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Pojo's Yu-Gi-Oh Card of the Day

Splash Capture

When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.

Card Ratings
Traditional: 2.33
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - May 31, 2012

Back to the main COTD Page




Splash Capture is obviously a card you're only going to see in one Deck...in terms of resources, this Trap is a -2, as you have to remove two Fish Monsters from your Graveyard, and give up this card itself, just to take control of an XYZ Monster your opponent controls.  Not a bad thing, but also it has to be WHEN said Monster is XYZ Summoned.  Also it's worth pointing out that it doesn't say anything like "control for the turn" but also worth noting it does specifically target said Monster, obviously.  If you're playing the Deck, I guess you could use one, but even then I'm not sure.

3/5 even in the Deck cause it's just not great
Art:  4/5

John Rocha

It is officially summer time now as most schools are out and it is time to go splash around in the water and capture some sun. Yep, that means that we are going to review Splash Capture today. This card may be a little bit premature as Fish/Water decks will be getting a big boost in two more sets with Abyss Rising and the structure deck – Roar of the Sea Emperor.
Taking control of your opponent’s newly summoned Xyz monster is a good thing and being able to keep it and do what ever you want with it is even better. There is a little bit of support from Generation Force that supports this card. Fish and Kicks can banish a monster with 3 of the fish we removed, Fish and Swap can return them to our hands, and Oh Fish can negate effect monsters.
Getting two fish to the graveyard is as easy as “Nimble Sunfish” as when it is destroyed by battle and sent to the grave, you can send another fish to the graveyard from your deck and summon another Nimble Sunfish and use it for something like Fish Depth Charge.
Now is not Splash Capture’s time, but keep this card in your collection as in about six months, this card may be a key card in an all new Fish/Water deck. My ratings reflect the cards current use.
Advanced: 1/5
Traditional: 2/5


Splash Capture is that underrated card that everyone likes, but no one really uses. A trap card that allows you to take one of your opponent's Xyz monster when they summon it, but you must banish 2 Fish-Type monsters from your grave. Cards like Abyss Soldier and Nimble Sunfish can help fuel Splash Capture really fast. While a bit situational, you can catch your opponent napping if they don't have one of the Solemn cards set, ready to negate your Splash Capture trap. All they have to do is Xyz summon, and in this format, someone should be doing it any second now.....
Traditional: 2
Advanced: 3.5
Tomorrow:  Blasphemy dragon


Well, clearly, this card is only seeing use in Fish Decks, especially BanFish.

Fish is not at the very top of the meta like Inzektors are, but they're still respectable. Will Splash Capture change that (despite being released at the very start of the Zexal era in Generation Force)?

As I stated in the Mind Control review, stealing an opponent's monster without any significant costs is definitely very annoying. This makes it similar to the Continuous Trap Tuner's Scheme, which steals your opponent's Synchro Monster without cost. Let's see how SC works in play, though:
Inzektors blow up all facedowns before attempting to Xyz. Good luck using Splash Capture on them.
Evolzor Laggia can protect itself from this, although it makes itself vulnerable to Dimensional Prison or Mirror Force later on. Even in a Fish Deck, though, Bottomless Trap Hole is a lot more splashable and diverse in application.
Stealing Wind-Up Zenmaighty can mess up a Wind-Up Deck's momentum and 1500/1500 is not bad for a stolen monster. Some Fish Decks splash Wind-Up Shark or Snail so you might even be able to use Zenmaighty's effect, but otherwise it's only ok.

Those were only the most top examples. Stealing something such as Utopia, Leviathan Dragon, Blade Armour Ninja, Wind-Up Zenmaines, etc. could have drastic payoffs. A lot of top players however, should they be playing a Fish Deck, will be too impatient to set this card and wait for the opportunity the opponent happens to Xyz Summon. That is why most professionals would want to avoid using this card; they don't like cards they rely on your opponent to satisfy activation requirements, cards such as Bottomless Trap Hole or Mirror Force being exceptions because it is very rare for the opponent not to summon a monster or to attack (which is why I enjoy using Final Countdown, which makes all those Solemn Warnings, BTH, Dimensional Prisons, and Mirror Forces complete dead draws). Regardless of how popular Xyz Summoning is, Splash Capture still relies on your opponent to play a specific kind of monster, and some Decks, such as Six Samurai or Blackwing, potentially run zero Xyz Monsters.

I, on the other hand, feel the theft of monster is nevertheless a potentially big play, even though this isn't a Counter Trap. If you're feeling up for it, put this in the Side Deck and you can spring it against an non-Inzektor, Xyz-heavy opponent (although granted, your Side Deck should be designed to carry direct counters against Decks your Fishes have severe problems against, not to be adding "cool cards" like Splash Capture). If you're the really audacious type, use this in Main Deck and side it out if you're against the wrong type of opponent (which will probably be unfortunately often).

Traditional: 1/5
Advanced: 2.89/5
Aesthetics: 1.95/5 I don't get the concept behind this card, and I would've preferred if it was changed to be more splashable. Um, is that supposed to be Gem-Knight Pearl?


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