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Pojo's Yu-Gi-Oh Card of the Day

Melomelody The Brass Djinn

2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.

Card Ratings
Traditional: 1.33
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - April 26, 2012

Back to the main COTD Page


John Rocha

First off I would like to say that I am not overly impressed with the Xyz Symphony Starter Deck. That being said, the Djinn Xyz monsters have some pretty kooky (can I say that word on POJO?) effects. Oh, and the new Fast Effect Timing rules are in effect. Just saying! Any who, Melomelody the Brass Djinn has a Blade Armor Ninja effect that allows a Djinn Xyz monster you control attack twice. If we had yesterday’s card on the field and used both effects, we could deal 6000 damage in one turn. However we still have to deal with having to have a clear field and the ability to get two Rank 3 monsters on the field at one time. Did I mention that the new Fast Effect Timing rules are in effect?

Moving on! It is not terribly hard to get rank 3 monsters on the field especially with Tour Guide. Let’s take a look at the structure deck to get some more ideas. First off, the structure deck is really good at summoning level 4 monsters, but has a few tricks on making those level 4 monsters into level 3’s and special summoning level 3’s. Marauding Captain when summoned can special summon Feedback Warrior, Sangan, Shine Knight, or Zubaba knight. Shining Angel can special summon Shine Knight and Giant Rat can fetch Marauding Captain. Then summon a level 3 or change a level 4 to 3 with Star Changer. You can also summon Trident Warrior or Goblindbergh and special summon Feedback Warrior. Oh yah and don’t forget about the Fast Effect Timing rules.

Without a boost from another card effect, the 1400 attack that Melomelody has is not going to do much good unless the only card your opponent has on the field is Bottomless Trap Hole. In our fun structure deck Blustering Winds and Ego Boost will boost Melomelody up to 2400.

I like Melomelody the Brass Djinn in a Fiend deck. It is a light monster so Honest would go perfectly with this card when it attacks a high attack monster. We could also play it with Solidarity to bring its attack up to a respectable 2200. I like it with Fable’s because you can play Tour Guide to snatch Fabled Kushano from your deck, Xyz into Muzurhythm the String Djinn and ditch Kushano to increase its attack to 3000 and attack over your opponent’s monster. Next turn, discard The Fabled Ganashia to bring the Fabled Kushano to your hand, summon it and then Xyz into Melomelody with the special summoned Ganashia. Now you have the combo for the 6000 in attacks. By the way, did you know that the new Fast Effect Timing rule is in effect? Just thought I’d mention it. Why not throw in a Dark Necrofear in the Fabled deck as well to catch people off guard?

Like I said, I am not crazy about this card, but in the right deck it could have potential.

Traditional: 1/5

Advanced: 2/5


Today we look at Melomelody, The Brass Djinn. The 2nd of 4 of Yuma's Djinn's monsters. A rank 3 Xyz, it needs 2 level 3 monsters, and it weighs in with 1400 ATK and 1600 DEF. Not the best, but it there are ways around to protect it. Melody has a nifty ability that lets you detach 1 Xyz material to target 1 Djinn monster you control and have it attack twice. This is can be useful if the String Djinn is out on the field, you can have a 3000 ATK monster go twice. A good support card to the Djinns, especially when Strings or Maestroke is on the field. Not the best stats, but it effect is a welcome addition to help out her fellow, stronger Djinns.
Traditional: 1
Advanced: 2.5
Tomorrow: Gimme a beat.


First of all, I will slap anyone who makes any "horny" jokes about Mellowmellow.
Being summonable with two Level 3 monsters and being able to target herself with her own effect, she is, I suppose "splashable." She has a disappointing power level, however, so her double-attack capability will only be notable when attacking directly or slaughtering the very rare Scapegoat (her effect is better than in the anime though).

Despite being the least splashable Djinn, she can perform magic with the proper set-up, especially with yesterday's card Muzurhythm. Mellow can bestow the double-attack effect upon Muzu, then attack using Muzu while using his own effect to go up to 3000 ATK. Muzu's effect can only be activated when attacking a monster, but at least the boost carries on until the End Phase, meaning Muzu can launch a second direct attack with that 3000 ATK. This can be especially devastating when paired with Queen Dragun, who should qualify as a 2200 ATK Djinn Xyz once she comes out in English. Assuming you can set up even further (perhaps with Rescue Rabbit and Tour Guide), a combination of Soldarity, Muzu, and Mellow is enough juice for 8000 damage, assuming Muzu first attacks a monster with 1800 or less ATK (it should also be noted Muzu's effect is not limited once per turn, if which can grant Mellow at least 1400 more ATK should you be facing a particulary scary field). Oh yes, and being a Fiend-based Deck, the Djinns do indeed get all the benefits of Gates of Dark World.

Given the Djinn's theme to mess around in the Battle Phase and their subpar original ATK, I would actually condone to using Equip Spells like United We Stand to help boost their cause. As for Mellow herself, she's the least splashable of all the Djinns, but she definitely provides valuable support.

Traditional: 2/5 (double attacking isn't usually a great asset, but with all these opportunities to power up, the Djinn Deck may or may not have a niche to OTK easily, and they use a bunch of different Attributes so it makes CED easier)

Advanced: 3/5

Aesthetics: 5/5 I especially like how her tuba's drawn. And she's adorable ^^

Philosophy Corner: "Failure is always an option." -Adam Savage, American scientist and actor

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