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Pojo's Yu-Gi-Oh Card of the Day

Judgment Dragon

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.

Card Ratings
Traditional: 2.75
Advanced: 4.25 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - July 10, 2012

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Judgement Dragon is a Level 8 Dragon of the Light attribute, with 3000 attack, and 2600 defense. Now, while unable to be Normal Summoned or Set, you can special summon Judgement Dragon and have a 3000 attack power-house by having four or more "Lightsworn" monsters in your Graveyard with different names.

Judgement Dragon is still incredible, and one hell of a force to be reckoned with. The power is incredible, and it can obviously be game changing. I like it, a lot. It's pretty much the reason Lightsworn is so competitive, as they need a big power and answer to things like Black Luster Soldier--Envoy of the Beginning.

Paying 1000 Lifepoints to destroy everything on the Field, minus yourself, setting your opponent up for at least 3000 damage, and potentially much more, based on anything else you may be holding in your Hand is incredible. You do mill yourself four cards at your End Phase, but you're likely winning here very quickly.

The sad thing being, if BLS hits the Field after this, minus a Solemn Judgment or some other life saving card, your Judgment Dragon is going to the Graveyard. It's almost too bad, isn't it?

Traditional:  3.5/5
Advanced:    4.5/5
Art:  5/5

John Rocha

Judgment Dragon is probably the strongest monster in the game right now. Yes, you heard me right. Stronger that BLS, Dark Armed Dragon, and Chaos Sorcerer put together. While the above card can only affect one card at a time, Judgment Dragon can clear the field in one fell swoop for the measly price of 1000 life points. Unlike the above cards, Judgment Dragon is not splashable in other decks and is dependant on a Lightswarn heavy deck.

Unfortunately, Lightswarn decks are not making the grade these days. Cards like Effect Veiler, Fiendish Chain, Solemn Warning, Macro Cosmos, and even Bottomless Trap Hole put the kibosh on Judgment Dragon. There are just too many cards in the game right now that can negate effects and Lightswarn is just not fast enough to keep pace with the top tier decks.

Traditional: 2/5
Advanced: 3/5


Today's card is Judgement Dragon. The powerhouse of The Lightsworn deck, when this card hits the field, it's usually game over. While it does take a little set up to get him on the field. But the Lightsworn will make sure 4 different LS monsters as quick as possible. But what's worse than 1 Judgement Dragon paying 1000 LP to clear the field, 2 can drop and, well..you know the rest. Not to mention its ATK and DEF make it very hard to for it to get overpowered. The LS deck is still something to reckon with, with JD always there, waiting to nuke the field at a moment's notice.

Traditional: 3
Advanced: 4.5
Tomorrow: Another card that Judges.....


Judgment Dragon


Hey guys, Blackmarketyugioh back again for more CotD. Today we look at the big boss man for Lightsworns, the mighty Judgment Dragon. This 8 star, Light dragon, tat has 3000Atk/2600Def, is the end all be all of Lightsworns, Having such a easy summoning requirement in its archtype, It is not uncommon to see this badboy jump out and end games quite often. Lightsworns are not seeing much play these days, but are still a deck to be reckoned with when played properly. Judgement Dragon's ability once summoned is totally game changing, and makes the power play in LS decks. At the cost of 1000 life points, he blows the enitre field save himself. Tehn at the end of turn, he mills 4 cards. Really? That all? He's easy to get out, his ability is low cost, and his mill is well worth the effect if you get at least one attack thru to your opponet. What's to complain about? only thing I can think of is how he is a little too easy to summon in his archtype. LOL


Advanced: 5/5 In Lightsworn of course

Traditional: 2/5 LS decks can be even more amazing in this format if built correctly

Artwork: 4/5 He just got his nails done. Wait, he or she?? That is the question......

This card is mighty enough to earn itself its own abbreviation: JD. Four different Lightsworns in my Grave?

If you can't counter this card (in a given deck, usually this will be in the form of Effect Veiler, Forbidden Chalice, Fiendish Chain, Starlight Road, Solemn Warning, Solemn Judgment, or Bottomless Trap Hole), you are guaranteed to be in a great world of hurt.
With the promise of 3000 worth of Direct Attack, a Lightsworn player will not hold back in paying 1000 just to blow up a single card.

