does. Since your own card is dealing effect damage to you, you can take advantage of it with Prime-Material Dragon or Black-Winged Dragon, but this is usually more trouble than it’s worth.
It’s even worse when you use it defensively. Sure, you can equip it to the opponent’s monster, negate its effects, and deal 500 damage (veeeery sloooowly). That assumes your opponent doesn’t Tribute the monster or uses it for Synchro/Xyz, too. I would assume you have some attack protection, so the 1000 ATK increase doesn’t matter as much (although giving your monsters ATK boosts is something best avoided). It’s unique in how it can both negate effects and burn, but it does a poor job at it. Besides, stall burn is not as good as it was a few years ago and nowadays, the rare Burn Deck prefers to deal its damage all in one blow, usually with Magical Explosion or Chain Strike. If you are indeed going the stall route, I’d rather use Lava Golem (does twice as much damage and sooner, can also remove problem monsters, and even has the same scenario of giving your opponent a big monster) or Fiendish Chain (stops the target from attacking and using effects, and is just a good card in general).
Trad: 1/5
Adv: 1.5/5 (I admit it’s a pretty unique card the way it can negate an effect on the spot, but not one worth bothering over, especially if you have Forbidden Chalice)
Aesthetics: 4.5/5 Exiled Force is a Level 4 monster that used to be a popular form of monster removal. As seen in the Continuous Traps Royal Oppression and Royal Prison, they used to have trouble with the government and got thrown in jail. They later took up jobs as mercenaries, and gained the ability to lynch other monsters. If you look at the art of Exiled Force, you can see a bald guy with a metal brace on his head. They started to travel across the country and became the Nomadic Force, turning from Earth to Wind Attribute. During their journey, they picked up a lot of Equip Cards, although they were only able to afford Equip Cards that hurt them. Baldie in particular picked up the Axe of Fools. The negative Equips tolled on them; their troop dropped to only four members, turning them into the Dark-Attribute Missing Force. Baldie, still carrying his Axe of Fools, has now taken an interest in flowers and butterflies. The design of Axe of Fools was likely based off of the old Equip Axe of Despair. There are five different “Axe” Equips, but based on the Japanese name, some of them are “Akkusu” and some aren’t even Axes. Axe of Fools, Axe of Despair, and Gravity Axe – Grarl all fall in the “Ono” category, practically killing any chance of creating an “Axe” support group. That said, Fools is a really nicely designed Equip Card (artwise).
Philosophy Corner: Yesterday I said I will be writing about my Decks. I invite you to tell me about your Deck so I can review it as well, and if you permit me, I will also publish my review of it.


YouTube Site

Hey guys today we're going to be doing Axe of Fools and I'm starting to see what we're doing here...... It's Malefic Skill Drain week! (Or it seems -_-) Well Axe of Fools is a card that kinda makes me think.

On one hand you have a card that negates monster effects and gives it an 1000 point attack bonus. This could used in some good combos such as negated the previously mentioned Beast King Barbaros and make it 4000atk. On the other hand it's an equip spell card so it's versatility (being able to negate on your opponents turn) is completely taken out of the equation. I mean I guess it could negate continues effects, but that really doesn't help too much. The last effect (The controller of the monster takes 500 during each of your standby phases) is just bad. Maybe sometime in the future this card may be good, but for now.... Forget it about it!
Trad: 1/5 (Wanted to give it a 0)
Adv: 1.5/5 (Better, just not good)

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