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Pojo's Yu-Gi-Oh Card of the Day

M-X-Saver Invoker
#ORCS-EN099 

2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.

Card Ratings
Traditional: 2.00
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - April 13, 2012

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Dark

Paladin

Friday
 
Closing the week is another XYZ Monster, M-X-Saber Invoker, who is a Rank 3 (who immediately benefits from our Tour friends) Warrior-type, Earth attributed XYZ Monster who is XYZ Summoned with two Level 3 Monsters.  Invoker has 1600 attack and 500 defense.  Invoker is quite clearly a combo card, and a good one for a few different Decks.  It adds speed, namely to XYZ and/or Synchro Summoning via its effect.  Once a turn by detaching an XYZ Material, you can Special Summon a Level 4 Beast-Warrior or Beast-type Monster of the Earth attribute.  Said Monster is Special Summoned in face-up Defense Position and destroyed at the End Phase...BUT you're not keeping it around that long, of course you plan to use it long before then.
 
Ratings:
 
3/5  Useful in some Decks, useless in others, combos people...
 
Art:  5/5


John Rocha

At first glance, one would say that this 1600 attack Xyz monster that only special summons a monster in defense mode and then destroys it at the end of the turn is pretty much useless. One might also say that it is only good in X-Saber decks. Well, whoever this “one” person is would be dead wrong. In fact, the ideas of what M-X-Saber Invoker can do are running wild through my head.

Let’s start with the obvious and that is to run Invoker in an X-Saber Deck.  We will ether need two level three monsters on the field like Fulhelmknight, Emmersblade, Airbellum, and Darksoul or just summon a Tour Guide and use its effect. Then use Invoker’s effect to special summon a Boggart Knight or Garsem, special summon Faultroll from your hand and then summon a tuner or level four X-Saber from your Graveyard. If you have a Foolish Burial, you can control which monster you want to bring out from the graveyard. Then you can do things like summoning Gottoms and take two cards from your opponent’s hand or Xyz summon or Synchro summon depending on your needs at the time. Yes, this card is not too shabby in an X-Saber deck.

How about using Invoker in a Gladiator Beast deck? No way right? Way! Use a Hero Lives to special summon Elemental Hero Prisma and send Bestiari to the graveyard. Next summon Tour Guide, use its effect to summon another then Xyz into M-X-Saber Invoker. Use Invoker to summon Darius then contact fusion into Gyzarus to destroy two of your opponent’s cards. Attack with both for 4000 life points and then summon Darius and Laquari. Bring out Bestiari with Darius and contact fusion into Heraklinos. Can you say “not too shabby” in a Gladiator deck?

Why stop there? Let’s keep the shenanigans going. Summon Tour guide and Xyz into Invoker. Use Invoker to special summon Koa’Ki Meiru Urnight, then use Urnight to special summon a level 4 Koa’Ki monster from your deck and Xyz into a rank 4 Xyz monster of your choice. With one Tour Guide, you end up with two Xyz monsters on the field. Can you say “plus one with field advantage”?

So many decks so many Ideas. I am getting dizzy. Six Samurai’s with ether Rescue Rabbit or Tour Guides. With Shein’s Dojo the possibilities are many and it would take all day to talk about them so I will leave the rest to your imagination. Elemental Hero’s anyone? It can search for any Elemental Hero that you need for use with Masked Change, Super Poly, and Miracle Fusion.

The only question now is, what rating shall we give this card? Unfortunately the decks that we have talked about are not top tier right now, so outside of tier two decks or fun decks, M-X-Saber Invoker will probably not be seeing play. It is an exciting card that could turn someone’s deck into a Meta smasher and win a YCS, but it will take a bold person to do so. For now, I must give this card a low rating only because it lays stagnant in our collections.

Traditional: 1/5

Advanced: 2/5

Miguel

It's Friday the 13th, and we're looking at, well.....A rather lucky card for a day that is considered to be unlucky. Invoker is the first Xyz X-Saber monster, and a good one at that. While its ATK and DEF of 1600 and 500 are not the best, what it does is adds to the swarm that the X-Sabers do so well. First, it's a Rank 3 monster that needs 2 level 3 monsters, that's easy to do. Invoker allows you to once a turn, to detach 1 Xyz material to special summon 1 level 4 EARTH Warrior or Beast-Warrior type from your deck, in face up defense position. Destroy it during your end phase. This allows for futher Saber shenanigans, such as further Xyz summoning, Synchro summoning, or tribute fodder. I could see Tour Guide in X-Sabers, that'll get Invoker out a lot faster. While his stats will only get him so far, the effect outweighs that. A little protection of Invoker could go a long way.
 
