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Pojo's Yu-Gi-Oh Card of the Day

Wind-Up Honeybee

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.

Card Ratings
Traditional: 2.20
Advanced: 3.15 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - March 6, 2012

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Wind-Up Honeybee, is very cute, and incredibly simple.  There's not a whole lot to say here.  When destroyed by Battle and sent to the Graveyard, this little Insect lets you Special Summon a Level 4 or lower Wind-Up Monster from your Deck.  The low attack and defense are kind of a downer, but it still makes for a good set, I mean, it's likely to end up a 1-for-1 more often than not.  Just make sure it does get destroyed by Battle as obviously it loses most (if not all) its playability in the fact if removed or not destroyed by Battle.  

Traditional:  2.5/5 
Advanced:  3.5/5
Art:  4/5

John Rocha

Wind-Up Honeybee is the Mystic Tomato of Wind-Ups. As most Wind-Ups are level 4 or lower, you can special summon any Wind-Up that the situation calls for. One of the best uses for this card is in getting the combo we talked about yesterday going. If you have ether Wind-Up Rat or Hunter in hand, Wind-Up Honeybee will get you the other piece. You have a number of ways to search for the Wind-Up you need with Ninjitsu Art of Transformation, Wind-Up Magician, Wind-Up Factory, Wind-Up Carrier Zenmaity, and Sangan to name a few, Wind-Up Honeybee is just another option to consider to make your deck consistent. Cards that can search or special summon multiple targets will make your deck more consistent.
Wind-Up Honeybee is a level 1 Earth monster so you can special summon it with One-For-One and Giant Rat. Speaking of One-For-One, dump Hunter with it, ram Honeybee into your opponents monster to get Wind-Up Rat and then use the combo we talked about yesterday to gain card advantage and field presence. The one knock that I have one Honeybee is that it is slow and normally requires at least a turn to be useful. In today’s fast pace game where going first could mean a victory, that is not good.
Traditional: 1/5
Advanced: 2/5


Tuesday here on Wind-Up week has us buzzing over Wind-Up Honeybee! Bee is level 1 EARTH/Insect type with 100 ATK and 300 DEF. Bee's effect is when it is destroyed by battle and sent to the graveyard, you can special summon 1 level 4 or lower Wind-Up monster from your deck. While many see Wind-Ups Rat and Hunter as the workhorses of the deck, Honeybee is/can be that first step to getting to that point. If not either of those two, you can get Wind-Ups Dog, Warrior, Magician or Soldier to fit your needs. This card does what it does well, setting up for Xyz summons or various other Wind-Up shenanigans.
Traditional: 2.5
Advanced: 4
Tomorrow: This card will do more than sink your battleship.



Wind-Up Honeybee
Lv 1/EARTH/Insect/100A/300D
"When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck."

W-U Honeybee is a rather useful search engine for W-U decks, despite his limitation of having to be destroyed by battle. Since his stats are so low, the opponent will be reluctant to waste a monster destroying effect if they don't have more than one such effect to draw upon (say a Fissure in hand, rather than a Master Hyperion on the field and several fairies in the graveyard to RFP for the cost of his effect), so it's highly likely he'll be attacked.

Since all W-Us currently available are of Level 1 through 4, that means you can search out any W-U you want, making him a key card in any W-U deck. Sadly, though, that's the only place he's usable... Unless you want multiples of him splashed into another deck, I suppose.

Traditional: 3.5
Advanced: 4


Spring Honey ♥

Unless you plan on using a few Creature Swaps, I don't see a great need to really maindeck Bee. Wind-Ups are not very content to let their opponents set things off for them; instead, the Wind-Ups' mission statement is to bring out one of their four Xyz monsters in order to screw up the opponent's Hand. Wind-Ups have a lot more potential for destruction than setting a Bee and saying "end turn."
It's not even good for Xyzs unless you're planning to use Goldrat or the like. Given its unique searching ability, I suppose you can combo it with Giant Rat for a 6-monster wall, although with 100 ATK, it will hurt to put Bee in ATK mode. Being an Insect, it also has mass-search value when used with Pinch Hopper/Howling Insect, but I'd like to question anyone who'd use Howling in a Wind-Up Deck, or Bee in an Insect Deck (Naturia + Wind-Up would make an interesting hybrid Deck, though).
In a land of abused Hornets and Black Luster Soldiers, Advanced is slowly turning into Traditional. Bee's inability to summon Level 5 or higher Wind-Ups is irrelevant because there ARE none. Furthermore, the Wind-Ups are a rather frail lot that find it difficult to hold their own in battle, so if you're expecting an onslaught of attacks, your main go-to option would be another Bee, Wind-Up Knight, or Wind-Up Rabbit. If this card had at least 5 times more ATK, it would at least give some credence.
If I could change the effect:
"This card can attack your opponent directly. If this card inflicts battle damage, you can reveal the top card of your Deck. If it is a monster, take damage equal to its Level x500 and add it to your Hand. If it is a Trap or Spell Card, send it to the Graveyard and Special Summon one 'Wind-Up Honeybee" from your Deck. This effect can only be used once while this card is face-up on the field."
Traditional: 1/5 (Don't count on seeing any card that says "...when this card is destroyed by battle..." used in this format.)
Advanced: 2/5
Aesthetics: 4/5 Little pincer hands and those anime eyes AND IT HAS CUTE LITTLE GOGGLES!!! I have five copies of this guy...which is rather unfortunate because it's the only Wind-Up monster I have. I don't get how it's Earth, though.
Philosophy Corner: Complete happiness can only be gained by sharing it.

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