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Pojo's Yu-Gi-Oh Card of the Day

Cyber Larva

If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.

Card Ratings
Traditional: xx
Advanced: xx 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Oct. 14, 2011

Back to the main COTD Page



Closing the week we look at Cyber Larva, a Level 1, Light attributed, Machine Monster, with 400 attack and 600 defense.  This can be a fairly annoying Monster, although it fits the category of "I'm not going to attack it so you get the effect, I'll just waste something else and destroy it."  When face-up and targeted for an attack, you take no Battle Damage for the turn, and when destroyed by Battle, it can replace itself, via the Deck.  Not much else to say, it could be a fun piece of Tech I suppose.


Traditional:  1.5/5
Advanced:  2.5/5 
Art:  4/5

It's Friday here on Pojo's COTD and I like this card. Cyber Larva is a LVL 1, Light/Machine type with 400 ATK and 600 DEF. But its effect will not have you caring about its stats. When Cyber Larva is targeted for an attack, you no battle damage for the rest of the turn and if Cyber Larva is destroyed by battle, you can special summon another one from your deck. Simply put this card can save you from an OTK or any swarm in general. Summoning Cyber Larva puts your opponent in a unique situation. Should they waste a form of removal *Smashing Ground, Fissure* to get to your life points, or ram into your Larva and hope you don't have Honest in your hand. Remember, that Cyber Larva's effect is optional due to that magical word "Can" that in it's text. So you can save your other Larvas just in case. Two great ways to bring out Larva is either with One for one or Shining Angel. Cyber Larva can be put in a few decks, including Machines, Cyber Dragons, Light variant, and Stall. A great card that should be in 3s and that means 3 huge pains for your opponents.
Traditional: 2 
Advanced: 5 That's right, I gave it a 5.
Art: Evil metal bug Fun Fact: The elephant is the only mammal that can't jump.

Last card of the week is a little monster, also from Legendary Collection 2, Cyber Larva!
Cyber Larva is a tiny Level 1 monster that prevents its controller from taking Battle Damage during the turn it is targeted for an attack, and when it is destroyed by battle, it'll summon another copy of itself from the Deck.
This would have been an okay card if it hadn't been for one glaring fault. Cyber Larva does not stop your opponent from attacking any Cyber Larvas subsequently summoned by its effect. So if your opponent has at least three monsters and you control a Cyber Larva, your opponent can attack and destroy each and every Larva you summon that turn. Sure you won't take any damage, but two of your Larvas would have been wasted.
In addition, this card shares the same weakness that its brother Cyber Valley has: monster removal. Both of Larva's effects depend on it battling, plus one of the effects requires it to be face-up! All your opponent needs to do is destroy it with an effect and you lose out.
And is your opponent really going to attack Cyber Larva willingly? 
Traditional: 2/5 - Is a LIGHT monster and can get other LIGHT monsters in the Graveyard for lots of Chaos shenanigans. I'd still use other cards though.
Advanced: 2/5 - It does eat up attacks and protect your Life Points which is good. But I still don't think it is worth using. But hey, it's summonable by One for One and is a target for Shining Angel that can protect you even whilst being in Attack Position.
Art: 1/5 - The perspective on the head is wrong, therefore I hate it on principle.


It’s the birth of a machine with potential, Cyber Larva!
Cyber Larva is another new card brought over in Legendary Collection 2. It’s a level 1 monster that stops all battle damage the turn that it’s targeted for an attack. And when it’s destroyed by battle, you can summon another one from your deck. Unlike Larva’s older siblings, this card is too young to have its name be treated as Cyber Dragon. What Cyber Larva can be used for is deck thinning and walling. Being level 1 also makes Larva a candidate for Mystic Piper decks.
Not much else to say about this card. It’s not the type of card that you build a deck around, but it is well balanced. It’s not a dead draw and might be good to run 1 or 2 if chainable traps aren’t working for you.
Traditional: 2/5
Advanced: 3/5 (a balanced card that doesn’t require synenergy)
Art: 3.5/5 (it’s like a pokemon, one day it’ll become a menace)

Angelic Nightmare

Hello everyone! Today we have Cyber Larva, one of the promo cards in Legendary Collection 2. When I first glanced at this card I thought this looked like a baby Cyber Dragon, but it is an extremely watered down version of Reborn Tengu. This card is self replacing, meaning that when it’s destroyed by battle you can search out another copy of it. The good thing about this is that if it is face up you do not take any battle damage for the rest of the turn! That works great if you’re facing a monster with pierce.

Pros: Self replacing monster with a pseudo-Waboku effect. Target for Honest AND Limiter Removal

Cons: In order to get the Psuedo-Waboku effect, it MUST be face up at the declaration of the attack.

Traditional: 1/5 (everything gets either blown up or banished here)
Advanced: 3/5 (everyone loves Light/Dark self replacing monsters)

John Rocha

Join me in welcoming a new card to Yu-Gi-Oh, Cyber Larva. Like its cousin, Cyber Valley, Cyber Larva is designed to stall. If I did not know any better, I would say that Konami is trying to make stall decks viable again. In the Legendary Collection #2 set alone, we have this card, Cyber Valley, The Flute of Summoning Kuriboh and Winged Kuriboh, and Necro Gardna which is now at 2 per deck. Konami also increased Swards of Revealing Light to 2 and Gravity Bind to 3. Pair Larva with The Dark Door and you have 3 more Swards. Combine the multitude of stall cards (Spirit Reaper is now at 3) with the numerous draw cards (and Momentary Truce in the near future), and maybe even Exodia will become a viable deck type. Wouldn’t that be something? Maybe that is why Konami put Mind Crush at 2 to offset Exodia.
What else does Cyber Larva do for us? One, it thins the deck. So, while we are stalling we are thinning the deck to get to those power cards and our win condition. Two, it is a light to help summon BLS and Chaos Sorcerer. Three, it is a machine so you can use it in Machine and Cyber Decks, with Cyber Eltanin, and with Chimeratech Overdragon. Hmm, imagine that, Overload Fusion is at 3 now along with Cyber Dragon. Most of these cards are in the Legendary Collection #2 set along with other Cyber monsters, Future Fusion, and Power Bond. Pretty crafty Konami!
You could use Cyber Larva with Machine Duplication, but I am not sure why you would. You could use it with Glow-Up Bulb or Effect Veiler to make Formula Synchron for draw power. There are tons of uses for this card, but outside of a machine type or stall type decks, I see it going the way of Cyber Valley and not seeing much play.
Traditional: 1/5
Advanced: 2/5

That Guy

Chibi Cyber Dragon Say What?
Yesterday's GB meet today's CD, Cyber Dragon...well Cyber Larva...don't push me on technicalities! This oh so adorable creature is just the perfect little card for the Cyber Dragon theme. Allowing Larva to die in the heat of battle is guaranteeing more field fodder for cards like Chimeratech Fortress Dragon, only to have another Larva available to fuse off the battle field to create bigger fusions like Chimeratech Overdragon! The whole life point safety net with taking no battle damage will only see results if you surprise Larva on your opponent or force him to attack your little machine/worm/bee tip...oh forget it. But I'm just stating the obvious above so let me make this review short and sweet: Larva is possibly not the best card to include in your Cyber Dragon dedicated deck but is not the worst...that title belongs to Cyber Barrier Dragon!
Traditional: 3/5 (While it might get destroyed by effects more often there are more ways to special summon it)
Advanced: 3/5 (Only in Cyber Dragon Deck)
Art: Just looking at it makes me want to get a tetanus shot! 

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