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Pojo's Yu-Gi-Oh Card of the Day

 Naturia Landoise

1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.

Card Ratings
Traditional: 2.00
Advanced: 2.90 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 5, 2011

Back to the main COTD Page




Continuing the week, we move on to Synchro, Naturia Landoise, appropriately named, as we seem to have a giant Tortoise who wanders the Land, carrying a forest on its back.  Naturia Landoise is a Level 7, Rock type, Synchro Monster with 2350 attack and 1600 defense.  Both of which are low for a Level 7 Synchro Monster.  Landoise is Synchro Summoned with an Earth type Tuner Monster, and one or more, non-Tuner, Earth type Monsters.  That's easy enough, many of the Naturia Monsters are of the Earth attribute.  Now what Landoise lacks in attack power at only 2350, its ability more or less makes up for.  By sending a Magic card from your Hand to the Graveyard, you can negate the Effect of an Effect Monster and destroy it.  Certainly good, but it raises one question--if something more powerful has an Effect to destroy it, or something else, why wouldn't it just attack and destroy this Monster?  It still can be quite useful however.


Traditional:  2/5
Advanced:  3/5
Art:  4/5


Naturia Landoise

One of the somewhat-newer Synchros, this one is a commonly seen Naturia monster. It will often show up in Six Samurai or Karakuri, maybe in Machina Gadgets. In any case, Landoise allows you to negate the activation and effect of an opponent's monster at the cost of one Spell Card from your hand. Pretty nifty, considering it will often be a one for one play that can help get dead Spells out of your hand. However, its summoning conditions are a bit awkward for a level 7 Synchro, allowing only a select few decks to effectively utilize it, and having only 2350 attack is a bit low for a level 7.

Traditional: 3/5
Advanced: 3/5


It's the middle of the week, and we've come to our 3rd Naturia card on COTD, It's (SPOILER) Naturia Landoise! Let's see, it's a LVL 7 Earth, Rock/Synchro (The only Rock-type synchro) with 2350 ATK and 1600 DEF. Wait...2350 ATK? Just short of the basic 2400 we are all used to. And most monsters that are based on turtles usually have more DEF. So it may get overpowered more easily that you think. It's effect is pretty much Divine Wrath with the cost of a Spell Card. But do/can you give up those precious spell cards? Your opponent tries to activate a monster effect, Landoise shuts it down, assuming you can pay the cost. Landoise is pretty easy to get out in a Naturia deck, needing an Earth tuner and earth non tuners, but even other decks can utilize Landoise, such as Plants and even Iron Chain. Its biggest drawback is the cost of a spell card to negate a monster effect and destroy it, it's worth doing, but you may get caught without spell cards in your hand after a turn or two. Is it worth playing, yes, just use when you have the hand for it and Landoise could turn the tide for you.

Traditional- 1 Chaos will always rule here
Advanced- 3.5 I like turtles
Art- Most of the other naturia monster are scattered around
Tomorrow- When two becomes one.....


Hello my fellow Yugi-nerds today we are reviewing 1 of 4 synchros in the Naturia forest; Naturia Landoise.

Turtle turtle! Anyway, this is a level 7 earth attribute rock type monster requiring 1 earth tuner and a non tuner earth monster.

While he is on the field you can send 1 spell card from your hand to the graveyard to negate the activation of an effect monster and destroy it.

His effect could be useful in this format since alot of people are running more spells over traps. Problem is it will deplete your hand and if your opponent flips a ryko and you only have a smashing ground or heavy storm in your hand it could be a tough decision.

Also 2350 attack isnt the best for a 7 star. a 1 tribute monarch can run over him and 1600 defense isnt anything to be proud of at his level

Earth and level 7
Aids greatly in a Naturia Deck lockdown
Can negate an opponents monster effect.

2350 attack (he requires two monsters to synchro, a monarch needs only 1 monster to summon)
1600 defense( HES A FRICKEN TURTLE!)
Can go through your hand quickly
Cause you to lose a good spell card

Traditional: 1
advanced: 3
Did you know: When a turtle is born he has to traverse the sand pits to reach the sea, making young hatchlings easy pickings for birds

Yet another Naturia, but this one is actually worth using outside of Naturia decks ;)
Naturia Landoise is one of the Naturia Synchro Monsters, and one of the better cards in the archetype. At the cost of a Spell Card in your hand, you can negate the activation and effect of an Effect Monster and destroy it. This is one of the best cards of the Naturia deck and it's easy to see why. Being able to stop your opponent's monsters in their tracks can cripple your opponent, essentially writing off half of their deck. If you are able to summon this card, even outside of a Naturia deck, it is worth considering a slot for it in your Extra Deck.
A good card for Naturias, and outside of Naturias. The only real faults it has is that it is quite difficult to summon and the 2350 ATK makes it easy prey for Monarchs.
Traditional: 2/5 - A good card, but you are probably better off putting your resources into summoning better stuff.
Advanced: 3/5 - Worth using if your deck is able to summon him easily.
Art: 3/5 - I like Rock monsters. I like Tortoises. I like this.


