Pojo's Yu-Gi-Oh! news, tips, strategies and more!

Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
Booster Sets (GX Series)
Booster Sets (5D Series)
Booster Sets (Zexal Series)

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Narutia Exterio

"Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.

Card Ratings
Traditional: 1.80
Advanced: 2.25 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 6, 2011

Back to the main COTD Page




Moving from Synchro to Fusion, we look at Naturia Exterio, who is specifically Fusion Summoned with Naturia Beast and Natruia Barkion...Right off the bat, it almost always hurts a Fusion Monster when you can ONLY Fusion Summon using specific Monsters.  So this is a Fusion of TWO Synchro Monsters.  Naturia Exterio is Level 10, and has 2800 attack and 2400 defense.  2800 attack isn't bad, but we should be in the 3300-3500 attack range for a Level 10, maybe higher.  But it's a Fusion, so the Level isn't too relevant I suppose.  While face-up on the Field, you can negate the activation of a Magic or Trap card, by removing a card from play from your Graveyard, and then sending the top card of your Deck to the Graveyard.  I like the first half, and the mill isn't that big of a concern either.  As hard as I was on the 2800 attack earlier, it's strong enough to go through most encountered power houses.


Traditional:  1.5/5  Difficult to Summon...
Advanced:  3.5/5
Art:  5/5


Naturia Exterio

The Naturia fusion monster of the archetype, Naturia Exterio is the fusion of Naturia Beast and Naturia Barkion. I personally like this card a lot, both for effect and artwork. Unfortunately, it can be fairly difficult to summon unless your deck is designed to summon him quickly. What I don't like is the innate requirement of Beast and Barkion, both of which are amazing cards in their own right. To be honest, I would rather have the two of them on the field instead of Exterio.

Traditional: 2/5
Advanced: 2.5/5


It's time for our 4th card during Naturia week here on pojo's COTD. Today's card is something you gotta put a lot work into, but is it worth it? Naturia Exterio is a LVL 10 Earth/Beast type fusion monster, with 2800 ATK and 2400 DEF, so over-powering him will be hard. His effect is pretty simple and very handy, You can negate the activation and destroy a spell/trap card by banishing 1 card in your graveyard THEN send the top card of your deck to the grave. So what makes him a bit hard to play? He needs both Naturia Beast and Barkion as fusion material to fuse this monster. That's at least over 5 cards, 7 if you count the 2 synchros. Future Fusion or E-HERO Prisma can't be used here, so your best bet would be The Earth Hex-Sealed Fusion, it's easy BUT it doesn't not count as a proper fusion summon. In the end, is it worth going through all this, going through all the cards and synchroing like crazy to fuse two really good monsters into one good monster?
Not really, even with Miracle-Synchro Fusion, you're better off with Barkion and Beast on the field. Too bad, Exterio has the solid stats and effects to make him a real force, but his requirements stop him just short.

Traditional- 1
Advanced- 2.5 I really wanted to like him more
Art- Cute wood-dragon cat thingy
Tomorrow- I was just talking about you.

The big boss of the Naturias! :D
This adorable Dragon-Cat-thing is a Fusion between the Naturia's best and most used Synchro Monsters - Beast and Barkion, and with Miracle Synchro Fusion, this card can be quite easy to summon. Now, by simply banishing a card in your Graveyard and milling the top card of your deck, you can negate the activation and effects of any Spells or Traps. With adequate protection, this card is a winner and with 2800 ATK it can take down a lot of monsters.
However, this card can and will be destroyed by a lot of commonly played monster-based removal, Caius, Ryko, Hyperion, DaD, JD, Celestia etc. The list goes on. In addition, Naturia Bambooshoot easily out shines this card due to it being considerably easier to summon and lacking a cost for its effect.
Traditional: 1/5 - More monster removal than you can shake a stick at.
Advanced: 2/5 - Bambooshoot is more practical in Naturias.
Art: 3/5 - Kitty-Cat Dragon is awesome.


Super! Chibi! Fusion! GO!

Our next card is the highest level in the Naturia Forest, Naturia Exterio! This card is a straight-up fusion monster composed of Naturia Barkion and Naturia Beast. This card can negate almost any spell and most traps by banishing a card from the graveyard and self-milling a card. This is half the cost of its components and fuels itself. You’re probably asking, “Why should you bother using Exterio when Bamboo Shoot stops spells and traps from being played at all”? Well, unlike Bamboo Shoot, Exterio doesn’t automatically die when a Cyber Dragon is top decked, can fuel the effect of Naturia Forest, and isn’t limited to Naturia decks.

This can be very hard to bring out in Advanced Format though. There are very few strategies to summon Exterio other than polymerization. One possible method is to summon Gale Dogra and use its effect to send Beast and Barkion to the graveyard following up with Miracle Synchro Fusion. Another method I learned about involves using Summoner of Illusions to summon Exterio and using a card such as Interdimensional Matter Transporter or Paradox Fusion to banish Exterio and then return it to the field (keyword is return; you won’t be able to resummon it). If you take this route, Genex Ally Triforce can be your friend since it can set Summoner of Illusions and pull up some fodder for the effect.

