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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Cards of 2013
#10 - Star Eater

1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

Card Ratings
Traditional: 3.17
Advanced: 4.14 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Dec. 18, 2013

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We're starting our Top 10 Cards of 2013 Countdown! At #10 is Star Eater, a card I'm still rather fond of. Star Eater is a beast of a Synchro Monster, and has awesome art. This is a Light attributed, Dragon type Monster, with 3200 attack and 2800 defense. Star Eater is a Level 11 Synchro Monster, Synchro Summoned with one Tuner and one or more non-Tuner Monsters. Level 11 likely means three Monsters, as even a Level 4 Tuner means you still need a Level 7 Monster to pull it off with just two. Star Eater is a shutdown Monster, and has a lot of great things going for him. He can only be Special Summoned by Synchro Summon. and not be Special Summoned in other ways. It's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. Furthermore, if this card attacks, it is unaffected by effects until the end of the Damage Step. This is a brute of a Monster, and it should be one, if you're running Synchros anyway, you should be using.


4/5 Both Formats

Art: 5/5

John Rocha

Our next 10 reviews will be over the top 10 monsters of the year and there were some good ones that changed the game. I would not say that today’s card changed the game, but Star Eater is definitely a powerful card. All you need is a tuner and a high level monster or the ability to summon several monsters and a turner. Decks like Synchron, Fabled, and Flamvell’s can summon a lot of monsters at one time, while Dragon, Harpies, and Fairy decks can summon a big monster and a tuner.

I like to play Mist Valley Soldier in my Harpies deck. I also play Tempest, Dragon Ruler of Storms, so all one has to due is special summon a Tempest and normal summon Soldier to Synchro summon Star Eater. In fact, any deck playing a Dragon Ruler (level 7) and a level 4 tuner can summon Star Eater with ease. That is why Star Eater was so popular in a Dragon Ruler deck because besides the four different Dragon Rulers, it played Debris Dragon. In Dragon decks that play Red-Eyes Darkness Metal Dragon, all you need is Red-Eyes and Effect Veiler. In other decks that play Metal Reflect Slime or Tragoedia, all you need is an Effect Veiler.

Once you go to summon Star Eater it is a beast to stop. You can not negate the summon or respond to the summon one it hits the field. Then it can not be affected by any other card effects once it attacks. With 3200 in attack, there are not many monsters that can stand up to this bad boy. Hence the reason Star Eater makes out top 10 list.

Traditional: 5/5
Advanced: 5/5


Star Eater
LIGHT/Dragon/Synchro/Effect/Level 11/3200/2800
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

At Number 10 of Our Top 10 cards of 2013 is Star Eater, the first Level 11 Synchro Monster. In fact level 11 for some reason is a very rare level in Yu-Gi-Oh with around 5 cards being of this level.

Still Star Eater is a generic Light/Dragon with 3200/2800 DEF which is actually pretty weak making it the 2nd weakest level 11 after Yubel: Terror Incarnate. Still as always weak stats for a level means a good effect. Well the bad news is that terrible condition,” Must be Synchro Summoned, and cannot be Special Summoned by other ways.” So that’s a lot of its playability gone. Still it as loads of protection, mainly having the same summoning protection as Obelisk the Tormentor so all your hard work isn’t going to be ruined the minute you summon it. Always it has protection when it attacks, so that helps as well.

But then things go downhill, it has no protection outside these, so it is completely vulnerable during the rest of your turn and all of your opponent’s turn. So it makes you really wonder if it is worth the whole summoning thing, when other synchro monsters are easier to get out.

Overall, a lot of good protection for when you get it out, but the low stats means that it isn’t really worth it.
Traditional: 1/5
Advanced: 3/5


Star Eater

Howdy there, today's card is Star Eater one hell of a boss monster, this bad boy is one for the books and starts our top 10 week. A generic level 11 Synchro that summon cannot be negated, not many decks can pump him out, but oh boy when they do his engine is running at full speed. Seriously if only a deck could bring him out first turn consistently the damage he could do. Not much can really stop him and with the amount of ways you can protect him he can stay around for a while. Probably my most favourite card from Judgement of the Light. Even by the name he is a dragon that eats stars, how insane is that? A Dragon big enough to eat a star, to put that in comparison he is bigger than shenron. My yugi-drenaline is pumping, gah! So coooool!!!!

Traditional: 4/5 (Still powerful here especially with the flurry of tuners to use to get him out)
Advanced: 5/5 (Sadly he isn't popular, since XYZ is still well XYZ, but dear zombie jesus, a dragon that eats stars -mind blown-)

Art: 5.1/5 I'll say it again Dragon that EATS STARS!!! Holy Hell!


