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Pojo's Yu-Gi-Oh Card of the Day

- #REDU-EN097 

When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.

Card Ratings
Traditional: 1.50
Advanced: 2.37 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - October 26, 2012

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Sishunder, I'm assuming the sister of the two prior cards, is still a Level 4, Light, Thunder Monster, with appalling stats, at 900 and 400, so we're hoping her effect really makes up for it.  Well to start, it is different than her brothers.  When Normal Summoned, Sishunder lets you target a Light, Level 4, Thunder Monster in your Graveyard and remove it from play, given it has 1600 attack or less, referring to the earlier two cards.  Anyway, during the End Phase of this turn, said card is added to your Hand.  It's really good she doesn't have to stay on the Field, as she's not likely too unless you immediately XYZ with her or something.  The card returning during the End Phase isn't bad, as you're likely using it in lieu with one of the earlier cards this week.  All this being said, I'm still not sold on her like I am the other two, and I'm unsure about them to begin with.  I'm thinking your Deck would be fine with just the other two.  

Traditional:  1.5/5 
Advanced:  2.5/5 
Art:  4/5

John Rocha

We are going to discuss the last card in our Hunder line-up, called Sishunder. Summon Mahunder or Pahunder, then normal summon Sishunder. Use her effect to banish Ma or Pa to get them in your hand at the end of your turn. Then Xyz summon a rank 4 monster. By the way; Hunder or Thunder monsters are a family of four: Ma or Mother Thunder, Pa or Father Thunder, Sis or Sister Thunder, and Bro or Brother Thunder. Brohunder has made an appearance in the Manga, but not in Yu-Gi-Oh as of yet.
If you did not look at the reviews for Pahunder and Mahunder, go back and look at them so you can see where Sishunder fits in. It is basically there to replenish your hand so you will not loose too much hand advantage while loading the field with Level 4 Light Thunder monsters to Xyz summon with. We also have a card that came out in this same set called Spirit Converter that will work well with our Xyz theme as it attaches one of your Light level 4 monsters to it once per turn.
There are two other nice targets for Sis: Vylon Prism and Thunder Seahorse. Vylon Prism will allow you to Synchro summon on your next turn if you have Ma or Pa in your hand. Thunder Seahorse was released as a magazine promo card in Japan, so I would imagine we would get it maybe in the next set. When it is pitched, you can search for 2 Level 4 Light Thunder monster with 1600 or less ATK and the same name from your deck, so you can get ether 2 Ma, Pa, Sis, or Vylon monsters to your hand. That is a two for one and sets up big plays with your Hunder monsters.
There are not many really good Xyz monsters that require two level 4 monsters for our Thunder monsters to utilize (Utopia, Gem-Knight Pearl, Maestroke, and Steelswarm Roach), but there are some pretty nice Rank 4 monsters that take 3 level 4 monsters. Besides Shock Master, there is Shark Drake, Thunder Spark Dragon, and Vylon Disigma.
All in all, the Hunder archetype is a pretty cool theme. Its only problem is competing with all of the fast and controlling decks out today.
Traditional: 1/5
Advanced: 2/5


We end this week long family gathering of the Hunder family with a look at Sishunder. A level 4 LIGHT/Thunder type monster, with 900 ATK and 400 DEF. 
When this card is Normal Summoned: You can target 1 level 4 LIGHT/Thunder type monster with 1600 ATK or less in your graveyard, except Sishunder; banish that target. During the endphase of this turn, add that card to your hand. 
Sishunder is a nice addition to the Hunder family, due to the fact that she can help recycle a used Hunder monster, or even a Thunder monster with 1600 ATK or less. With other card like Pot of Avarice or Recycling Batteries, you can get back your used Thunder/Hunder monsters in a turn and redo the whole thing again. Her stats are bad for a level 4 monster, but she's not here to punch one of your opponent's monsters in the face, now is she? These three cards work well together, and with Thunder Seahorse in Abyss Rising, they get more support and more playable. 
Traditional: 2
Advanced: 2.5

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