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Pojo's Yu-Gi-Oh Card of the Day

Daigusto Sphreez
#HAO6-EN024 

1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.

Card Ratings
Traditional: 1.55
Advanced: 3.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - July 27, 2012

Back to the main COTD Page

 

Dark

Paladin
Friday
 
Daigusto Sphreez...sick art on this card, sadly the coolest picture doesn't automatically make a good card.  So we have a Level 6, Wind attributed, Psychic-type Monster, with 2000 attack and 1300 defense, both low scores for a Level 6.  Daigusto Sphreez is Synchro Summoned with a Tuner and one or more non-Tuner Gusto Monsters.  I believe all the Tuners we looked at this week were Level 2, so using say, the Oracle from earlier, this shouldn't be too difficult a card to summon?
 
Sphreez does a lot of things right...not being able to be destroyed by Battle is a great thing.  Your opponent taking all Damage from Battle involving ALL your Gusto Monsters is also a wonderful thing.  Protection on that kind of a scale for a whole type of Monster doesn't happen very often in the game.  It will also protect itself (and other Daigustos) via its effect, and the ability to add a Gusto Monster from your Graveyard to your Hand is a nice recycle tactic too.  

Despite the effects involved, it should have more attack than 2000.  Just because your opponent is going to take all Damage from this and other Gusto Monsters you control, they may attack them anyway, if they have enough Monsters to be able to attack and win directly anyway.  Obviously, the way around this is to destroy Sphreez via card effect, remove via BLS, or some other evil, mean play.  Still one of the better cards this week however.
 
Ratings:
 
3.25/5 
Art:  5/5

John Rocha

Our final gusto card of the week is the synchro monster Daigusto Sphreez. Gustos have four synchro monsters, and like the tuners are sequential. You have a level 4, 5, 6, and 7. Sphreez is the level 6 monster and has some nice effects. First, it replaces one of your monsters that you used to synchro it with one in your graveyard or a spell or trap Gusto card. Second, it can not be destroyed in battle which is pretty nice. And finally, your opponent takes all battle damage involving face-up “Gusto” monsters.
 
It is the last effect of Daigusto Sphreez that I find most compelling. You see, most of the Gusto monsters are recruiters and many of them have very low attacks. I think you get the picture now. Once Sphreez is on the field, it should be able to last a turn with its effect. Then all you have to do is summon a recruiter like Winda Priestess of Gusto, Gusto Egul, Gusto Gulldo, and Gusto Thunbolt and attack into your opponent’s attack position monster until you run out of recruiters.
 
That could add up to a lot of damage depending on the monster you are attacking. Against a Dragon Deck, it could mean GG. In addition, you are filling your graveyard with Gusto monsters which you’re other Gusto monsters and Pot of Avarice can make good use of.
 
It is hard to tell if Gusto Decks will be good in this fast format, but one thing is for sure. They have a lot of potential because of their recruiting and swapping ability, and the support they have with the tool box of effect monsters, Xyz monsters, and Synchro monsters. They have a lot of tricks up their sleeves and Daigusto Sphreez is just one of them.
 
Traditional: 2/5
Advanced: 3/5


Philosophical
Psycho

When this monster is summoned, be scared. Be very scared...
She is Synchro Summoned by one of the Level 2 Tuners and a Level 4 Gusto (usually this is done by splashing Gustos into another deck, or, more appropriately, splashing something like Krebons or T.G. Striker into your normal Gusto Deck, because granted the Gusto's own Level 2 Tuners aren't that great and it's easy to splash other archetypes INTO a Gusto Deck). Another option is Tuning Gusto Egul (1) to Daigusto Gulldos (5) or Reeze (5).

The recoil-bouncing abilities of Sphreez practically make the delicate Gusto circle of life worth it. First of all, immunity to battle destruction is good. (And when your opponent tries to destroy Sphreez with a Spell Card, use Fairy's Hand Mirror to get Gusto Squirro destroyed instead so you can get the effect! Just kidding, don't do that, but you should use Forbidden Lance to protect her from bad effects.) Not only that, she mimics Amazoness Swords Woman by forcing your opponent to eat all her battle damage for you.
BUT WAIT, THERE'S MORE! She gives ALL your monsters the ASW treatment! All this week I've been talking about a trio of monsters (Winda, Egul, Gulldo) that will Special Summon a new monster out of the deck when they get destroyed by battle. So guess what happens when I send these monsters on suicide missions by attacking YOUR monster again and again and again and YOU take all the damage? Assuming I attack with all nine monsters (not ONE not TWO but THREE THREE THREE copies each of Winda, Egul, Gulldo), all you need is a 1000 ATK monster for me to deal 8000 damage (the aforementioned Forbidden Lance is a good defence against a combo breaker like Mirror Force, and as a bonus, it drops MY ATK to deal more damage to YOU). This isn't even counting Sphreez's own attack. Her OTK potential is so potent, your opponent might be forced to never play a monster in Attack Mode again.
Oh yeah, and because Sphreez really really wants you to make the OTK work, she will give you a free YES ABSOLUTELY FREE Gusto card from your Graveyard when you Synchro Summon her. Maybe you can recycle the Winda, Egul, or Gulldo you used for her actual Synchro Summon. If you already got that part covered, take back a Musto so that your opponent's Utopia can't stop the combo. Why stop at monsters? Get yourself a free Contact with Gusto Spell Card to not only help recycle your monsters, but to help clear the way for the OTK.
 
Other cards that cut your own ATK such as Alchemy Cycle can also work, but it's usually best to stick with the more useful ones: Forbidden Lance and Forbidden Shroud. I don't recommend it too highly myself, but I've seen successful Gusto Decks that incorporate usage of Grinder Golem.
 
Buy yours TODAY!

Trad: 1.1/5 (not the best option to OTK with, but she's still very cool)
Adv: 3.95/5 (easily the most frightening card in the Gusto Deck, but from an opponent's view, the Gusto Deck is still admittedly easily outmaneuvered)
Aesthetics: 5/5 Sphere + Breeze = sphreeeeeeeeeeeeeez!

Riddle: What is heavy when forwards and not when backwards? "Ton."
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