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Pojo's Yu-Gi-Oh Card of the Day

Spellbook Star Hall
- #ABYR-EN088 

Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.

Card Ratings
Traditional: 1.75
Advanced: 2.67 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Dec. 13, 2012

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As I like to try and include a Magic or Trap card in a week I select, not to mention something that is Spellcaster related, we look at another Spellbook card.  Spellbook Star Hall is a fairly useful Magic card, but it does things that some of the Prophecy and other new Spellcaster Monsters can do for you quicker and easier I think.  It gains a Magic counter each time a Spellbook Magic card is activated,  All Spellcaster Monsters you control gain 100 attack for each Counter on this card, which is helpful, but likely a negligible attack increase.
Playing multiple Spellbook cards in a turn isn't difficult at all.  You could get a fair enough increase I suppose in just a couple of turns, fair enough, being say 600 or more.  Now, when Spellbook Star Hall is destroyed, while containing any number of Magic Counters, you can add a Spellcaster type Monster from your Deck to your Hand equal to or less than the number of Counters that were on this card.  That's not bad either, makes this card a 1-for-1.  I'm just worried as I said at open, as to whether or not this card is quick enough in the Deck.

3/5 in the Deck...it's not bad, but I don't see it as game-breaking either...
Art:  5/5

John Rocha

We are going to talk about Spellbooks again today. No the deck is not dead, it just has not made a splash as of yet. The card that we are going to be looking at is Spellbook Star Hall. It is a continuous Spellbook that has several nice effects. Normally I do not like cards that have to stay on the field to get their effects, but Star Hall has an effect that replaces itself when destroyed. You are normally going to be playing at least two Spellbooks per turn so getting one or two counters on Star Hall should be a piece of cake.
There are a number of level one or two monsters that you will want to search for with Star Hall like Effect Veiler, Stoic of Prophecy, Apprentice Magician, and Spellbook Magician of Prophecy. Moving to key level three monsters we have Temperance of Prophecy and Justice of Prophecy. Level four monsters include Magical Exemplar and Breaker the Magical Warrior. If your opponent spends a resource to get ride of Star Hall, you gain a plus one card advantage. If they do not get rid of it, your Spellcasters will just get stronger provided you do not get rid of it yourself with High Priestess or Heavy Storm so you can search for the Spellcaster you need at that time.
Spellbook Star Hall can be searched out very easily with Spellbook of Secrets and Spellbook Magician of Prophecy, making it easier to search for the right Spellcaster you need. Spellbook/Prophecy decks gain a synergy with Spellbook Star Hall as now Spellbooks can search out Prophecy monsters and Prophecy monsters can search our Spellbooks even easier. You can even find the room to play Star Hall by cutting one or two of your lower level monsters as Star Hall can search them when you need them. The only variable becomes the destruction of Star Hall. That aside, I do not mind a High Priestess with a large attack that can destroy one of your opponent’s cards each turn.
Traditional: 2/5
Advanced: 3/5


Spellbook Star Hall is one of those cards that should fit in it's own theme, but doesn't. Here's why. Star Hall is a continuous spell card that gets a Spell counter on it every time you activate a Spellbook spell card, and all Spellcaster type monsters you control gain 100 ATK for each spell counter on this card. When this card has spell counter(s) on it and is desotryed and sent to the graveyard; you can add one Spellcaster-type monster from your deck to your hand whos level is equal or less to the number of counters on Star Hall when it was destroyed. The good part is, in a good Spellbook build, this card can gain counters really fast, and your Spellcasters can get pretty big pretty fast. And when it's destroyed, you can nab a Spellcaster from your deck to your hand whos level is equal or less to the number of counters on Star Hall, not too bad. The downsides are there are cards for the Spellbook deck that do what it does and faster to boot. Also, with 3 Mystical Space Typhoons and Heavy Storm always just around the corner, Star Hall could get wiped out before you can get the chance to fully use this card. Use if you want, but don't be too surprised if this card gets destroyed before you know it.
Traditional: 1.5
Advanced: 2

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