We move from the main deck to the extra deck with Naturia Landoise!
The Naturia Synchros are all capable of negating a certain kind of card effect; Landoise negates monster effects and requires a spell card to activate its effect. Its attack is low for a level 7 monster, since it’s just below the Monarch Threshold of 2400 Atk, but its effect can compensate a little. Landoise’s effect turns itself into a monster-like Divine Wrath. With monster effects being rather prevalent in the meta right now, it will take proper timing and a wise usage of resources to maintain a healthy field. Decks that use a lot of spell cards, or use spells that can add themselves to your hand (such as Magical Blast and Iron Core of Koaki Meiru), could reliably use this card’s effect.

This card isn’t just for the cute little critters of the Naturia Forest, you can use Landoise in any deck with at least one Earth tuner and an Earth non-tuner that add up to seven. A rock stun deck will enjoy a ride on Landoise’s back. King Tiger Wanghu can weed out tedious and weak tuners and leave you with some ammo for the stronger monsters. Iron Chain decks can bring out Landoise with one card. Using the effect of Iron Chain Repair Man, you summon Iron Chain Coil and synchro summon. If you don’t have an earth deck, Glow-up Bulb (which is relatively staple-worthy) can tune with Iron Chain Dragon and Gaia Knight, The Force of Earth (note that you’d sacrifice Atk for the effect though).

Overall, Naturia Landoise isn’t a bad card. Its cost is a little bit harder to pay, but it still psyches out your opponent by causing them to think less clearly and let you maintain control. And Naturias are all about control.

Traditional: 2.5/5 (you might live longer)
Advanced: 3.5/5 (4.5/5 in Naturia; it fills the gap left by Exterio and Bamboo Shoot)
Art: 4/5 (There’s Naturias everywhere in this artwork!)


Continuing the Naturia theme this week is Naturia Landoise, a level 7 synchro monster, needing earth monsters as material.  In a naturia deck with earth monsters aplenty, that really shouldn’t be a problem.  His effect of being able to negate an opponent’s monster effect and destroying said monster seems pretty good, until you notice that you need to discard a spell card to use it.  While not absolutely terrible, you generally want to hang onto your spells, but I guess if you are in a tight spot this could work nicely.  The 2350 Atk and 1600 Def will run over any given 4 star or lower monster, but won’t stand up to much else, which is slightly disappointing as it is a level 7 synchro, you would expect it to have a little more punch than that.  All in all, I guess you could run this if your extra deck has some space in it, and give him a shot, but honestly, I wouldn’t think this guy will get much use, outside of synchroing with an opponent’s monster with a mind control or something.

Traditional: 1/5
Advanced: 2/5  

Angelic Nightmare

Naturia Landoise
The last synchro that was released for Naturia, and it’s not too bad. This card is basically the synchro version of effect veiler, with a spell to grave cost. This card would have been so much better if it were at the very minimum 2400 atk so a monarch could not run over this adorable stone tortoise. However, we are in a monster based format and with that being said, effects are going off left and right. This card can card can be useful if you run a plethora of spells and especially if don’t have an effect veiler to main/side deck and if you’re running a near all EARTH deck… Also, beware “Book of Moon” and the eject button “Compulsory Evacuation Device”.
 *key note- if Landoise is not face up at the time of resolution, the monster effect is not negated.*

Traditional: 2/5
Advanced: 3/5 (primarily in EARTH/Naturia decks, not so much anywhere else.)



Naturia Landoise
Lv 7/EARTH/Rock-Synchro/2350A/1600D
"1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster."

Well, the effect is nice, but for a level seven synchro, his stats are rather abysmal. Your opponent can get out their own sycnhro with less effort to crush this guy with little difficulty. The effect is pretty good, assuming that the spell card you're holding isn't useful at the time and your opponent has a nasty moster effect to use, such as that of BLS-EoB, but this guys seems like too much effort for an alright effect and poor stats. There are other cards that do this effect better.

Advanced: 2.5
Traditional: 2

John Rocha

Today we are looking at a level 7 Earth monster with 2350 ATK that can negate monster effects. Can you say anti Chaos Sorcerer? 2350 ATK is low for a level 7 monster, but it is 50 more attack points than Chaos Sorcerer and can negate Sorcerer’s effect. Naturia Landoise is a quick effect so it can be used in the damage step and against any monster that uses the chain no matter where it is. It’s one draw back (besides the low attack points), is that is has to remain face-up on the field through resolution to get it’s effect.

There are not a lot of decks that can play this card. Hence the reason we do not see this card in many extra decks. It requires a deck with mostly Earth monsters like X-Saber’s, Samurai, and Psychics. Psychics are the best fit for this card and it used to be part of a pretty powerful lockdown with the other Naturia synchros, Beast and Barkion before Mind Master was banned. You could also use Naturia Landoise in a Plant/Synchro deck if you can find the room. You can summon Landoise with Iron Chain Dragon or Gaia Knight, the Force of Earth and Glow-Up-Bulb.

Naturia Landoise is a pretty good synchro monster in our effect heavy formats, but it’s low attack, activation requirements, summoning requirements, and it’s susceptibility to spells and traps, lowers it’s rating.

Traditional: 3/5
Advanced: 3/5

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