Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Top 10 Cards of 2013
#2 - Mecha Phantom Beast Drassosack
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 2, 2014
Back to the main COTD
Runner-up for best card of the year belongs to...Mecha Phantom
Beast Drassosack. a Rank 7, Wind attributed XYZ
Monster, with 2600 attack and 2200 defense, who is
XYZ Summoned with two Level 7 Monsters. Once a turn
you can detach an XYZ Material from this card to
Special Summon two Mecha Phantom Beast Tokens
Machine, Wind, Level 3 with 0 attack and defense.
The Mecha Deck runs off Tokens for various reasons. For combos,
protection, sacrifices, just to name a few reasons.
The ability to produce two in a turn from one
Monster is excellent. Speaking of Tokens, while you
control at least one, this Monster cannot be
destroyed by Battle OR card effects.
If ridiculous protection weren't enough by tributing a Mecha
Phantom Beast Monster, you can target one card on
the Field and destroy it. Drassosack can't attack if
you use that effect, so destroy something bigger
with it. This is the heart and soul of the Mecha
Phantom Beast Deck. Get him out soon, keep your
Tokens, he can win you games.
Mecha Phantom Beast Dracossack
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from
this card; Special Summon 2 "Mecha Phantom Beast
Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
While you control a Token, this card cannot be
destroyed by battle or card effects. Once per turn:
You can Tribute 1 "Mecha Phantom Beast" monster,
then target 1 card on the field; destroy that
target. This card cannot attack during the turn you
activate this effect.
Happy New year! At number 2 of Pojo's Top 10 cards
of 2013 is Mecha Phantom Beast Dracossack.
Mecha Phantom Beast Dracossack is a Rank 7 Machine.
with 2600 ATK and 2200 DEF which are solid stats.
Mecha Phantom Beast Dracossack has three effects
which nicely roll into one another. First by
detaching 1 material he can special summon two Mecha
Phantom Beast Tokens, two monsters for 1 material is
very good. But now that he has Tokens, he can't be
destroyed by any means until the tokens are removed.
But he can use 1 of those tokens to destroy a card
on the field and still have 1 left to protect him.
While he maybe a Rank 7 he is easy to get out, cards
like Harpie Channeler and the Dragon Rulers can help
Overall a great card with no stupid conditions to
ruin it, just a solid machine with three simple and
effective effects, and that is what I like to see in
Mecha Phantom Beast Dracossack
The effectiveness of this card will vary on the
format and how many accessible LV8 monsters there
are to summon this big guy. When Dragon Rulers were
at their peak, Dracossack saw lots of play. But now,
with the recent limitings and bannings, it's a bit
harder (but still far from impossible) to summon.
With strong stats, a protection buff, creation of
tokens to use for whatever you wish, and quick easy
removal, Dracossack is well worth his cost (2 LV8
monsters) to summon. Whether they take a little bit
of work to attain or (especially) if you can bring
him out with ease. But still, how this card will be
assessed throughout time will primarily be based on
how easy it is to summon it.
Advanced: 4/5 (Very Good)
Traditional: 2/5 (Okay)
Hello, my dear readers. I am Terrorking, known
far and wide with lofty titles such as the guru of
greatness, the marquis of marvelous, the sultan of
superb et cetera et cetera. It is with these reviews
that I shall claim yet another epithet, the
conquering king of card reviews. Well then, now that
the introduction is over, let us begin our journey
together on the flying battleship that thinks it's a
dragon, Mecha Phantom Beast Dracossack.
It shouldn't come as a surprise that this is one of
the best cards of 2013, and if it does you will need
to pay very close attention (I mean, have you looked
at any decklist throughout the year?). The deck that
makes the best use of this card is the Dragon Ruler
deck, with its assortment of Level 7 Dragons that
come out from the hand and graveyard for little to
no cost (it's actually no cost). But even this
mighty stallion of a deck has a fault: it can't keep
up field presence, largely due to the dragons
retreating to the hand. That's where Dracossack
comes in: you can now overlay your two Dragon Rulers
and summon this behemoth. Here's the beautiful part,
you get to detach a Dragon Ruler (which means you
can use it later or immediately since they can
summon themselves from the Graveyard) to create two
tokens. Now if merely creating two tokens was all
Dracossack did, the card would still be pretty good,
since a +1 cannot be a bad thing, but Dracossack
goes above and beyond the call of duty by making
itself immune to destruction while you control these
tokens. Now THAT would be enough to make any card
glorious, but Dracossack goes above and beyond the
above and beyond the call of duty by tributing one
of the tokens to destroy a card on the field. The
sheer utility this card has is near-absurd, and has
more combos that kill than all of your local burger
joints put together. Let's look at the main, shall
Summon Dracossack ---> Make your tokens ---> Tribute
them to summon Light and Darkness Dragon (thus
locking down your opponent) or Fog King (if you're
in that pesky Dragon Ruler mirror match) OR tribute
the tokens and Dracossack to summon MOISTURE CREA-
errr, I mean Obelisk the Tormentor. Yes, these
tokens open the door to making any Tribute monster
playable. And often times, all that stops them from
being so is the fact that they're, well, tribute
And that's just taking into account the Dragon Ruler
deck. With Divine Wind of Mist Valley up and a few
Harpie Dancers, you'll be making Dracossack by
overlaying your Ancient Fairy Dragons, and then you
can make your tokens and Synchro into yet another
Ancient Fairy Dragon by summoning Effect Veiler, or
more practically for that deck, a level 9 or 10
Synchro monsters. In Dracossack's own archetype,
Mecha Phantom Beasts, he creates valuable tokens to
fuel the weaker guys' effects and keep them alive
through your opponent's turn.
The best way to deal with Dracossack is to stop him
from being summoned at all. If you cannot, there's
always the very trusty Effect Veiler, Breakthrough
Skill and Fiendish Chains. Let them guide and
But here's the real reason to use Dracossack: it's a
dragon plane. You can be riding the skies like your
name is Seto Kaiba. Look at you, you stylin' devil.
Tradition: 2 (Level 8 is king here. And by "Level 8"
I mean Chaos Emperor Dragon)
Advanced: 4.5, when being used in Dragon Rulers.
3.5, everywhere else