Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 29, 2013
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Continuing to look at Hidden Arsenal 7 cards this
week, save Friday, we open with an XYZ Monster in
Tin Archduke. This is a Rank 4, Earth attributed,
Machine XYZ Monster, who isn't the strongest of his
Rank with only 2200 attack (and 1200 defense) but he
doesn't need to be that strong.
Machine is well supported obviously, and gives
him some playability in certain Decks of course. His
effect lets you discard an XYZ Material, during
either player's turn, to switch the Battle Position
of an opponent's Monster. You can only do it once a
turn, but for one plus, as stated, during yours or
Furthermore, flip effects aren't activated, for a
second bonus. It would be nice if he had 200 or 300
extra attack, but even at 2200 he's not awful. Does
the Extra Deck have space for Tin Archduke? Probably
not, I mean, there are certainly better Rank 4
Monsters, but there are certainly worse as well.
We continue with cards from the new Hidden
Arsenal #7 set this week and start off with Tin
Archduke, a rank 4 Machine monster that takes 3
level 4 monsters to make. Tin Archduke has a nice
effect, but I am not sure the expense of 3 monsters
is worth it. There are not a lot of flip effect
monsters being used in the game at this time. Ryko
and Morphing Jar are the main ones and they are only
being used in a few decks. The top tier decks are
aggressive and are all about summoning quickly and
doing as much damage as quickly as possible.
Tin Archduke has four great things going for it
that may make it playable. First, it negates flip
effects. Second, it turns defense position monsters
to attack position or attack position monsters to
defense. Third, it can be activated on ether
player’s turn. And finally, it is a Machine so it
works well with Limiter Removal. 2200 in attack may
not seem like much, but it will be able to attack
over most defense position monsters. With Limiter
Removal, Tin Archduke becomes a 4400 attacker and
can do quite a pit of damage over the low attack
flip effect monsters.
The Quick effect that Tin Archduke harbors is
pretty nice. It can be used for offense or defense.
It can be used to push through your opponent’s
defense or to stop your opponent from attacking. The
problem with finding extra deck space for Tin
Archduke is that there are better cards that require
3 level 4 monsters, like Evilswarm Ouroboros, Vylon
Disigma, and Number 16: Shock Master to name a few.
Sorry Archduke, but even though you may be royalty,
your 3 level 4 costs are just too great to make it
in the current Meta.
Today we are looking at: Tin
“3 Level 4 monsters
Once per turn, during either
player's turn: You can detach 1 Xyz Material from
this card to target 1 monster your opponent
controls; change its battle position. (Flip Effects
are not activated.)”
This is a kind of cool take on
the battle position changer, but at the same cost as
Shock Master I think I would choose the latter
rather than the former. Clearly this is meant to be
archetype support, and it does that well, though
with creepy art. It would even surpass Meastroke (In
my opinion) IF it cost one less monster to make.
(Being able to chain the battle position change
would be worth the lack of destruction protection.)
Altogether I would use it if I had room and wanted
to play something weird, but the cost AND the
cramped extra deck space pretty much make this a
theme deck only card right now.
Today's Card of the Day is an Xyz Monster from
the Hidden Arsenal 7 booster set: Tin Archduke.
It is a Rank 4 EARTH Machine Xyz Monster with
2200 ATK and 1200 DEF that takes a hefty 3 Level 4
monsters to Summon.
Its effect is basically one portion of Enemy
Controller that can be used during either player's
turn that allows you to change a monster's Battle
Position by detaching an Xyz Material from this
Unfortunately, this card is lacking massively in
frankly everything. The effect is inferior to Book
of Moon since the effect does not stop Xyz Summons
or the activation of monster effects, its 2200 ATK
is very low giving the fact that you need 3 Level 4
to Xyz Summon it, it is a Machine so it happens to
be Cyber Dragon bait, and the 1200 DEF means it
can't take a decent hit if it were to be switched to
There is not much to talk about this card, good
or bad. Even worse, there is nothing good to say
about it. Enemy Controller is more flexible, faster,
costs so much less in card advantage.
Don't bother playing this card. It's just that
bad. If you need that kind of effect, even Tsukuyomi
would be a more fitting use for you. Heck, we
already got an Xyz Monster that works better than
this that also costs less to summon.
*points to Maestroke*
I feel sorry for anyone who pulls a ton of this
card. It is truly a waste of cardboard.
Traditional Format: 1/5
Advanced Format: 1/5