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Pojo's Yu-Gi-Oh Card of the Day

Master Hyperion
#SDLS-EN001 

You can remove from play 1 "Agent" monster from your side of the field, hand, or Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field and destroy it. If you control a face-up "The Sanctuary in the Sky", you can use this effect up to twice per turn.

Card Ratings
Traditional: 3.50
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - July 1, 2011

Back to the main COTD Page

 

Dark

Paladin

Master Hyperion, the card I've been alluding to on random occasions in reviews this week, is our Friday card.  This is a Level 8 Monster, and a monster who isn't Synchro, requiring a tribute, or tributes, better be one hell of a card.  Well, it's another Light, Fairy type monster, with 2700 attack, and 2100 defense.  2700 attack isn't bad, but I think 2800 is pretty standard for Level 8, if anyone out there agrees.  As for tributing, you're likely never going to do that.  You can Special Summon Master Hyperion by removing an Agent monster from your Hand, Field, or Graveyard.  Talk about options...Once per turn, you can remove a Light, Fairy type monster from your Graveyard to destroy one card on the Field.  I'm liking that, and the easy Special Summoning is good, and 2700 attack going for it...oh, but there's a little more.  If Sanctuary in the Sky is on the Field face-up, you can use this effect twice per turn.  It's a solid monster for the Deck.
 
Ratings (in its Deck):

Traditional:  3.5/5
Advanced:  4.5/5 
Art:  5/5


Justin
YouTube
Channel

Master Hyperion is the themed boss of the Lost Sanctuary structure deck. Once you get Hyperion in your hand you’re almost guaranteed to special summon him, with his low cost of removing one Agent monster from the hand, deck, or graveyard. When he hits the field, up to once per turn twice if the Sanctuary in the Sky is on the field, you can remove from play any light fairy to destroy any equal number of cards. Do not that you are able to tribute summon this card or special summon him outside of the Agent requirement.

Rating
Traditional: 3.5
Advanced: 4.5 (Who doesn’t love a themed DAD that is always live)


Isca31
YouTube
Channel
Master Hyperion

Dark Armed for Fairies? Master Hyperion is quite the boss monster. He has one of the easiest summoning conditions ever so summoning him isn’t a problem. His destruction effect although once per turn, is technically infinite. Even the downside of once per turn is nullified when Sanctuary of the Sky is on the field, granting you an extra use. His decent size makes him very annoying even without the use of his effect. Although this relatively simple boss monster needs to be in his own deck (or at least somewhat dedicated), he is a very good card.

Traditional: 3/5 (I kind of want to build Chaos Fairies now…)
Advanced: 4.25/5

GrimroX
Makina
Master Hyperion

Now we come to the big boss of Fairies. I effing love this guy. Making its debut in the new structure deck, this guy is easily the best current Structure Deck boss monster. His summoning condition is negligible, and he can even be tutored by Earth while Sanctuary is out for an instant drop. His effect is basically Dark Armed Dragon for Fairies, albeit once per turn, but that's easily overlooked by the fact that you can drop three of him in one turn. And when Sanctuary is out, he can destroy up to two cards per turn. That's ridiculously good, especially with Agents utilizing banished Fairies like no one's business. He can single-handedly set up OTKs as well as Kristya drops. Again, he will only see use in Agent builds, and he is too broken not to be run in threes. Before Dark Armed Dragon was Limited, there was a reason people always ran the maximum allowed; the same goes for Hyperion.

Traditional: 3/5
Advanced: 4.5/5 (Again, Agents/Fairies only)

Skyphantom

And finally, our boss monster of the agents: master Hyperion. The fact you can remove a fairy from grave to summon it? Awesome. The fact that you can remove from field and hand too? Like adding fluff to a peanut butter sandwich, it goes from a delicious treat to the greatest thing in the solar system, called fluffernutter... I mean Hyperion. You can also remove a fairy fro,pm your grave to pop a card. If you have Haous moving castle around, you can do it twice a turn! And he's a 2700 beater and trade-in/honest target on an easy summon? Sign me up!

Traditional: 4/5
Advanced: 5/5
Advanced: (agent fairies) gazillion/5


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