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Pojo's Yu-Gi-Oh Card of the Day

Driven Daredevil

1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled.

Card Ratings
Traditional: 1.40
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - March 16, 2012

Back to the main COTD Page





Wow...we haven't looked at a Synchro Monster in a LONG time...Driven Daredevil, a Level 7, Warrior-type, Earth attributed, Synchro Monster, who is Synchro Summoned with a Warrior-type Tuner, and one or more non-Tuner type Monsters.  Driven Daredevil only has 2400 attack and 2100 defense (both low for a Level 7 Monster) but this is one of those times where I assume that the effect(s) warrants an extra Level.  Anyway, while a Warrior Deck (or most Decks even) could get along without this Monster, Six Samurai could make sweet love to this card.  We have a Monster that cannot be destroyed by Battle with a Monster with a higher attack (although you still take Damage when applicable).  Speaking of Damage, after calculation, if attacked by a Monster with a higher attack, destroy the opponent's Monster it Battled.  I actually like this despite XYZ running rampant.  But it might not have much place in a typical tournament Deck (again, minus Six Samurai)
Traditional:  2/5 
Advanced:  3/5 
Six Samurai:  5/5
Art:  5/5

John Rocha

We finish off the week with a Synchro (old school) monster. I say old school because it is all about the Xyz monsters these days. Driven Daredevil in only good with Warriors, so you will not see it in many decks. X-Sabers and Six Samurai are about the only decks that can make good use of this card.
Driven Daredevil is not a bad card. It has 2400 attack which is good for a level 7 monster with a decent effect. Not being destroyed by battle when attacked will protect it from being attacked. Unfortunately, it does not get this effect when it attacks and it can still be bounced or destroyed. I guess if you have a stall deck you can play Safe Zone with it so you can be really annoying to your opponent. Other than that, if you have room for another level 7 Synchro monster in your extra deck, then you might as well play this deck if you are playing Warriors.
Traditional: 1/5
Advanced: 3/5



Driven Daredevil
Lv. 7/EARTH/Warrior-Synchro/2400A/2100D
"1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled."

Well, we end the week on what feels like a low note.

DD has poor ATK for a Lv. 7 monster and one HUGE weakness: His effect only works if the opponent is the one who attacks. He'd be much more useful if he could get his effect when attacking, but since he has to be attacked by the opponent, that severely limits his usefulness. No one in their right mind would want to attack him unless they can win the duel that turn. He's sure to be Smashing Grounded or such, what with his high DEF stat.

All-in-all, a rather lackluster card.

Traditional: 1.25
Advanced: 2

Driven Wind Attack!
This card is a Synchro monster, white like a grandma's hair. That's how you know it's old. More specifically, Order of Chaos old (actually only four months ago, one of the latest Synchros to have been released).
Its effect, in a nutshell, makes it indestructible by battle. You could go into complications and force the destruction of your opponent's monster with a card that forces Daredevil to be attacked, but that's really, really complicated. And if you don't do that, well, Daredevil can't actually use his effect off his own attack, which makes him quite very much like Spirit Reaper – just good for defending, and you generally don't want that for a 2400 beatstick.
So yeah, simple effect, ATK isn't bad considering the effect (gets killed by other 2400 attackers, but hey at least you'll take the other guy out too unless it's Exploder Dragonwing), but since it's a Synchro, Level is especially important. The most common Level 7 Synchros splashed in an average Deck includes Black Rose Dragon, Ancient Fairy Dragon, Scrap Archfiend, and sometimes Blackwing Armor Master (who has better stats, effect, and arguably easier summoning requirements).
I have a Dark Scorpion Deck. I ran Daredevil for a considerable amount of time, but when Xyzs came out, I found myself crunched for space (currently the other Level 7 Synchros in there are Armor Master, Black Rose, X-Saber Urbellum, Ancient Fairy in the Side).
Obviously, Daredevil will require an ample amount of Warriors for it to be used. Personally, it was a strong throw-up between Urbellum and Daredevil (Daredevil's summoning requirements were negligible for me, but that was before I removed Junk Synchron). In the end, due to how my Deck was structured, I could use Urbellum's discard power over Daredevil's self-protection.
If it is possible for your Main Deck to bring this out reliably, such as the case of Six Samurais, Daredevil is not a bad option to consider. Shi-En can be your main Level 5 Synchro, Brionac or Gaia being available if need be. Level 8 can go to Crimson Blader or Colossal Fighter, and if you're in a position to make 7, Daredevil will be there. Most Level 7 Synchros have summoning requirements or have theme-specific effects. Otherwise, splash in Gale the Whirlwind and try Armor Master instead.
Traditional: 1
Advanced: 2/5
Aesthetics: 3/5 So if we had a mix between Shi En and Goyo Guardian...

We are ending this week with a *GASP* Synchro monster! Driven Daredevil is built just for Warriors in mind. Needing a Warrior type tuner and 1 or more Warrior type non tuners. His effect is an interesting one. It can't be destroyed by battle with a monster with a larger ATK, and if it does, you still take damage but you destroy the monster it battled with. The only way to get rid of DDD is to either bump heads with another 2400 ATK monster or use various card effects. Self preservation is a good thing and DDD can get rid of a lot of bigger monster problems, if you are willing to pay the price in precious LPs.
Traditional: 2.5
Advanced: 3.5

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