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Pojo's Yu-Gi-Oh Card of the Day

Dark Diviner

1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.

Card Ratings
Traditional: 1.33
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - April 20, 2012

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John Rocha

There are a number of decks types that can run Dark Diviner. A level 4 Synchro is not very big so you are probably only running this monster in a deck with small monster that can make bigger monsters. The best deck that I see Dark Diviner in is a Junk Warrior deck as all you have to do is add in some or a level 1 insect monster. Dark Bug would work perfectly as it can also special summon Junk Warrior from the graveyard. If your opponent is playing a Synchro deck, siding in Shiny Black “C” is a good option. Since milling cards is good for a Sychron deck, Magical Merchant would also work wonders. Another good option is adding in a Level Eater since summoning big monsters is a Sychron deck’s strategy.

Obviously there are other decks that use Insects which can summon Dark Diviner. X-Saber’s and Inzektor’s for instance. What is really nice about this card is that it cannot be destroyed in battle so it can last awhile. The other thing that is really nice is that it changes the monster’s attack that it is attacking to its attack so it can smash into your opponent’s monster, destroy it, and still survive. If you attach Safe Zone to it, you will have an almost indestructible monster on the field. I can’t say that the milling part does you any good unless you are playing an Empty Jar themed deck.

We are probably not going to see much play from Dark Diviner because the top tier decks do run Insects or focus on Synchro summons any more with Xyz summoning all the rage now. Still, it is going in my Synchron deck because it is just too much fun not to play.

Traditional: 1/5
Advanced: 2/5


Dark Diviner
Lv. 4/DARK/Fiend-Synchro/2000A/1000D
"1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard."

This is an oddly restricted Synchro to summon, but has some interesting effects. Clearly, he's primarily meant to go into an Inzektor deck and gives them the anti-beatdown help the deck needs. While he technically can go into a deck built for him, he works better as a support ofor Inzektors more than anything else, as far as I can see. Sadly, a well-timed trap can decimate him rather easily, so he's an alright card to use, but definately needs some support to work well.

Traditional: 2
Advanced: 2.25

When the shadows are devoured by even darker shadows, the curtain pulls back and reveals...a world without light!
The "Jet-Black Zumwald" has been a monster I have always been interested in; despite being one that sees rare play, it has a defining quality of being the only Level 4 Synchro aside from Armory Arm, and the brawniest Synchro Monster below Level 5. As with the tradition with its fellow Dark Synchro brethren (Frozen Fitzgerald, Underground Arachnid, Zeman the Ape King, Hundred-Eyes Dragon, Dark Flattop), Dark Diviner mandates a Dark Tuner and a specific Type non-Tuner, this case being Insect. Fairly strong, yes, but Diviner is not a broken enough card to warrant the non-prominent force that is Insects to give them a devastating enough niche. Or, in the case of Inzektors, they're actually so groundbreaking by themselves, Diviner is not all that much a godsend to them, thus hurting Diviner's individual usefulness. (In fact, considering Inzektors were introduced AFTER Diviner, the point could be made the Inzektors are a godsend TO Diviner.)
Level 4 is not a particularly easy Level to Synch; offensive decks run Armory Arm on the off chance the opportunity presents itself (and there are no other splashable Level 4 Synchros). To make Diviner's matter worse is the strict Tuning requirements.
A point could be made to splash Unknown Synchron in an Inzektor Deck.  (US is a Level 1 Dark Tuner with Cyber Dragon's properties, so it can also be discard fodder for Allure of Darkness if need be.) If your opponent goes first and gets a strong open, and you, as an Inzektor player, can't explode well enough with your opening Hand, US and Centipede/Dragonfly/Hornet will give you a fast Diviner, which truly isn't a BAD card. The triple Deck discard is negligible and usually proves to be more hurting than helpful, but being able to slaughter any Attack Mode monster is GOOD. This is also a fast way to get Hornet from the Hand to the Grave.
Naturias use a lot of Insects, so if you happen to run a Dark Tuner, I suppose including Diviner in the Extra wouldn't be off. If you're also trying to stall your opponent into decking out, that works also.
Other splashable Insects are Level Eater and Maxx C. If you run Dark Tuners, and if it's possible to summon Dark Diviner in your Deck, you might as well run Diviner, as if the opportunity presents itself and you are unable to, you will regret it. However, I don't recommend editing your Deck to go out of its way to make Diviner possible.
Finally, the Deck Diviner was "made" for, the Mill Deck, or more specifically, Insect-style Mill. There are actually a coalition of Insects that work of the milling theme, specifically Aztekipede, Doom Dozer, Needle Worm, Shield Worm, and Warm Worm. In such a Deck, along with other milling cards, Diviner is mandatory (assuming you have a Dark Tuner).
Other cards that make Diviner very easy to summon are Dark Bug and Dark Spider, if you already run such cards in your deck.
Now, most Dark Tuners are related to the Genex series. Perhaps the ones most relevant to Diviner would be Junk Synchron, Plaguespreader, Krebons, Birdman, and Gale the Whirlwind. Something that would especially interest me would be to use Blackwing - Jin the Rain Shadow in a Spider Deck. Junk Synchron and Dark Bug are especially useful, and I would be interested to see a crazy Lightsworn Mill Deck with those two plus Light Spiral.
Niche Decks: Inzektors, Insect Mill, Naturias
Traditional: 1/5
Advanced: 2.7/5
Aesthetics: 2/5 I suppose he's supposed to represent a creepy demon guy who has bugs for a body? And what the heck is a zumwald?
Philosophy Corner: www.pokemon-online.eu is fantastic for its selection of Pokemon and for unlimited and free Pokemon battling. I go there too, so it must be worth visiting. Ask your parent's permission before going online.

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