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Pojo's Yu-Gi-Oh Card of the Day

Number C32: Shark Drake Veiss
- #ABYR-EN039 

4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.

Card Ratings
Traditional: 1.50
Advanced: 2.17 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Jan. 10, 2013

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All right, today I'm going to look at two cards. As we're looking at the Chaos version of Number 32, but haven't looked at the original, I intend to compare and contrast the two. At present, this is one of only three Number Monsters to have a Chaos variant. Now, let's begin with Number 32: Shark Drake. Shark Drake is a Rank 4. Water type, Sea Serpent XYZ Monter, XYZ Summoned with three Level 4 Monsters. With 2800 attack (and 2100 defense) Shark Drake is powerful for a Rank 4 Monster. Once a turn, when Shark Drake destroys a Monster by Battle and sends it to the Graveyard, by detaching an XYZ Material, it can Special Summon that Monster back to your opponent's side of the Field in attack position. Said Monster loses 1000 attack, and then Shark Drake can attack that Monster again. I really like Shark Drake, and I really like he doesn't have the stipulation of three WATER Monsters for XYZ Summoning.


Traditional: 3/5
Advanced: 4/5
Art: 4.5/5

Now as for Number C32: Shark Drake Veiss, everything is the same, except you need FOUR Level 4 Monsters to XYZ Summon here. Although you can use its not Chaos variant for XYZ Summoning, certainly a good thing. If you choose to do so, any XYZ Material on Shark Drake become Material to this card as well. So you could potentially have a plethora of XYZ Material for this Monster. Now during either players' turn (note that nothing is specified in the aspect of once per turn) you can detach an XYZ Material from this card, and Banish a Monster from your Graveyard, to target one face-up Monster on the Field, and make its attack and defense 0 until the End Phase. I like the effect, I really do, but I think you should get more for what you're putting into this. OH, and this only works if your Lifepoints are 1000 or less. That is what completely kills the card for me. You're better off using the original.

Traditional: 1.5/5 The Lifepoint stipulation can really hurt you in Traditional Advanced: 2.5/5
Art: 5/5

John Rocha

Number C32: Shark Drake Veiss has a pretty nifty effect that makes it possible to destroy just about any monster in the game. Unfortunately, your life points have to be 1000 or less. If they are that low it usually means you do not have the resources to protect your life points so getting 3 level 4 monsters on the field is probably not feasible. I say 3 level 4 monsters because you are almost never going to use 4 as all you have to do is summon Number 32: Shark Drake and overlay Veiss.
At 2800 attack, if it does manage to get its effect off to reduce a monster to 0 attack, you will be doing some pretty heavy damage to your opponent’s life points. Shark Drake has the same attack and can do roughly the same thing but reduce a monster’s attack by 1000 instead. Honestly, I do not see Veiss being played a lot. That having 1000 or less life point requirement just kills this card. However, if you are playing Shark Drake, go ahead and play Veiss.
Traditional: 1/5
Advanced: 2/5


I'll be honest, stats aside, I am not really impressed by this card. You could use Number 32: Shark Drake as Xyz material to summon C32. You get the Xz materials that were attached to Shark Drake and place them as Xyz materials for Veiss. His effect leaves me, just meh. If your Life Points are 1000 or less, during either player's turn, you can detach 1 Xyz material from this card and banish 1 WATER monster from your graveyard, target one monster on the field, it's ATK and DEF become 0. My biggest problem C32 is that right there. Way too situational, and if it's at that point of the game, you may not win. Im not saying that's impossible, but to get out C32 at that point may or may not happen, depending on your situation at the time. Also the banishing could set up some play a little later on, but if your life points are 1000 or less, anything can happen. If you want a card that drops your opponent's monster ATK stat to 0, try Mini-Guts, don't know what it is? Look it up.
Traditional: 2
Advanced: 2

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