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Pojo's Yu-Gi-Oh Card of the Day

Atlantean Marksman
- #SDRE-EN003 

When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.

Card Ratings
Traditional: 2.10
Advanced: 3.10 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - October 29, 2012

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It came from the deep!  Welcome to Structure Deck week, as we review cards from the new Realm of the Sea Emperor Structure Deck!  Next week we'll be back to Return of the Duelist, and next Friday Abyss Rising is released, so the following week, we're going to start peering into that.  But for the business at hand, let's start with an opening tidbit...Creator of the Points system said it best, years ago, and I agree...A Legendary Ocean isn't necessary in EVERY Water Deck.  Just wanted that out there, but opening the week, is Atlantean Marksman.  A Level 3, Sea Serpent, with 1400 attack and 0 defense, obviously of the Water attribute.  (YAY for new Sea Serpents!)  So, when this card inflicts Battle Damage to your opponent, you can Special Summon a Level 4 or lower Atlantean Monster, of the Sea Serpent variety, present company excluded of course, from your Deck.  Furthermore, when this card is sent to the Graveyard to activate the effect of a Water Monster, target a Set card your opponent controls, and destroy it.  I like that effect better, as with the low attack, I don't see you getting the first effect very often.  But it's certainly easy enough to get the second effect.  

Also, ALL ratings, in the respective Formats are for Water Decks ONLY, thanks!


Traditional:  2.25/5
Advanced:   3.25/5
Art:  4/5

John Rocha

We have a rather exciting week of reviews for you this week. We are reviewing cards from the new water structure deck – Realm of the Sea Emperor. If you do not have three of these structure decks, you may want to snatch them up as this deck type has some real possibilities. Like many of its predecessors, Realm of the Sea Emperor with staple cards and cards from Abyss Rising could be topping Regionals and YCS’s very soon.
The first card we will be evaluating is Atlantean Marksman. It has two effects that make it a staple in an Atlantean deck. First, you get to search for a level 4 or lower Sea Serpent monster from your deck when you inflict battle damage. With 1400 attack, Marksman is not going to get over too many monsters. However, if you combine its attack with cards like Forbidden Lance or Shrink, you will be special summoning monsters like Atlantean Dragoons or Atlantean Attack Squad. You could also attack directly with Marksman if you have a Dragoons on the field.
The second effect of Atlantean Marksman is the main reason for playing it. When it is sent to the graveyard to activate the effect of a water monster, you destroy a set card your opponent controls. This effect is what makes Atlanteans so explosive, as they can plus for days. When combined with the Mermail monsters from Abyss Rising, the Atlantean theme is going to be a deck to be reckoned with.
Let’s take a look at just some of the big plays that Atlantean Marksman gives you. Attack with Marksman, deal damage, special summon Atlantean Attack Squad, attack for an additional 2200 ATK, then Xyz summon Number 17: Leviathan Dragon, use its effect to pump it to 2500 attack by sending Marksman to the grave, and then pop your opponent’s face down card as Leviathan is a water monster. A more conventional move is to summon Genex Undine, use its effect to send Marksman to the graveyard to add Genex Controller to your hand and blow up a face-down card. That is a plus two by the way. Summon Abyss Soldier, ditch Marksman to bounce your opponent’s Xyz or Synchro monster and blow up a set card of your opponents. And the beat goes on.
Other water monsters that will trigger Atlantean Marksman include Wind-Up Carrier Zenmaity (hmm Wind-Ups), Submersible Carrier Aero Shark, Gungnir Dragon of the Ice Barrier, Dragon Ice,  Poseidra the Atlantean Dragon, and the Mermail monsters to name just a few. You will definitely want to run two or three of these bad boys in your Atlantean deck, both now and in a few weeks.
Traditional: 2/5
Advanced:  3/5


With the release of the new WATER structure deck, and Hurricane Sandy, we are looking at a few of the cards from said deck. Today we go under the sea with the Atlantean Marksman.
A level 3 WATER/Sea Serpent with 1400 ATK and a big ole 0 for DEF. This card is pretty handy, as when it does any type of battle damage, you can special summon a level 4 or lower Atlantean Sea-Serpent-type monster except another copy of this card. Not a bad effect as that monster can attack right away and you can use that monster to either synchro or Xyz depending on what you decide to special summon. Marksman's other effect is when you send this card to the graveyard for the activation of a WATER monster's effect, you can target one set card your opponent controls and destroy it. One way to do this was seen at the YCS at Rhode Island, using Genex Undine's effect to send a WATER monster from the deck to the graveyard, get Undine's effect and Marksman's destruction effect. Dragon Ice, Abyss Soldier, and Gungnir are a few other options as well. Overall, this is a great card as there are a lot of ways to get Marksman's set card wrecking effect. Mix that with his special summoning effect, and he makes for a good monster. Yeah his stats aren't the best, but it brings balance to this really good card. But only in a deck built around WATER/Atlanteans, but you already knew that.
Traditional: 2
Advanced: 3 
Tomorrow: The underwater princess.

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