Traditional: 1.5
Advanced: 3.5
True Friday the 13th Fact: The number of traffic accidents drop on Friday the 13th.


Argouru

Friday:

M-X-Saber Invoker
Rk 3/EARTH/Warrior-XYZ/1600A/500D
"2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase."

This guy works great in any warrior deck, but is very useful in a correctly built Gladiator Beast deck. While the monster summoned is killed at the end of the turn, this works great for getting out more XYZs and certain tricks that warriors and GBs pull off so well.

Traditional: 3.5
Advanced: 3.75


Philosophical
Psycho

So you got your X-Sabers, your XX-Sabers, and your Missing X-Sabers. Apparently the "missing" got lost in translation.
 
Being an X-Saber, Invoker gets all the goodies those guys have for support. In an actual X-Saber Deck, however, Invoker can provide little other support. Invoker is highly limited in the fact he can only target Level 4 monsters, as opposed to Level 4 or under (and I'm not gonna bash him that the Warrior monster he summons also has to be Earth). There are a total of four X-Sabers Invoker can fetch, and all of them are only useful in either attacking or activating its effect when Normal Summoned, things you can't do with Invoker (unless you're situational enough to use a card effect to switch that monster into ATK Mode). Also, since Invoker destroys said monster at End Phase, you need to do something with the monster THAT turn. Also, it so happens none of those four monsters are Tuners (actually, NONE of the monsters Invoker can summon are Tuners), meaning if you want to do something with said monster, you need to have a Tuner already ready to go on your field or another Level 4 monster to perform another Xyz Summon. At least Invoker can help swarm with another X-Saber to meet Faultroll's summoning requirements, but as the Xyz Materials for Invoker are usually X-Sabers anyway, that is usually moot.
 
So let's not focus on Invoker's X-Saber name at all and more on his effect to summon out any Level 4 Earth Warrior from the Deck (all his Beast-Warrior options are rather negligible targets). I've looked up his targets, and an overwhelming amount of them are Amazonesses or Koa'ki Meirus, meaning Invoker can find a good home in those Decks (Amazonesses get a special mention as, with Amazoness Village, they get an instant replacement once that first one is destroyed or use up Amazoness Scouts right away). Perhaps the most notable target is Exiled Force, which, like Amazoness Scouts, can instantly release itself to make itself useful. Also, assuming you didn't Normal Summon this turn (although you most likely have to summon Invoker), it is much easier to make a Synchro or Xyz Monster with Invoker's monster, or release it for something else (likely Amazoness Queen, or, if you're really into crazy ideas, Release Restraint to play Gearfried the Swordmaster). Invoker is also a decent splash for Six Samurais; if a Six Samurai player ever finds a scenario with two Level 3 monsters out, Xyz Summon Invoker, use the effect to take a Kizan from the deck (if only to give Gateway of the Six Samurai two more counters). Six Sams can effortlessly use Kizan's body for a Synchro or Xyz that same turn. Invoker isn't very fantastic, but he sits in the Extra Deck, so he isn't a bother.
 
There are a quite a number of Rank 3 Xyzs, and Invoker doesn't have a bad effect going for him. There's only one other Rank 3 Warrior Xyz and his effect...is a very sad version of Leviathan Dragon's. If you have plenty of Level 3 and 4 Earth Warriors in a Deck, Invoker should not be overlooked to add to your Extra.
 

Niche Decks: Amazoness, Koa'ki Meiru, X-Sabers, Warrior Toolbox, Six Samurai


Traditional: 1.5/5 (you're probably better off going Leviathan Dragon than this dude)
Advanced: 2.5/5
Aesthetics: 3/5 You know, until I looked at him close just now, I always thought of him of wearing some sort of goofy mask. The oversized armor and under-impressive stats also made me stereotype Invoker as a clown of sorts. And what's that red thing on his chest, an IV or what?
 
Philosophy Corner: I'm available at both Pokemon Online, Dueling Network, and YouTube all under the name of PhilosophicalPsycho. Just sayin'.
abc_at_123.com@hotmail.com


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