Wind-Up Juggler, a Level 4, Wind atttributed,
Psychic type Monster, with 1700 attack and 1000
defense. Now, a similar complaint as to
yesterday...our Fire-Spellcaster (obviously Machine)
Monster had no Magical nor Burn worthy effect, and
what would you expect a Psychic Monster to do?
Remove something, return a removed item, gain some
Lifepoints perhaps...well that's of course not the
case here. I seem to find myself more annoyed
with these cards each day. After Damage
Calculation, which is odd, or at least unique, in
itself, you can destroy the opponent's Monster that
Battled with this card. The effect can only be
used once while this card is face-up on the Field.
Here we go again, limited and reducing playability
of an all ready not that awesome card. So far,
this Archtype seems to be a flop.
Next in Wind-Up Week is Wind-Up Juggler. I like this
card; the archetype gets its own Catastor that works
against any monster. 1700 attack is decent, and it
will most likely end up winning its first battle,
but unless the Wind-Up player has some tricks to
flip Juggler (which they should; that's how Wind-Ups
work) it won't survive much longer. Not really a lot
to say here, though. It's a decent card for the
archetype and with enough tricks it can become
troublesome. However, there is a lot of Monster
Effect-based removal in the meta today, so it will
often take out one monster, then get removed by a
Advanced: 2/5 (Splashed in), 3/5 (In Wind-Ups)
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