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Pojo's Yu-Gi-Oh Card of the Day

Call of the Haunted

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Card Ratings
Traditional: 2.75
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - May 30, 2012

Back to the main COTD Page




Call of the Haunted again?  Well we checked this out what seems like not that long ago.  Call is at 3, I assume a prudent enough move due to the fact that with triple Mystical Space Typhoon and a Heavy Storm and with Call being a Trap, that its slow enough and has enough weapons against to be countered for anyone crazy enough out there who feels that running three is a good idea.  Monster Reborn is currently legal, and there are many a specific recursion cards built for specific Monster types, Decks, attributes, etc.  I'd still use one, but I just don't think you need any more than that.


Traditional:  3/5
Advanced:  4/5 
Art:  5/5


Today's card is an oldie, but is it still a goodie? Call of the Haunted is a normal trap card that's been around for a long time. Call has seen it's rise in use and been tossed to the side at times, simply because there are other cards that special summon from the grave faster than Call can. I remember when this card was Jinzo's tag partner for a while. Overall, Call is still a useful card in this day and age of aggressive dueling, the Solemn brigade negating everything, and a 3 MST 1 Storm format. It's chainable, so you can reuse that Sangan sitting in the grave, or even Jinzo. I like it, even thought it's in and out of my deck builds. Even though it's unlimited, one is enough.
Traditional: 2.5
Advanced: 4
Tomorrow: Surf's up!


I was mostly responsible for picking the cards for this and the next two weeks. If you have a few years' worth of dueling experience, you should be able to remember the legacy of Call of the Haunted. Despite how infamously vulnerable Continuous cards are to Mystical Space Typhoon and Heavy Storm. CotH offered the revival of a potentially powerful monster, such as Black Luster Soldier; the slowness of being a Trap Card was somewhat compensated with the normal benefits of being a Trap (Spell Speed 2). The vulnerability to Trap destruction could even be compensated by reviving a Jinzo or Sangan (especially with Giant Trunade).

Sangan, Jinzo, and CotH have all seen decreased usage, the latter two having gone from staple status to now relatively splashable (like Airknight Parshath, Vampire Lord, Cyber Dragon, Mobius the Frost Monarch, and D.D. Warrior Lady before them). But why? You'd think with the dawn of Synchros and Xyzs that a splashable form of swarming would be appreciated. The unlimiting of MST certainly is a factor, but MST has arguably grown even more useful over the years; it is more likely CotH was Unlimited to compete against MST than MST being unlimited to compete against CotH.

It actually turns out very few meta decks need to put great importance on extra revival power, especially one that's as slow as a Trap form and can be easily blasted away by Inzektor Hornet. I mean, Dragons have so much revival power by themselves, they can pull off an OTK long before they would need the help of CotH. A Rabbit Deck's key monsters are the Evolzar Xyzs, and they're not very useful when summoned with CotH; just run extra copies in the Extra Deck, or, even more terrifyingly, Pot of Avarice (even then, the key monster of the Deck, Rescue Rabbit, banishes itself, which means Levair the Sea Dragon is the main tool of recursion). Fairies have Archlord Kristya and Grapha just revives himself.

If there is one top Deck that could use the help of CotH, it might be Inzektors, which, if you think about it, don't really have a main form of revival. CotH, as slow as it may be, DOES offer the swarming potential to fuel their infamous explosions. Every new Inzektor on the opponent's field means another -1 for you, another +1 for them, and another Xyz Material monster (Inzektors get PAID to take away YOUR card advantage, it's so perverse, as if someone stole the bestseller book you were writing and you can't do anything about it). Other than Inzektors, CotH is a good, generic splashable card in any deck that would appreciate a little more revival and can spare the room. And once you use up the monster for an Advance Summon, Synchro, or Xyz, you can use Magic Planter on the expired CotH for a good two draws.
CotH got Semi'd last format as a test-run to see if it would be too abused, and it turned out it really wasn't all that revolutionary a change, so it got bumped up to unlimited just to clear space on the list, as rarely decks will use all three and those that do won't abuse it so hard. CotH hasn't gotten worse, but it's just compared to the top decks of the past, the top decks of the future are just so...self-sufficent.

Niche Decks: Inzektors

Traditional: 1.5/5 (Premature Burial is greatly abused and the effect is too unspectacular for the slowness of a Trap, though it is a useful draw after a Chaos Emperor Apocalypse and can work with Makyura the Destructor)
Advanced: 3.5/5
Aesthetics: 4.7/5 When you first saw this card, you may have thought a graveyard picture with spooky smoke for a children's card game may have been a little morose and that it was a good call to remove the crucifixes from the original Japanese art. What I feel, however, after being such a popular card over the past ten years, it really grows on you as a picture that we now take for granted, making CotH one of the most iconic purple-coloured Yu-Gi-Oh cards out there. That's why I wanted to relook CotH despite it being covered a little over a year ago: it's journey from Limited to Unlimited because of how much it has dropped in applicability has been an unprecendented one.

Philosophy Corner: None for the rest of this week.


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