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Pojo's Yu-Gi-Oh! Card of the Day
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Top 10 Judgment of Light Countdown

#7 - Armadeus – Keeper of Boundaries
- #JOTL-EN045 

1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. ATK/2300

Card Ratings
Traditional: 2.63
Advanced: 3.63 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - August 15, 2013

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Armades, Keeper of Boundaries comes in at #7 on our list, another Synchro Monster.  We have a Level 5 Synchro, and a Light attributed, Fiend type Monster, with 2300 attack and 1500 defense.  First off, Light and Fiend, although odd together, and both incredibly well supported.  Armades is Synchro Summoned with one Tuner and one or more non-Tuner Monsters.  2300 attack isn't bad for a Level 5 Synchro, but it's at least 100 points lower than I'd like.  But what he lacks in overall power, he makes up for with his effect.  When attacked, or attacking, Armades prevents your opponent from activating cards or effects, until the end of the Damage Step.  That must be where the whole 2300 attack thing comes into play...leaving him with a vulnerability of sorts.  He's still an amazing Monster, and could quickly prove annoying if he stays on the Field for long.

Traditional:  2.75/5  Honestly, he's not bad here either.
Advanced:   4.25/5
Art:  5/5  Best picture in Judgement of the Light, period, and this set has some kickass artwork

John Rocha

The Judgment of Light booster set is the first set sense Xyz monsters came out to revitalize synchro monsters. One such synchro monster is Armades, Keeper of Boundaries. It does not have the beast attack with 2300, but for a level 5 monster it is pretty good. When you throw in its awesome effect, Armades becomes a very good monster.
The effect that prohibits your opponent from activating cards or effects when Armades, Keeper of Boundaries attacks or is attacked is pretty darn good. That means that cards like Mirror Force, Catastor, D.D. Warrior Lady, Ryko, Gorz, Forbidden Lance, Sangon, Mystic Tomato, Honest, and the list goes on and on can not be activated by your opponent. Notice that I said opponent. You can still activate cards and effects. Sense Amades is a Light monster, you can still drop Honest, and you can still play cards like Forbidden Lance while your opponent can not negate their activations.
Amades, Keeper of Boundaries can be played in any deck that can make a level 5 monster. Its Light attribute makes it good in a Chaos deck, the Fiend Type makes it even stronger in a Dark World deck, and its generic summoning requirement makes it good in just about any other deck as most decks play Effect Veiler and a level 4 monster. Amades is one of those tool box synchros that you want to use in the right situation as 2300 attack without any attack bonuses is not going to survive many battles.
Traditional: 2/5
Advanced: 3/5


Alright! I’m back from a long break and ready to look at some Yugioh cards.  Today we are continuing the Top 10 Judgment of Light List with #7 on our list. It’s a level 5 Synchro monster that actually has a really good effect and is pretty easy to summon.  So here it is!
Armades, Keeper of Boundaries
Attribute: Light
Types: Fiend/Synchro/Effect
Level 5
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
ATK/2300                                                       DEF/1500
At first glance this card may not seem that great. It has decent stats for a level 5 monster but the best part about this monster is its effect.  When this card attacks, it can stop any effects that activate in the damage step like Gorz, the Emissary of Darkness, Honest, and even recruiter monsters.  It also stops your opponent from activating spell and trap cards when Armades attacks.  It can also stop flip effect monsters from activating their effects when attacked.  It isn’t too bad of a card even though Catastor seems like a better level 5 Synchro than this card.  It would have been nice if this card had 2600 attack like its other Xyz counterparts, Tiras and Adreus.  That would’ve made this card amazing but it is still a great card to consider using in any deck that summons level 5 Synchro monsters often.
Advanced: 4/5
Traditional: 2.5/5
Art: 5/5