On the other hand, Naturia Exterio is ridiculously easy to summon in Traditional Format. Cyberstein: 5000 life points and you seal 2/3 of their deck. Temple of the Kings + Metal Reflect Slime + Metamorphsis = Free Locking Beatstick. Put out an Exterio on your first turn and you are in a very comforting position.

Overall, Naturia Exterio is a strong card, but requires too many resources (and when it doesn’t, it’s either has a heavy cost or a strict window of opportunity). Unless you’re in Traditional, then go crazy.

Traditional: 5/5
Advanced: 1.5/5 (5/5 if, you have a deck dedicated to cheap high-level fusions)
Art: 4/5 (what happened to Barkion?)


Naturia Exterio

Alright, so we have for you today the fusion of naturias.  The first thing you are going to realize is that this guy requires both barkion and beast to be fused together.  That right there is a huge pain, getting out two synchros to poly for this guy? My first thought was future fusion, but after looking that up it’s a no go.  not aware of any other easy way to pull this guy out.  The effect of negating a spell or a trap for only remoing a card in your graveyard is awesome.  Milling from the top of your deck is not terrible either, especially as it just feeds this guy again and again.  2800 ATK can hold its own against almost any other threat, barring bls or other boss dudes. 
I would love to give this guy a good rating, but two synchros as fusion materials just kills any chance this guy might have had

Traditional: 1/5
Advanced: 1/5
*this guy reminds me of digimon for some reason >.>

Angelic Nightmare

Naturia Exterio

This is a very interesting creature. A tiger in dragon’s clothing, I would like to say.  It literally is a fusion of Naturia Beast and Naturia Barkion, down to the effect even- Mill and Banish at the same time to negate any s/t that isn’t spell speed 3 (counter traps). This guy can be devastating late game, after the Solemn Trio is gone. The first thing that screams at me is that he is automatic -6 if you shoot out for him right away.  You have the 2 synchros and the 4 monsters to make said synchros. There is just one problem with this fusion that really hinders it…. veiler/ryko/caius/etc. stops it dead in its tracks…..

Pros: 2800 Beatstick with a very good effect.
Cons: All the things you need to actually bring this guy about and monster effects kill this thing.

*key note: just like Landoise, it must be face up at the end of resolution for the effect(s) to negate.*

Traditional: 1/5
Advanced: 2/5  (3/5 if you can actually bring this guy out)


Naturia Exterio
Lv 10/EARTH/Beast-Fusion/2800A/2400D
""Naturia Beast" + "Naturia Barkion"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard."

Are they serious? A Fusion made from 2 Synchros that doesn't allow substitutes? That pretty much garantees that this card will never reach the field through traditional means. While the effect is interesting, useful and uses an interesting mechanic, there's better ways to pull off a negation that involve far less effort. The stats are nice, but the chances of him ever seeing play are microscopic.

Advanced: 2
Traditional: 1

John Rocha

Naturia Extrerio is a pretty powerful Fusion monster that packs a wallop with 2800 attack points. The draw back to this card is that it will not fit into many decks. First, you need to summon both Naturia Beast and Barkion. That alone is going to be a tough task for any deck. Second, you are going to need a deck that plays mostly Earth monsters as Naturia Beast and Barkion both require all Earth monsters. Finally, you will need a deck that can summon Fusion monsters.
There is only one deck that I know of that can meet all of the requirements above and that is Psychics. When we had Mind Master, we could summon both of these monsters in one turn. Even without Mind Master, Psychics can still summon synchro monsters at a fast pace due to their special summoning ability. Currently Psychics are the only decks that can run "Miracle Synchro Fusion" that can summon a Fusion monster that lists a synchro as one of its materials. Since you are playing Psychics you are running the uber powerful "Ultimate Axon Kicker".
Naturia Exterio would be a good fit for Psychics, but that's about it.
With Chaos decks running rampant in both Traditional and Advanced, Psychics stand little chance of winning, so you will not find them near the top tier and hence, you will not see this card being played.
Traditional: 1/5
Advanced: 2/5

King Jay

It's Thursday!

Well good day POJO readers I'm King Jay, and thanks for taking the time to read my thoughts on Naturia Exterio. This card is game breaking when summoned. His summoning is his only issue as he requires allot of work, and essentially if you've summoned the two cards needed to the field for his summon your more then likely already winning the game. His Attack in on par with the big cards of todays metagame. This card is playable, but it's not competitive enough to have a deck focused solely on summoning it. This would be a great deck to experiment with using hex-Sealed Fusion Earth to quickly summon it and lock down the game, but no one has put the play testing time to make this deck more then a casual. I think X-sabers with Tecked hex-Sealed Fusions could be a ground breaking. I also want to thank all the readers for reading what I had to say, and thanks to my fellow writers as well.


Traditional: 2/5
Advanced: 2/5
Art: 3/5

Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.