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Pojo's Yu-Gi-Oh Card of the Day

Temtempo the Percussion Djinn

2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.

Card Ratings
Traditional: 1.90
Advanced: 3.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - April 27, 2012

Back to the main COTD Page


John Rocha

Temtempo the Percussion Djinn has a pretty nifty effect making it a good anti-Xyz monster. All we have to do is summon Temtempo and use its effect to strip one of your opponent’s Xyz materials from their monster. This by itself would be good, but now we are going to increase all of our Djinn monster’s attack’s by 500. Then on your opponent’s draw phase, you can use the effect again thus giving your Djinn monsters a total of 1000 attack boost. That means that Temtempo will be at 2700 attack and able to protect itself and your opponent’s Xyz monster is not going to have any material on it to activate its effects. Those are effects that are worthy of an extra deck spot.

If you look at my article from yesterday’s Card of the Day, you will see that there are tons of ways to summon this rank 3 monster with Tour Guide being the easiest. The nice thing is that you do not even have to use it with the other Djinn Xyz monsters because it is not dependant on other cards. It is really good to use Temtempo against Xyz monsters like Laggia, Zenmaines, and especially Number 30: Acid Golem of Destruction as they will not be able to activate any of their effects by the time you activate your effect again on the draw phase.  Acid Golem will not be able to detach a material and your opponent will take 2000 damage.

All in all, Temtempo the Percussion Djinn has the potential to make a spot in the extra deck of most decks. Especially those running Tour Guide.

Traditional: 2/5
Advanced: 3/5


The last day of the week has us reviewing the 3rd of Yuma's Djinn monsters. Temtempo The Percussion Djinn. A Rank 3 Xyz that needs 2 level 3 monster, this little drummer boy can really change the tide of the game is used at the right time. His 1700 ATK is pretty good for a Rank 3 Xyz, but 1000 DEF, ah well no one's perfect. But once he start banging his drums, he could win a game or two. Tempo can detatch an Xyz material and target an Xyz monster your opponent controls to detach 1 Xyz material from that monster and all your face up Djinns gain 500 ATK. Tempo's biggest asset is his ability to take away one of your opponent's important Xyz materials, such as getiing rid of Utopia's last material, making it easier to deal with. Leviathan Dragon can lose one of its material so it doesn't gain that extra 500. And so on. This little guy can lead the charge for a strong attack with his fellow Djinns at his side.
Traditional: 1.5
Advanced: 3
Friday Fact: 4Kids is selling Yugioh to Saban. Yugi-Rangers anyone?


Discounting Maestroke and Queen Dragun, Pojo proudly presents to you the strongest and most splashable/utility Djinn.

Granted, not every deck uses Xyz monsters often or even at all, which does put a sense of situational-ness on Temtempo. However, Xyz Summoning is common enough to warrant often and productive use off Tem.

Temtem is a great disruption monster. It's not quite the counter-power of the Evolzars, but Temtem is infinitely easier to summon; not only that, but Temtem's capability to boost herself and fellow Djinns an extra 1000 ATK gives her a niche above the Evolzars as well. Imagine your opponent has a fully-loaded Zenmaines: a Temtem pair will instantly reduce Zenmaines' defences to nothing, and between the two of them, the Temtems give themselves 1000 more ATK (as well as any other Djinn Xyz you got). It is notable that when Temtem gives 500 ATK to all your monsters, this boost is applicable so long the monster remains faceup, unlike how temporary Muzumuzu's is. This creates all sorts of fancy combos with the other Djinns:

Queen Dragun Djinn goes up to 2700 ATK, then 3200 ATK after that.

When paired with Mellow, you got a 2300 ATK double-attacker and another 1900 ATK.

When paired with Muzu, you got a 4600 ATK and another 2000 ATK.

Maestroke is the one that benefits the least, probably, but an extra 500 ATK doesn't hurt and I suppose it can help him slaughter large monsters with ~2000 DEF.

Oh yeah, and that ATK boost makes Temtem's effect applicable in Damage Step. It's not greatly important, but it's not bad to know and it will put a strain on your opponent that you can always conserve Temtem's effect until the very last second.

And disregarding the ATK boost entirely, Temtem goes a long way in disabling the actions of opposing Xyz monsters. For instance, your opponent summoned Acid Golem (personally a card a I would never play) last turn. Summon Temtem and steal one of Golem's materials. During the opponent's Draw Phase, use Temtem's effect again and completely push Golem into a very dangeous corner, while having Temtem instantly reach 2700 ATK. The same strategy of using Temtem's effect on the opponent's Draw Phase can be applied to monsters that use three materials, such as Shock Master.

Due to the recent Konami policy that effectively puts priority on summoning (monsters like Judgment Dragon that have an Ignition Effect can't respond directly to the turn player's summon anymore), many monsters, including Xyzs, lose a lot of speed. Temtem herself isn't affected by this as she has the fortune of being a Quick Effect monster (usable on the opponent's turn). Say opponent summons, for example, Wind-Up Zenmaighty while you have a pair of Temtems out. Due to these newly released priority rulings, your opponent used up priority on Zenmaight's summon and cannot use Zenmaighty's effect in response to its own summon. You can then send your Temtems in to utterly devastate Zenmaighty of its Xyz materials and leave it sitting as a 1500/1500 weakling. Temtem does suffer some weaknesses however; she can't do much damage if something such as Dolkka/Laggia is ALREADY out on the field, and assuming Temtem has not accumulated any boosts, either of them can run over her with pure brawn. I've just convinced myself to splash Temtem into more decks, though, as her ability to feed the poor ATK of Djinn Xyzs by indiscriminately messing with the opponent's Xyzs is powerful yet not too broken.

Traditional: 2/5 (I speculate most plays involving Xyzs here will already OTK you before you can make any sort of progress with Tentem)

Advanced: 4/5 (IMO the Djinn Deck's key player, given her disruption ability and capability to make herself and her teammates potent attacking threats...definitely better than Giga-Brilliant in at least the Djinn Deck)

Aesthetics: 5/5 Reminds me of a mix between clowns, Mexican sombreros, and Aelita from Code Lyoko. Multicultural monster FTW. The background of all Djinn monsters also go very nicely with their Super Rarity. It does seem slightly silly that music monsters are not Synchro monsters, but what're you gonna do?

Philosophy Corner: "I have not failed; I have found 10,000 ways that don't work." -Thomas Edison, American inventor

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