My apologies for the lack of COTD Reviews for over 2 weeks however dealing with my new job and other responsibilities has taken a lot of time away and my contributions have suffered.
With that said, I'm ready to get myself back into the swing of things and today's Card of the Day is one of my personal favorites from the Judgment of the Light booser set: Armades, Keeper of Boundaries.
This Secret Rare Synchro monster has a simple but lethal effect that will have competitive value for years to come. Basically, whenever it attacks or is attacked, everything else that happens between that and the end of damage calculation is completely wiped out for your opponent. This is very useful for multiple reasons.
For example, it basically owns Forbidden Lance, one of the most played cards used in the September 2012 format, which can see the same amount of play during the September 2013 format. In order to use Forbidden Lance against Armades, you have to activate it before it attacks and, even then, all it does is stop Armades from attacking your monster while weakened. It stop cold cards like Prideful Roar, Dimensional Prison, Mirror Force, almost all of the Fire Formation trap cards, and so many others. Remember, this effect only applies to your opponent. You, however, is free to use your own copies so if you have a Forbidden Lance in hand, you can attack and then use Forbidden Lance afterwards. Also, in that scenario, your opponent can't even use their Counter Trap cards against you since Armades has locked them down during that period, which makes any card you activate while under Armades's effect uncounterable.
Lastly, it stops any monsters that is typically Special Summoned during damage calculation, like Gorz and Tragoedia, so if you fear those 2 appearing, Armades will make sure they don't appear. It even stops hand traps like Honest, Blackwing - Kalut, and various other cards. It even shuts down Flip Effects like Ryko so it has a lot of unknown potential.
It has a solid 2300 ATK and since when it battles, effects is turned off, it is a clear counter to Ally of Justice Catastor, one of the best, if not the best, Level 5 Synchro monster currently available in the game.
Overall, this is definitely one of the best Level 5 Synchro monsters we have in the game right now, capable of beating around a lot of commonly played cards. It is definitely worth picking one up as a competitive player.
Traditional Format: 2/5 (I'm not going to lie, while it is underpowered there, it has value there nonetheless. That effect is quite strong and you can do some nasty things with it.
Advanced Format: 4/5 (It has been a while since we had a Synchro monster with an better than average effect. This is definitely worth picking up and keeping aside at all times. It's THAT good.)


Armades, Keeper of Boundaries
LIGHT/Fiend/Synchro/Effect/Level 5/2300/1500
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

At Number 7 at the top 10 cards from Judgement of the Light, is Armades, Keeper of Boundaries, another new Synchro Monster. Armades is a LIGHT/Fiend though it looks more like an angry fairy but still, it is a level 5 generic synchro monster with 2300 ATK and 1500 DEF which is very good for a level 5.

Of course its main party piece is its effect. Simply put when this battles your opponent cannot activate any card effects until the end of the damage step. So no Honest, Mirror Force, Battle Fader, Mystic Tomato, etc.,  and what is even better is that you can still activate your card effects, so if the opponent does attack this card, you can use your Mirror Forces and Magic Cylinders to protect it.

Overall a simple but very dangerous card and the fact it is generic makes it splashable. Definitely one to consider if you have the room in your extra deck.

Traditional: 4/5
Advanced: 4/5

In our age of the Xyz, the Judgment of the Light Booster Pack has given a revival to the Tuner/Synchro mechanic, and I would say it’s new-and-improved. After all, five of the eight new Synchros are on our Top 10. I particularly like Armades as a sturdy Level 5 Synchro with a disruptive effect, and it’s a good Judgment of the Light card, but if you’re asking how JOTL impacts the current game as a whole, I wouldn’t really call it a game-changing card. Regardless, I will tell you right away: In any Deck, if you are going to run any generic Level 5 Synchro, there should be very little reason why that monster should not be Catastor unless you have a specialized purpose. Other than that first copy, if you have room for more Level 5, you most likely should be choosing between Armades, Librarian, and Android. Assuming that Type and Attribute are not factors, you’ll probably want to go with Armades.
The most popular Level 5 Synchros are Ally of Justice Catastor, T.G. Hyper Librarian, Magical Android, and Junk Warrior. Catastor is the best one, and even though it has the least ATK of them all, everyone loves/hates it because of its highly destructive effect. Librarian and Android both have the highest ATK for any Level 5 Synchro (2400); one is a Dark Spellcaster that helps give extra draws when something special happens, and the other is a Light Psychic that gives you at least 600 LP per turn. Junk Warrior is used almost exclusively because he makes a nice combo with Level Eater + Quickdraw Synchron and there’s no other Level 5 Synchro that Quickdraw can do. Compared to all of these, Armadeus seems to sit in the middle: Same ATK with Junk Warrior and sits in the middle of Catastor and Librarian/Android.
You know how over the years, you may have seen monsters with effects like “Negate the effects of the monsters this card destroys by battle” or “Negate the Flip Effects of monsters this card destroys by battle” or almost all Ancient Gears that cannot have Traps responding to their attacks. Armades is better than all of that combined. So basically, when Armades is attacking, he completely locks down all other effects, and your opponent cannot use in-battle effects to help take him out. When you attack, you can be guaranteed the attack will go through, locking down Traps such as Dimensional Prison or Mirror Force (which already see lessened play), and when THEY attack YOU, you are allowed to activate your own Traps and you don’t have to worry that they’ll get negated.. It doesn’t even have to be a Trap Card, just a generic trap, such as Honest, Gorz the Emissary of Darkness, and Tragoedia. Any monster that says “when this card is destroyed” or any Flip effect won’t be able to trigger so long as Armades is out. Cyber Valley is a popular monster to end a Battle Phase and to draw a free card; Armades turns that into 2300 points of roadkill. Armades is capable of slaying an enemy Catastor (although Librarian can do that too) and is one of the few monsters that can effectively whittle down a Battlin’ Boxer Lead Yoke single-handedly. As you can see from my examples, Armades’ effect is handy and reliable, and the only real complaint I have of him is his low stats. Maestroke can easily poke through him at his meagre 1500 DEF, while Librarian would be able to survive. Armades’ own ATK is outclassed by those of Librarian’s and Android’s, so consequently those two may see higher play just to beat Armades in battle.
Ruling Clarification: Armades cannot negate continuous effects because they do not technically “activate.” Effects that “activate” usually have a colon, such as “When this happens: This effect.” There has been a rise in Xyz Monsters that have the effect “If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.” This are continuous effects and they can survive an attack from Armades.
Trad: 1/5 (Synchro isn’t important, effects that activate in the Battle Phase and those that negate said effects are even less important)
Adv: 3.5/5
Aesthetics: 4/5 Heh, the way he carries ice and fire in his hand reminds me of the art of Chaos Sorcerer. Plus, his cloak with leaf-like holes makes him look rather ghostly. Anyway, I'm sure you're familiar with the two other "Keeper of" monsters, Adreus, Keeper of Boundaries and Tiras, Keeper of Genesis. They're two of the most popular Rank 5 monsters. Tiras, a Light Fairy, represents life and the start of civilization and has a protection/destruction effect; Adreus, a Dark Fiend, is the end, and has a destruction effect. This especially makes sense since Xyz Monsters are supposed to be made of interdimensional antimatter, zooming through space. Armades, the Level 5 Light Fiend Synchro with a protection effect, would have to be everything in between, specifically the Middle Ages (or maybe another dimension altogether), as its art on the Black and White Wave card shows him with a green forest in front of a castle (it also shows his feet and that he has no right wing). On his own card, you can also see how he has an aurora under his right arm. Auroras, a display of light when solar winds resonate with magnetic poles. Auroras tend to be linked with godly interaction, so it’s kinda fitting that Armades is the “Keeper of Boundaries.” It’s the Keeper of Illusions in Japanese, which also fits in with the Light thing. I also think the “des” part in his name is cute, but just because they use the word “des” a lot to replace “death” when translating cards from English. Other than being Level 5 though, it really doesn’t have much in common with the other Keepers, especially not sharing their 2600/1700 score (although Armades might be broken with those scores).
Philosophy Corner: Don't breed 'em if you can't feed 'em.

