Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 16, 2013
Today we come to a stronger Fire Fist Monster, in
Brotherhood of the Fire Fist-Snake. This is a Level
4, Fire attributed, Beast-Warrior, with a strong
1800 attack and a low 600 defense. Apparently you
can't have a high attack and defense, these guys
boast one or the other. Snake almost seems counter
productive to the Deck, as he lets you set a Fire
Formation Trap Card from your Deck if a Fire
Formation Magic Card is sent from your Field to the
Graveyard. Also once per turn, if you control no
other Monsters, you can send two face-up Fire
Formation cards you control from the Field to Draw
one card. Drawing is good, but that's a -1. You give
up the TWO just to Draw ONE. But it is good this guy
fetches Traps, instead of Magic Cards. Ultimate Fire
Formation-Seito is the Trap of choice to take. There
are only a handful of Fire Formation Magic/Trap
cards (8 I believe) at present to take, maybe that
will change in future sets.
Snake, why did it have to be Fire Fist - Snake. A
level 4 FIRE/Beast-Warrior (Not a reptile?) with
1800/600 for ATK and DEF. I can see the purpose of
Snake in the deck other than being an 1800 attacker,
is being able for him to get out the Fire Formation
traps cards and have them set for you to use next
turn whenever a faceup Fire Formation Spell/Trap is
sent to your graveyard. He can also send two face up
Spell/Trap Fire Formation cards you control to the
grave to draw a card AND get another Fire Formation
trap card from your deck set on your side of the
field, that's not bad. It remind me of using Cards
of Consonance with White Stone of Legend a little
bit. You get to draw a card and set a Fire Formation
trap to be used soon. The downside is your opponent
will know what to expect and will be able to prepare
for it, if they are able to. And the fact that it is
a trap card that is being set makes it a prime
target for the triple Mystical Space Typhoons and
Heavy Storms of the world. So here's hoping
yesterday's card is face up on the field to protect
whatever you get. Snake is good at what he does,
being a decent attacker with a cool little draw
engine/search ability built it.
Tomorrow: EVEN MOAR FIRE!
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