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Pojo's Yu-Gi-Oh Card of the Day

Inzektor Centipede

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.

Card Ratings
Traditional: 2.75
Advanced: 3.60 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - March 12, 2012

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Inzektor Centipede opens the week, and is a welcome member of the Inzektor family. Level 3, Dark attributed, Insect Monster, all things that are good, and 1600 attack (as well as 1200 defense) are great for Level 3. Once per turn, you can equip an Inzektor Monster from your Hand OR Graveyard to this card. If an Equip card is sent from this card to the Graveyard, save the Damage Step, you can add an Inzektor from your Deck to your Hand. This is good, and also continues to fit the theme of the Deck of recycling and replenishing resources. Also, if this card is equipped to a Monster, it's Level is increased by 3. Obviously the last effect is to make XYZ and/or Synchro Summoning easier. A solid card for a growing Deck.


4/5 Inzektor
Art: 3.5/5

John Rocha

This week we are going to look at some cards that can be a difference maker in certain decks. The first card that is all the rage these days in Inzektor and Inzektor/Wind-Up decks is Inzektor Centipede. Inzektor Centipede, Hornet, and Dragonfly make up the trifecta of the Inzektor theme.

After summoning Centipede, use its effect to attach an Inzektor Hornet from your hand or graveyard (effect does not target). If you do not have a Hornet in your hand try this trick. Attach Heart of Clear Water to Centipede. Heart will destroy itself and you can then search for Hornet with Centipede’s effect and then attach Hornet from your hand to Centipede again with its effect.

Once you have the Inzektor Centipede/Hornet combo you are plusing like crazy. Use Hornet’s effect to send it to the graveyard to destroy one of your opponent’s cards and use Centipede’s effect to search for an Inzektor monster like Dragonfly. If you combine this combo with the Wind-Up combo we talked about last week, then you can destroy your opponent’s field and hand. Can you say “Good game”? While good, my rating is based on what is winning right now – Dino/Rabbit’s and Wind-Up’s.

Traditional: 2/5
Advanced: 3/5


A new week brings us a slew of shiny new cards. Time to look at Inzektor Centipede. Centipede is a level 3 DARK/Insect with 1600 ATK and 1200 DEF. Not bad for a level 3. Centipede's effect is: Once per turn, you can eqiup 1 Inzektor monster from your hand or graveyard to this card. If an Equip is sent to the grave while equipped to this card, (Other then during the damage step) You can add 1 Inzektor card from your deck to your hand. While this card is equipped to a monster, that monster's level is increased by 3. This card adds a bit more tomfoolery to the Inzektor clan. With his built in Reinforcements of the Army-type ability, you can nab any monster,spell,trap you need, cause Centipede's wording says any Inzektor Card. You can use Inztektor Ant to protect it and something like Zektahawk, or the future equip card, Inzektor Bow- Zektarrow. Inzektors have a lot of choices in terms of what to equip to whom, and Centipede makes for a good choice to equip something to or to equip to someone.

Traditional: 2.5
Advanced; 3.5
Tomorrow: The Trance Dance....



Inzektor Centipede
Lv. 3/DARK/Insect 1600A/1200D
"Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3."

We start this mixed card week with another Inzektor. Centipede has a good search effect and helps you to get out your XYZs and Synchros by upping the equiped bug's level. Good stats for a Lv. 3 and well worth including in an Inzektor deck, which is sadly the only place he's usable.

Traditional: 2.25
Advanced: 3

Hello everyone. Due to a tight personal schedule in the near future, I will keep me reviews concise for a week or two. (I just couldn't resist taking a full week off, especially considering I've only been on for two weeks and we have quite the curious line-up this week.)
This card has the potential to grow very deadly very fast. Not by itself, of course, but when paired with any Equip Card that can send itself to the Graveyard (such as Inzektor Hopper, sometimes Inzektor Ant, most commonly of all Inzektor Hornet), it's an instant search.

So long as you have a Hornet in the Grave, Centipede will throw you into a devastating loop. Centipede literally becomes, "Once per turn, destroy a card your monster controls and take an Inzektor from your Deck." The trinity monsters that Centipede will take will usually come in this order: Dragonfly, Centipede, Hornet.
This is why Wind-Ups or Inzektors have grown in so much popularity and people are raging that the March 2012 list hasn't touched them. They destroy your stuff too easily while fueling themselves up too quickly. They can have an incredible +11 card advantage.
Literally, so long you have a Hornet in the Graveyard and have another Hornet on the field, the opposing field will get greatly creamed. Inzektor Dragonfly will instantly summon a Centipede as a bonus to recycle that Hornet, and as a result net another Dragonfly in the hand for next turn. It's a ruthless cycle of bloodlust. I wouldn't be surprised to se Macro Cosmos or Chain Disappearance being maindecked (Shadow-Imprisoning Mirror sided) due to the prevalence of Inzektors.
This guy's effect when he is an Equip Card himself rarely matters outside of Rank 6 Xyz, which Inzektor players have found really aren't that impressive.
And this guy is a common!
Traditional: 4/4
Advanced: 4.5/4
Aesthetics: 4/5 Hrm, never noticed this guy was kneeling before. Anyways, the Inzektors draw a great deal of inspiration from the Kamen Rider series (especially Kabuto). They also remind me of the anime/manga Spider Riders. I don't understand why they're all Dark though...maybe just to make them more evil (I mean that in all sorts of contexts).

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