Hey everyone, welcome to the first of our Top 10 cards of 2013 review. Today we cover Star Eater, probably the nastiest Synchro to come out this year (though admittedly one of few.)

First off, those stats. Level 11 is awkward, though I'll admit that back in the day when I endorsed the Nordic deck, there was more than one occasion I wished I had a level 11 Synchro to use. That aside, it's not hard to do. A popular method lately was to summon any of the E-dragons and then normal summon Debris Dragon, thus giving you your 4+7 easy synchro of this. And when it happens, it's hard to stop, since all the conventional methods go out the window. No warning, no bottomless, no mirror force, etc. All attached to an almighty 3200 attack stat.

Now though, with E-dragons finally about to get what they deserve, your options will be more limited. I ran a copy in Spellbooks to use with Effect Veiler and Spellbook of Life, but that's barely a legit option, more of an "oh look this happens to work 1 in a 1000 times." Really it depends on the deck; if you happen to have 11 stars worth of stuff on the field, then by all means go for this. I'm not going to cover every combination of monsters that can summon you this. There are way too many options and being a generic level 11, it's available to everyone.

So yeah, not the most ground-breaking card of 2013, but it's a great card nonetheless. It gives you options in awkward situations you might not have had before, and being unstoppable by normal means just makes it all the better. Keep one on hand for any opportunity you might get to use it.

Traditional: 2/5
Advanced: 4/5
Art: 5/5

Thanks for reading!


Hello Pojo Fans,

We're nearly to the end of 2013 and that means the Top 10 of 2013 in Yu-Gi-Oh. To start things off, the #10 ranked card of 2013 is Star Eater. This nifty Light, Level 11, Dragon-type Synchro monster has 3200ATK/2800DEF, and is quite playable. Needing 1 Tuner and 1 or more non-Tuner monsters, Star Eater must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

Star Eater is a light, dragon, both those traits have support and allow playability. Remove Star Eater for Chaos Sorcerer or Black Luster Solider-Envoy of The Beginning after Star Eater has served its purpose. 3200 attack is pretty good for a level 11 monster. Star Eater only needing one tuner and one or more non-tuner monsters gives it more playability than if it had required tuners or levels for its non-tuner materials. What really makes Star Eater great is it's effects. It's Synchro Summon cannot be negated, so when you sync for this dragon, he's coming out. When Star Eater hits the field, card effects and cards cannot be activated. You bring out Star Eater, no need to worry about Bottomless Trap Hole. And finally, “if this card attacks, it is unaffected by other card effects until the end of the Damage Step”. When Star Eater attacks, it's attack is going through, and with 3200 attack, that will be a problem for your opponent. If you can protect Star Eater after it is summoned and attacked, it can reduce the resources available to your opponent.

Not all decks can Synchro Summon a level 11 monster. The Extra Deck is pretty packed these days, so decks have to be able to play this monster reliably to free up a slot for this dragon. Though it may have protection when you summon it, and when you attack, it is left out in the open after the Damage Step. You won't always have ways of protecting it, nor will you always want to use things like Forbidden Dress or Forbidden Lance to protect it. Plenty of ways to deal with this card between its Summon and the Battle Phase, as well as after the Damage Step. A Compulsory Evacuation Device can sting pretty badly. If it was protected once per turn, during either players turn from a card effect, then it would be something much tougher to deal with. If Skill Drain is already on the field you won't be playing this guy until you get rid of it.

Advanced-4/5- Better, more playable, but XYZ is still first choice before Synchro now.
Art-4.5/5- A lot going on and I like every bit of it.

Until Next Time,


Human Puppet

10 – Star Eater

I got an Ultimate Rare Star Eater & I love this dragon. It's a decent card with impressive stats, a sweet picture and the fact it has built in protection, EPIC!!! Of course the fact people have to declare when they're in the battle phase before attacking and Compulsory Evacuation Device is a thing can be annoying. Regardless, this is an amazing monster that is going to do something once it hits the field, if you're summoning this you're probably going for game. If this happens to just sit on the field though it's nothing more than a big monster. Depending on the resource investment losing this monster could be very costly but if you're a smart player you're not going to invest resources into something that isn't a win or hasn't already paid for itself. The only reason this monster isn't getting a perfect score is because it requires you to engage in battle to net field advantage and can't be special summoned through any method other than synchro summon.


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