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Pojo's Yu-Gi-Oh Card of the Day

 Tasuke Knight

When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. Each player can only use the effect of "Tasuke Knight" once per Duel.

Card Ratings
Traditional: 1.40
Advanced: 2.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - June 20, 2012

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Tasuke Knight, a Level 4, Light attributed, Warrior Monster, all good things to start, as referred to earlier this week, and should be common sense.  1700 attack is respectable while the 100 defense leaves something to be desired.  If this card is in your Graveyard, and your opponent declares an attack, you can Special Summon Tasuke Knight from the Graveyard AND end the Battle Phase.  Now, what's wrong with this, not a whole lot, about nothing?  It would be nicer if it could be Special Summoned from your Hand, but to use this effect, you must have no cards in your Hand.  That doesn't kill this card, but it makes using it that much harder.  Some cards are worth getting to the Graveyard to use their effect, in my opinion, this is not.


Traditional:  1.5/5
Advanced:   2.5/5 
Art:  4/5 

John Rocha

Tasuke Knight is a pretty cool Light Warrior monster with one big effect. With 1700 attack, it is not much to look at. It also has an unfortunate limitation in that you can’t have any cards in your hand, which is something good Yu-Gi-Oh players normally frown upon. For that reason, you will probably not want to be playing a lot of monsters. The other unfortunate side effect is that you can use the effect only once so playing more than one Tasuke Knight would probably not be beneficial.
Decks that may find good use for Tasuke Knight are Light or Lightswarn Decks, Warrior Decks, and possibly Infernity Decks. With Lightswarn, we have Lumina, the mill effects, and Beckoning Light to easily dump Tasuke Knight. With Warrior Decks, we have The Immortal Bushi, Synchron, X-Saber, and Samurai Decks that can utilize Tasuke Knight for Synchro and Xyz summons.
In closing, it is my belief that the limitations placed on Tasuke Knight hurt the playability of the card. Having it teched into one of the above decks would make for some interesting drama. Getting a special summon after you just negated your opponent’s battle phase is pretty darn nifty.
Traditional: 1/5
Advanced; 2/5


Today we look at Tasuke Knight. A card that reminds me of Battle Fader, but i'll get into that in a bit. Tasuke Knight, a Level 4, Light/Warrior-Type, stands in with 1700 ATK and 100 DEF. Not too bad. Tasuke's effect, much like Battle Fader's, can end the battle phase. When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your graveyard, you can special summon this card from your graveyard and end the battle phase. You can only use this effect once during the current duel. What I like about this card is that it doesn't care how it gets to the graveyard, so cards like Foolish Burial can get that going. The hard part is that to get it's effect you need 0 cards in your hand during your opponent's turn. You wanna catch someone off guard, a card like Full Salvo can send your entire hand and damage your opponent for each card on their turn. Tasuke can also work in a Infernity deck, if you can find the room for it.
Traditional: 2
Advanced: 3
Tomorrow: Guguguard


Tasuke Knight
Hey Duelists, Coming to you with today's COTD is Team Sentinel's BlackMarketYuGiOh and Shad0wslayr. Today we will be discussing: Tasuke Knight.
Effect, Light, level 4, Warrior, 1700/100
 When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. Each player can only use the effect of "Tasuke Knight" once per Duel. 

BMY- ok, this card has it possibilities. Reminds me of a graveyard based Zero Gardna. With the Gorz requirement being his downfall..and also only being able to use it once per duel. But, it can be the make or break card that saves your life points in a tough spot.

SS- I absolutely concure dear chap, whaca be said that you havent already discussed minus the fact that this card is able to set up a top decking xyz summon. If all conditions are met. 

BMY- Yes you are correct. But at that point in the game, you're already in a bad spot. So really I do not see this card being played anywhere.

Advanced: 2/5
Traditional: 1/5
Artwork: 2/5 Stop.... in the Name of the DUEL.... oh wait... can't touch this... 


A Yuma card. This is quite the antithesis for Battle Fader. Battle Fader summons itself from the hand to block a direct attack, while Tasuke summons itself from the Grave to block any attack, granted you have no hand.

The fact that Tasuke ends the Battle Phase is good, and if my opponent is in a situation with Tasuke in the Grave and no hand, I admit that's rather annoying, especially since Tasuke will likely be used up for a Synchro or Xyz. Otherwise, however, Tasuke is unimpressive, especially given how you need to be handless in order to use him. Not a lot of Decks like to catch themselves in a situation without a hand, and I really doubt Infernities have any business using this card. Lightsworns can mill Tasuke easily, but I still advise against purposely milling your own hand (as a Lightsworn player) solely to use Tasuke. That's why, in pretty much all cases, Necro Gardna is much more reliable.


I wouldn't say Tasuke is without his niches, but for attack blocking, I think cards such as Battle Fader or Threatening Roar are much less awkward additions. At least they don't have some restraining clause that forces you to use only one of them, as is Tasuke's case.


Traditional: 1/5

Advanced: 2/5
Aesthetics: 3.5/5 This deserves to have been the effect of Aqua Armour Ninja, and Tasuke should never have been made. Tasuke (
タスケ) means "protection."

Philosophy Corner: When in doubt, improvise.


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