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Pojo's Yu-Gi-Oh Card of the Day

 Wind-Up Magician
#GENF=EN014 

If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

Card Ratings
Traditional: 1.50
Advanced: 3.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sept. 6, 2011

Back to the main COTD Page

 

Dark

Paladin

Tuesday

Welcome to Wind-Up week, and we're back to things after taking yesterday off to to celebrate the Holiday.  Wind-Up Magician, a Spellcaster, which makes sense, at least as far as having Magician in its name, as all these metallic toys should obviously be Machines, but I digress...is a Level 4, Fire attributed (yes Fire...also odd) Monster, with 600 attack and 1800 defense, and while the attack obviously doesn't to squat, the defense could work to your advantage.  Now, this specific Wind-Up Monster, being Fire, you would think might do some Burn Damage, but that's not the case.  If the effect of a Wind-Up Monster is activated, present company excluded of course, you can Special Summon a Level 4 or lower Wind-Up Monster from your Deck in face-up Defense position.  The effect really isn't as complicated, or lackluster as it sounds.  Wait...did I mention the effect can only be used once while said Magician is face-up on the Field?  Yea, that hurts, like more than once would have been broken?  This is meh-tastic support at best folks.

Ratings:

Traditional:  1/5
Advanced:  2.25/5
Art:  3.5/5


Justin
YouTube
Channel
Wind-Up Magician starts this short week. Wind-Ups are a new archetype introduced in GENF and was probably your sneak peeks most solid deck. The magician allows for you to swarm your field whenever any other Wind-Up’s effect activated. Not only do you get a level 4 or lower monster you get it wound up when it hits the field. Quick aside, these cards work by activating their effects when they switch battle positions, essentially like a wind-up toy that has to be reset.  In order to keep this little guy from being too good, they limit the effect to once per turn.  600 attack and 1800 defense, this card is a decent first turn set so that you can use your Wind-Ups the next turn.

Rating
Traditional: 1.5
Advanced: 3
Ratings based on use in Wind-Up Deck

GrimroX
Makina

Wind-Up Magician

Today starts our Wind-Up Week, and first in line is Wind-Up Magician. Though I don't know much about Wind-Ups, I feel like this guy is a central card for the archetype. His effect condition is incredibly easy to fulfill and his effect is great. Being able to pull a monster from the deck for almost nothing is really good, not to mention that you have your other Wind-Up monster's effect going off as well. The whole "once once while this card is face-up on the field" thing isn't an issue, since Wind-Ups like to play with flipping their own monsters. His attack is meager, but the 1800 defense should keep him alive long enough to pull off some good moves. I see him as a staple at 3, within the deck only, of course.

Traditional: 2/5 (Wind-Ups as a whole probably have very little impact here)
Advanced: 5/5 (Wind-Ups only, useless anywhere else)


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