I know I've listed numerous counters to JD, but you have to have them ready to go, right-away, lest you take 3000 ATK to the face. This is not that easy; firstly, Lightsworn Decks are known to use Royal Decree. If you have a card that negates effects but will not actually destroy JD (such as Veiler or Chalice), you must combo it with a card such as Mirror Force to slay JD. The third option is to retaliate against JD on your own turn, such as with Dark Hole or Black Luster Soldier, but in this case you'll still end up taking a hit. And even if you happen to trump the first JD, there's no stopping your opponent from summoning a second one, or recycling the first with Beckoning Light or Monster Reincarnation (or rarer still, Transmigration Prophecy or Feather of a Phoenix).

Given the rate at which Lightsworns pump their deck into the Grave, there is a very high chance you'll lose one or more of your Dragons. The first step in preventing this, of course, is by using this card in triplets (some people only use JD to save deckspace). As mentioned in my last paragraph, something that gets stuff from your Grave into your hand (like Beckoning Light or Monster Reincarnation) is a good backup. Not only that, but using one or more of Gold Sarcophagus will give a JD in your deck life insurance and hopefully you'll get it in time to rampage the field. Finally, if you get JD in your opening hand, it's a little of a bummer but at least you won't have to wait for it.

Whenever I have a Lightsworn opponent, I can usually defend myself with Waboku, Threatening Roar, Battle Fader, and Swift Scarecrow long enough so that my opponent is killed by their own Judgment Dragon (JD likes to work solo, so by the time you summon it, the quadruple deck discard is more of a curse than a benefit). However, I personally use an especially stalling playstyle, so if you don't have a lot of chainable Traps or cards that mess up a monster's summon, an enemy Judgment Dragon is definitely going to give you issues.

Ruling Clarification: I see this question way too often. Sometimes you see monsters, such as Judgment Dragon, that say "This monster cannot be Special Summoned EXCEPT by blahblahblah." Recently, this was changed to saying "This monster can only be Special Summoned (from your hand) by blahblahblah and cannot be Summoned by any other ways." In short, you can't use Monster Reborn on these guys.
Ruling Clarification #2: There are also "Semi-Nomi" monsters. They used to say "This card can only be Special Summoned by blahblahblah." Recently, this got changed to "This card must first be Special Summoned by blahblahblah." This means you ARE allowed to use Monster Reborn (or Different Dimension Reincarnation), BUT they have to have been actually been on the field. If the monster goes back to the hand or deck, you will need to summon it all over again. It's basically the same as Felgrand Dragon. This rule automatically applies to all Fusions, Synchros, and Xyzs (which is why you are not allowed to Monster Reborn any "Contact Fusions" and is also why you're only allowed to sacrifice a Stardust Dragon from Starlight Road one time only)
Trad: 2/5 (if you like to have more cards in the Graveyard than in the deck, you might as well try the Exchange of the Spirit FTK)
Adv: 4.4/5
Aesthetics: 4.8/5 The theme behind Lightsworns seems to be a lot of French culture mixed in with religion. If my instinct is correct, JD is based off the period of time following the French Revolution; the rebels won and the "government" was using the newly-invented guillotine and killed people left and right of people that didn't follow a strict set of manners. Ironically, one of these manners included objecting religion, and JD seems to be based off a variety of religions' gods. OBJECTION!!!

Philosophy Corner: The reason I give a score for the card's art is inspired by Dark Paladin, but the reason I go so in-depth about it is largely due to CotD Reviewer Joseph Lee, who is more frequently seeing doing reviews for our Pokemon Card branch under the screenname Otaku. The concept and design behind a card is just as worth looking at as the playability is, and this especially holds true for cards that have no playability. Also, like Otaku, I write painfully long reviews going into every detail about the card; furthermore, the both of us are highly experienced in the fields of both Pokemon and Yu-Gi-Oh competitive play. Otaku () is basically the Japanese version of the word "geek" (although in English, the word "geek" generally carries a stereotypical implication of being socially cut-off). But I can most definitely assure to you that I am NOT an otaku. I am in denial. Denial, I say! DENIAAAAAAAAAAAAAAAAAAAL!!!

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