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Pojo's Yu-Gi-Oh Card of the Day

Trance the Magic Swordsman
- #REDU-EN001 

Card Ratings
Traditional: 1.33
Advanced: 2.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 5, 2012

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Dark

Paladin

Monday
 
Returning to Return of the Duelist (and next week we get into Abyss Rising) we open the week with a Normal Monster, as this week is more or less (overall) leftovers, that happen to mostly be Spellcaster cards in one way or another.  Trance the Magic Swordsman, I assume to be the elder, evolved version of Neo the Magic Swordsman, if only in artwork alone.  Level 6, oddly of the Earth attribute (more on that in a moment) 2600 attack which is excellent, and a dismally paltry 200 defense.  Spellcaster is good, and obviously well supported, but the Earth really hurts.  Chaos aside, look at the text on the card:  "Supposedly, he's just returned from a trip from outer space."  Sure, supposedly, but how can you be limited to an Earth attribute if you have the ability to leave Earth?  
 
Ratings:

Traditional:  2/5
Advanced:  3/5
Art:  5/5


John Rocha

We are looking at some of the more underrated cards in Return of the Duelist this week. We start off with a level 6 normal monster; Trance the Magic Swordsman. With 2600 attack points, Trance ties Frostosaurus as the highest attack, one tribute normal monster in the game. 2600 in attack is not too shabby as it can get over most of the monsters currently being played. The problem comes in when you have to support this monster.
 
First, you will need to have a way to bring it out. As Trance the Magic Swordsman only requires one tribute, all we need to do is have a monster that can not be destroyed by battle like Spirit Reaper and Marshmallow, a recruiter like Mystic Tomato or Reborn Tengu, or a monster like Treeborn Frog that just keeps coming back. Once Trance hits the graveyard, special summoning it is easy with cards like, Call of the Haunted, Monster Reborn, Birthright, Symbols of Duty and Swing of Memories. Or we can add it to our hand with Summoner’s Art, and special summon it with Ancient Rules. In a Spellcaster deck, we could even use Magical Dimension as Trance is a Spellcaster.
 
The next issue we have is in protecting Trance the Magic Swordsman as without an effect; all it has to protect itself with is its high attack. That can be enough if you are playing a normal beatdown deck, as most effect monsters cannot get over the high attacks of normal monsters. Normal monsters also have tons of support cards like Justi-Break, Skill Drain, Heart of the Underdog, Non-Spellcasting Area, Common Charity, and the cards already mentioned to name just a few.
 
With all that being said, I am not a big proponent of cards that are dependant on other cards or card combinations. I am also not big on playing normal monsters. If I had a choice of playing Caius or Trance, I would choose Caius every time. Well, almost every time. Now here is the kicker. You never know what normal monsters will be a staple in the right deck. Who knew that Kabazauls would be a staple in a Dino-Rabbit deck, or that Luster Dragon #2 would be used in Hieratic decks when those cards first came out? As for this review, I am going to rate on how good it is today.
 
Traditional: 1/5
Advanced: 2/5

Miguel

With the release of Abyss Rising this week, we're looking at a few cards to finish off Return of the Duelist. First up is Trance The Magical Swordsman. This outer space magician is a Normal level 6 EARTH/Spellcaster with 2600 ATK and 200 DEF. His stats are pretty much polar opposites of each other, as his 2600 ATK can run over a lot of monsters, but his 200 DEF leaves him open to getting beat up by Kuriboh. Stats aside, him being a Normal monster grants him all the stuff that Normal monsters gets, such as Summoner's Art, Ancient Rules, Birthright and Swing of Memories. And being a Spellcaster grants him the use of Magical Dimension and all those other cards as well. Being an EARTH monster helps some with all the new Earth support lately. But it seems that the best Spellcasters are either LIGHT or DARK, and he will most likely get tossed to the side. Other than that there is not much else to say about Trance. 
 
Traditional: 1
Advanced: 2
Tomorrow: Alchemy!


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