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Pojo's Yu-Gi-Oh Card of the Day

Fiery Fervor

Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.

Card Ratings
Traditional: 1.33
Advanced: 1.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed - Nov. 29, 2011

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Fiery Fervor...a watered down, Trap version, of Megamorph...that could be the review, but for the sake of argument, let's say it isn't.  This card could actually really surprise your opponent, but I see about no spot in competitive play for it.  The effect only works in the Damage Step, becomes an equip, and depends on what your opponent has on the Field.


Traditional:  1/5
Advanced:  1.5/5
Art:  4/5

John Rocha

We got the Fervor today as in Fiery Fervor. At first glance, this card seems pretty good, but then we see that your opponent has to have a monster that has an attack boost to be effective.  If we are playing against Fairies with Gachi Gachi, Gravekeepers, or Number 17: Leviathan Dragon, or maybe a T.G. deck with Horn of the Phantom Beast, then Fiery Fervor would be a nice little surprise to spring on your opponent providing your monster already has at least a decent attack. The good thing about this card is that it can be used in the damage step and it is an equip card so its effect can be used again as long as it is equipped.
With that said, I really can not endorse this card because we have better options in Shrink. Fiery Fervor is just too dependant and not that playable. Shrink does basically the same thing except that you are not dependant on your opponent’s monsters and you do not need a monster to activate it. Shrink also does crazy things to monsters that set their attack when summoned.
Traditional: 1/5
Advanced: 2/5


Tuesday on pojo brings us to our second card on TRAP cards week from Photon Shockwave, Fiery Fervor. Fervor is that semi-rare trap card that equips to a monster that we get every once in a while. Fervor's effect is you target one face up monster you and equip this card to it. If your opponents controls a monster with a higher ATK than the equipped monster, that equipped monster's original ATK is doubled during the damage step only. It's an interesting way to catch an opponent off-guard. Alpha Vylon would love this card, as it cannot be destroyed by card effects when it has an equip card on it. The extreme downside is in a format that has 3x the Mystical Space Typhoons and with the infamous Heavy Storm always a top deck away, this card loses a lot of playability. This little trap has some potential, but not in this format.
Traditional: 2
Advanced: 2
Tomorrow: What better card to talk about just after Thanksgiving.

Our favourite purple ninja returns yet again with another common from Photon Shockwave! Fiery Fervor!
This card was misplayed so much at the sneak peak, and with good reason, it is slightly confusing at first glance. Fiery Fervor equips to one of your monsters upon activation, and if at any point your opponent controls a monster whose current ATK is higher than its original ATK, than the equipped monster's ATK is doubled during the Damage Step.
An interesting card that could have some interesting applications, although most of them are rather situational. Did your opponent just first turn a Leviathan Dragon with 2500 ATK? Just set this card and one your monster will be able to easily take it down. Are you up against Gravekeeper's and your opponent has a copy of Necrovalley on the field? This card can help.
Despite these uses though, they are all too situational and in a format of three Mystical Space Typhoon and Heavy Storm, this card may not even be able to use its effect.
Traditional: 2/5
Advanced: 2/5
Art: 2/5



Fiery Fervor
Normal Trap
"Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only."

I had to re-read the card's effect multiple times, but here's how I understand the effect to work. If an opponent does something to increase a monster's ATK power higher than normal, this card gives one of your monsters double it's own base ATK power for the damage step.

Honestly, there's way better ways to boost your monster's attack power and personally, I'd rather use Shrink instead of this card. FF is WAY too situational to be even remotely reliable in any situation and is destined to be yet another card with thousands of copies in the singles bin at game stores across the country. A horribly restricted card that's far too situational to ever see any use.

Traditional: 1
Advanced: 1

 CotD 11/29 Fiery Fervor
    Hello Everyone, Blackmarketyugioh back for our next CotD. Today we look at Fiery Fervor. A normal trap that reads that when you activate this card, target a face p monster you control, and equip this card to that monster. If your opponent controls a monster with a higher ATK than the equipped monster, the equipped monster's ATK becomes double it"s original ATK during the damage step only.
    Now, with that being said, I almost like this card. It can be used in a couple of ways. You can activate before the Battle Phase in order to veer your opponent away from attacking you at all, or you can activate during Battle Phase after attacks have been declared, in order to kill off your opponent's monster. I almost like this card for it's almost usefulness in this format, being as this card acts similar to Honest. To be truthful, this card most of the time will not make it to the Battle Phase, but can be chained to it's own face down destruction. Chain-able traps are a very important thing in this format, whether people realize it or not.
Traditional- 1/5 again, this has no place in this format.
Advanced- 2/5 decent card, but not in this format
Artwork- not sure who that is, but looks to me he's been taking Sonic's rings.


Today’s card is hot off of Photon Shockwave, Fiery Fervor!

Fervor actually confused me at first. Whenever your opponent has a monster who’s attack is greater than its original attack, the equipped monster’s attack becomes double the equipped monster’s original attack.

Originally, I thought your opponent just needed to have a monster with greater attack. But for that to be true, the text would use “equipped monster” again instead of “that same monster”. This card serves as a useful tech against Gravekeeper’s and Dark World because they both rely on a stat-boosting field spell. This card also causes Gachi Gachi Gantetsu to backfire against the opponent. Gachi provides an attack boost which sets this trap off. Blackwings use Kalut and Sirocco. Machine decks use solidarity.

One strategy you may find useful is forcing the opponent to increase attack with your own field spell. DNA Transplant combined with Luminous Spark will increase the opponent’s attack. Include Parshath and you’ve got a 3800 attack, piercing, draw engine. This same strategy will also work well with Ancient Gear monsters since Earth is a very common attribute.

I’m going to to rate this on what it does good on and that’s as a tech and as a piece of combo material. You can also activate this card during the damage step. So apart from honest, stat boosters cry at this card.

Traditional: 2.5/5 (might help you, but I don’t know)
Advanced: 3.75/5 (a highly useful tech, especially against Gachi and can be crazy powerful with a card like Ancient Gear Golem)
Art: 5/5 (Now I’m Mad!)

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