Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed -
June 25, 2012
Starlight Road opens our week. In my humble
opinion, this is a broken Trap. You know how it
works, when a card or effect is activated that
destroys two or more cards you control, you're able
to negate the effect of said card and destroy it.
Plus, afterward, you're able to Special Summon a
Stardust Dragon from your Extra Deck. This card is
simply amazing. Not only are you protecting your
cards from destruction, AND destroying a
card/Monster, you also get to replace this Trap with
Stardust Dragon. You'd almost thing this is a
Counter Trap as it has to be activated in response
to something, and it'd be that much more powerful if
Traditional: 5/5 It's actually better here as it's
easier to set off.
Advanced: 4/5 Less to set it off, but still easy.
This week, we will be revisiting some of the
cards that have made a great impact on the game.
First up is Starlight Road. It is important that
everyone understands that the wording on Starlight
Road has changed with the release of Gold series #5.
This card use to negate the effect of a card, and
now it can negate the activation or the effect of a
This is significant because when you negate the
activations of cards, it takes them off the chain.
It used to be that you could play Heavy Storm and
sense the last thing to resolve is Heavy Storm, the
special summoned Stardust Dragon could not be
Torrential Tributed or Bottomlessed. Now, sense the
last thing to resolve in the chain is Starlight
Road, you can respond to the summon of Stardust
Starlight Road is not as important to the Meta game
as it once was, so its playability has dropped off
considerably. In the formats where Gladiator Beasts,
Lightswarm, Blackwings, and Synchro summing with
Black Rose Dragon were all the rage, Starlight Road
was seeing main deck space. In today’s Meta, decks
like Wind-Ups, Dino-Rabbits, Inzektor, and Dragons
concentrate on controlling the field instead of mass
While down, Starlight Road is not out as long as
cards like Torrential Tribute (at 2 per deck), Dark
Hole and Heavy Storm are legal. Decks that rely on a
back row or loading the field with monsters can
still make good use of Starlight Road. Stall/Burn,
T.G., and Stun decks while not top tier, love
playing Starlight Road to protect their back row.
The top tier decks swarm the field so teching one or
two Starlight Roads is not our of the realm of
possibilities as long as you can find the space.
Unfortunately, Starlight Road can clog the hand and
interfere with the themes of these decks. Add that
to the fact that you want to get your set up on the
first two turns and push for game as quickly as
possible, and Starlight Road’s playability drops off
to one or none.
Starlight Road is a really good card, but has been
regulated to the side deck in most cases and in many
cases does not even see the side deck any more. The
Gold series cards are really nice looking so snatch
some of them up and keep them in your binder for
Grab your pick axes and helmet lights, we're
mining the newest Gold Series set, The Haunted Mine.
First off is Starlight Road. This card seems to be
in and out of decks, depending on the status of
Heavy Storm. A normal Trap Card, it goes off when an
effect that destroys two or more cards that you
control. Negate the activation, and if you do,
special summon one Stardust Dragon from your deck.
Sounds good? Yes, really good...a free Stardust
Dragon for negating the activation of something like
Heavy Storm of Dark Hole? There are drawbacks,
however. First, since Stardust Dragon was not
synchro summoned properly, you still can get his
negation effect, but he will not be special summoned
back by from your graveyard by its own, or any other
card effect. Also, in this format, it's a bit tricky
to get around the 3 Mystical Space Typhoon format
that we are in, so don't be surprised if it gets
picked off before you can use it. But you can use it
in your favor, such as negating your own Heavy Storm
or Dark Hole to get out Stardust Dragon. It's
a versatile card, a tiny bit situational, but you
can get this off more times than you think.
Traditional: 3 Block that Raigeki, Harpie's Feather
Tomorrow: Dragon, Ice Barrier? Never heard of him.
All the cards from this week
are Gold Rares out of the new set Haunted Mine. A
single pack has 25 cards, three of them being Gold
Rares. Since all the cards out of the Gold Series
are merely reprints (Haunted Mine features 55
cards), I don't really see the point of Pojo
reviewing them. I've only been on the team three
months though, so I might as well... The upcoming
cards for the rest of 2012 look like the birth of
very interesting archetypes and additions to
previous themes. Not the new support cards for Dark
Scorpions that I would've wanted, but eh.
If you remember two months back
in April, we covered The Huge Revolution is Over and
I cited Starlight Road numerous times. You can go
back to my review of it and many of the things I
talk about for Revolution will also apply for
Starlight. Starlight Road has nowhere near the
flexibility of Revolution, but the compensation in
the summoning of a 2500-ATK monster that can act as
a shield again is enormous.
Usually you will use this card
to serve as monster protection, against the likes of
Mirror Force, Dark Hole, and Torrential Tribute. The
real importance of it, however, is protection
against the single copy of the opponent's Heavy
Storm. In any format where Heavy Storm is not
banned, people will become very hesitant to set
every single Trap in their hand, in fear of having
all their resources to be literally blown away.
Should you draw SLR, however, you can set your
entire hand with impunity, as the threat of Heavy is
neutered to a great degree. Indeed, if you have a
full backrow with no monsters, a wary opponent might
not even WANT to use Heavy Storm in full fear of SRL
and just attack anyway with the full risk of
Dimensional Prison. SRL places a psychological spin
on the game this way, regardless of whether or not
it is actually set on the field.
This card is also an immediate staple for any
Stardust Deck (e.g. Shooting Star, Assault Mode, or
if anyone is crazy enough to try Majestic Star).
Some people prefer Revolution
for its flexibility, especially Starlight's
vulnerability to Solemn Warning. That's really fine
by me, but for what it's worth I rate Starlight
higher primarily for the free Dragon (unless the
specific deck that I'm running it in has no reliable
method to Synchro for Stardust Dragon, then
definitely run Revolution). Actually, I personally
would use neither card, but that's only because I'm
too lazy to work with the activation requirements.
Traditional: 4.5/5 (in all
honesty, it doesn't stop a handful of FTK's)
Aesthetics: 4/5 It sorta looks like a crucifix. But
anyway, I think the other Signer Dragons really
deserve better support. It's sorta depressing to see
how Scrap Dragon is more functional than them.
Philosophy Corner: I first
started following Pojo in 2005. Starting about late
2010, I had asked Dark Paladin and General Zorpa if
they could get me a position on the review team.
They said they'd bring it to Pojo's, our founding
father's, attention. That was the last I heard of
them. So about three months ago, I emailed the Pojo
site inquiring about some ruling errors the
reviewers had done, and it was Pojo-san himself that
answered me. I brought up my past situation, got the
job, and here we are now. I rank each card by its
aesthetics following the tradition of CotD reviewer
Otaku, who prefers to review Pokemon cards far lot
more than he does Yu-Gi-Oh (as far as I know, he
doesn't even get notified of the YGO CotD lineup
each week, except around the month of his birthday,
in which we usually do his favourite card, "Just
Desserts"). As for my philosophy section, up until
near the end of 2010, I owned a journal that I
recorded my theories of life in. Anyway, I lost that
journal, and doing the CotD five times a week is a
good way to keep a syndicated record of those