Each time you conduct your normal draw during your Draw Phase, immediately place 1 Greed Counter on this card. If this card has 2 or more Greed Counters: You can send this card to the Graveyard; draw 2 cards.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Oct. xx, 2011
Shard of Greed, a new Draw Magic card, is a
Continuous Magic card, which we know get eaten alive
this Format. This card lets you place a Greed
Counter on itself each time you conduct a Draw
during your Draw Phase. When this card has two or
more Greed Counters, you can send this card to the
Graveyard to Draw two cards from your Deck. That is
a +1. Now, despite being a Continuous Magic card,
this takes at least three turns to survive, to get
its effect. Statistically speaking, simply looking
at your opponent having three Mystical Space Typhoon
and a Heavy Storm, that's four cards out of forty, a
ten percent chance of it getting destroyed.
However, this also doesn't count all the Monsters
with effects to destroy Magic cards, or just cards
on the Field. It's slower than Pot of Duality, and
Pot of Benevolance, but it's still worth using I
Greed is good. In Yu-Gi-Oh, you need to play by
this saying as card advantage is essential to
winning games. With Shard of Greed, we have a +1,
but is it worth the trade off of having to wait 2
turns? Well, let’s take a look at another card that
takes two turns to get its effect. Gold Sarcophagus
takes two turns but it is only played in combo decks
that need certain cards in hand to win. Since we do
not see Gold Sarc being played in every deck, I
doubt that we will see Shard of Greed in every deck,
especially since Pot of Duality can be played in
threes. Space is limited in most decks and there are
simply better options.
That being said, there are decks that this card
would be a good fit in. Let’s start with Exodia
decks. With all of the draw power in the game today
and in the next set (Momentary Truce for one), Shard
of Greed is just one more (make that 3) card that
will get to those 5 pieces of Exodia pretty fast. It
works well with Royal Magical Library as well, so
even if we do not get to two turns, we still get use
of this card. Two turns may be all we need to draw
Then there are decks that rely on continuous spell
cards. Monsters like Hamon, Lord of Striking Thunder
and Dragon Queen of Tragic Endings can make good use
of this card for its continuous effect alone.
With 3 Mystical Space Typhoons and Heavy Storm in
the game, not to mention monster effects, Shard of
Greed may not last long enough to pay off, however
it could still serve to draw out those cards so your
defensive cards can do their thing. I do not see
this card as a staple in most decks so my rating is
going to reflect that. Test it out in your decks and
see how well it works for you.
It's day 2 of our look at a few cards from Photon
Shockwave. This time it's Shard of Greed, and as
soon as I saw this one, I knew pretty much this one
is gonna be everywhere, even in my deck. Shard of
Greed is a continuous spell card that says during
each of your draw phases, place 1 greed counter on
this card, when you have 2 or more greed counters on
this card, you can send it to the graveyard to draw
two cards. Simply enough, you place your opponent in
a bit of a pickle. Do they either allow you to draw
cards and getting what you need and saving their
resources *MSTs, Heavy Storm, Dust Tornado* for
other things? Or do they use up what they have to
make sure you don't draw? While this card is not Pot
o' Greed, I think it's a good draw card and it'll
make your opponent think about what to do next.
Should your opponent use that Heavy Storm to get rid
of Shard of Greed and a facedown or two? This card
could make someone sweat. Is it a replacement for
Pot of Greed or Duality? I think not, but I think
it's a welcome little draw engine. It could be the
new Pot of Greed into Graceful Charity combo
*remember those days?*, Shard of Greed into Duality
Traditional: 1 better and faster draw power here.
Advanced: 4 Tomorrow: Space Monarchy
Next off, we have an interesting new Spell from
the upcoming Photon Shockwave set...
Shard of Greed is a Continuous Spell Card that gets
a counter when you conduct your normal draw, and
when it has two counters, you can get rid of Shard
of Greed to draw two cards. Shard of Greed is a good
card, released at the wrong time. In a format of
three MST and Heavy Storm, it may not survive the
turns you need. However, people these days don't run
three MSTs, they use two and this card doesn't need
to stay on the field indefinitely like a lot of
Continuous Cards to function to its best.
This is a good card, slow, but good. A terrible dead
draw late game, but early to mid game, this card
either speeds up your plays with a +1 or acts as
perfect MST bait so that you can Set your more
important Spells and Traps without much fear.
Whether or not this card works and can be used
effectively is to be seen. This card may be the
ideal 'Lightning Rod' that decks that focus on
face-up Spell and Traps need, or it maybe a horrible
Traditional: 2/5 - In a format of 2-card FTKs, do
you really think this card will survive, let alone
Advanced: 3/5 - Will be interesting to see if this
cards does anything in the format.
Art: 2/5 - A shard of the Pot of Greed. Meh.
Remember how Pot of Greed is a
broken card? Well, now it’s literally broken … as a
Shard of Greed!
Shard of Greed is a continuous
spell card that is given one Greed Counter during
each of your draw phases. Once you have two
counters, you can send the card to the graveyard to
draw two cards. Goody! Some draw support! But wait,
we have a lot of S/T removal in this format, so this
card is worthless, right?
Wrong answer! Shard of Greed
can still be useful, even in this format. You’ll
need to play more strategically than by the book. By
playing this card by itself, you can bait out a
reckless MST. Playing with one or two more cards
facedown, you can start to draw (no pun intended)
attention to your face downs or your shard. Your
opponent might take all the cards as a threat and
use Heavy Storm (removing an obstacle later when you
start building your endgame up). “So why do this if
Jar of Greed can chain?” you might be asking. Jar
doesn’t make itself a target. Unless a Heavy is
brought in, your opponent will choose one at random
(or if they’re playing close attention, the one set
down first). Shard is more convincing.
For more “by-the-book” book
plays, Spellcasters can use this to tally up spell
counters and draw power. Secret Village of the
Spellcasters will make sure that Shard stays in play
long enough to complete its job. Hamon decks can use
this for summoning and draws when Hamon gets on the
Overall, this is a much more
balanced card than the original. If it only needed
one counter, it would have been too strong.
Obviously, this card is a dead draw. But if you
enterprise on its attributes, I think that it’d be
just as good as the original. Keep an eye on this
card through the formats. It was only last format
when trap cards reigned supreme.
Traditional: 1/5 (you have pot
here; why bother?)
Advanced: 3/5 (it is well balanced, but only works
if you don’t demand immense speed)
Spellcasters and Hamon: 5/5 (for the reasons listed
Art: 3/5 (who broke Pot of Greed? I think it was
The first thing that came to mind “Awesome, draw
power!” and then I analyzed it further…. It takes
you 2 turns to get a +1 off this card. At worst,
this could be a 1 for 1 (your opponent uses an MST).
There really isn’t much to it. If it’s out long
enough, great! If not, at least it gets rid of an
In all honesty, I can probably see this card being
ran primarily in Stall/LockDown decks such as
Herald. Try it out once it is released, I know I
might test it out for MST bait.
Traditional: 1/5 (you have Pot of Greed and Graceful
I honestly want to compare this to raigeki bottle,
in this format all i see it good for is to divert
your attention from the facedown Solemn you just
set. this card is a SPELL card that requires SET UP
and in the heavy triple MSTorm format spells have a
life span shorter than a cookie in Santas hand
if successful lets you draw 2 cards
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