YouTube Site

Hey Guys today we're going to be doing Armedes, Keeper of Boundaries..
a wonderful card of a growing pool of good Lv5 Synchros. Her effect prevents your opponent's card effects from activating until the end of the damage step is amazing, but something that people look over is it doesn't matter if she's attacking or being attacked meaning during that time your cards cannot be negated! Lance, Honest, and even Forbidden Dress are perfect fits for this card because your defenses/offense cannot be thwarted when she's on about to battle.
Overall and amazing card.

Trad: 3/5
Adv: 3.5/5


YouTube Site

Well, we had a really long break; I actually submitted yesterday’s review for Yamato a week ago. Anyway, we now continue our Top 10 Judgment of the Light Countdown with #7, Armades, Keeper of Boundaries:
Level 5
Fiend / Synchro / Effect
2300 ATK / 1500 DEF
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
If you couldn’t tell, this guy is meant to be a Synchro counterpart to the Xyz Monsters Tiras, Keeper of Genesis and Adreus, Keeper of Armageddon.
He’s a Level 5 Synchro, which is nice because good ones of those have always been kind of scarce (similarly to Level 6). These days all you see is Ally of Justice Catastor and the occasional T.G. Hyper Librarian.
Now then, let’s look at his stats. LIGHT is always a great Attribute to have, and Fiend-Type isn’t too shabby. 2300 ATK is a little low, unfortunately, but where he really shines is his effect.
“If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.”
Your opponent has absolutely no line of defense if this guy is coming for them. Dimensional Prison and Mirror Force both fail. Not even cards like Honest or Bujingi Crane (a card that supports yesterday’s card) work against him. If your opponent goes on the offense, they’ll have to preemptively use the card they want on Armades. This removes the surprise factor and a lot of the power from cards like Forbidden Lance, which you normally would hold onto until the Damage Step. Be wary though, because Armades still falls to cards like Bottomless and Torrential, and can fall prey to a Mirror Force if he is not the monster attacking.
The only thing really holding Armades back is the fact that he’s competing with Ally of Justice Catastor for a spot in the Extra; with a Catastor reprint at the end of this month, there’s really no reason to run Armades over him.
Catastor is ultimately the superior card, but if you have room for 2 Level 5 Synchros then Armades is by all means the next best choice.
Traditional: 3/5
Advanced: 4/5
Art: 4/5 (Looks pretty awesome, but I find it interesting that he’s controlling fire and ice, yet is LIGHT)
Tomorrow: I hate sports.

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